Twitch: Changes To Audio In VODS

Twitch didn't waste any time going to shit, it seems.

"These changes were already in the pipeline!" If so, they certainly got fast-tracked.


My favorite part is where they punish you for playing a game with a licensed soundtrack, that's part of the game.
 
Yep, the worst possible thing to get from Youtube.

Even youtube doesn't do this. Copyright strikes are rare these days, Content ID doesn't mute anything (though it can block in some countries), and Youtube's content ID'd audio removal tool doesn't remove all sounds. This is insanely bad.
 
That didn't take long.

RIP twitch, got too big for your own good and now the googyman has come to collect its due.

it's called hitbox.tv and it's your new god

Yes. Fantastic service, just wonder how much it can take from all of the folks who are going to surely migrate over as these changes take effect.
 
RIP Twitch because I can't hear the same five bad techno songs over and over behind people playing Dota.

If people leave the platform because of this, they're silly.
 
This has been a long time coming. Playing copyrighted music behind streams has always been a bad idea. Somehow streamers think they have the right to be exempt from copyright law.

P.S. If Hitbox or anyone else ever intends to get really big, these same rules will likely happen there as well.

This.

Twitch was the fourth largest driver of web traffic in the US. It was only a matter of time before the MPAA cracked down on them. Any streaming site that hopes to be as big as twitch will unfortunately have to deal with that issue.
 
it's called hitbox.tv and it's your new god

I've been using it for a few months. No real issues other than their online tools for trimming segments from past recordings is garbage.

But putting stuff up there, super easy. And they archive well, so no real issues.
 
So not a case of "Oh live broadcasts are totes fine you just don't have on demand playing rights, akin to Spotify", just "your inevitable doom is still waiting in the wings." Yep, that makes me feel much better.

Twitch already scans live broadcasts for copyrighted video content, so they probably have the ability to do audio detection live as well but aren't using it. Whether or not they plan to flip that switch for live channels is uncertain.
 
RIP Twitch because I can't hear the same five bad techno songs over and over behind people playing Dota.

If people leave the platform because of this, they're silly.

The problem isn't someone having some copyrighted song playing, it's when the bot thinks it hears some copyrighted material and mutes the entire 30 minute block of the archive.
 
I've been using it for a few months. No real issues other than their online tools for trimming segments from past recordings is garbage.

But putting stuff up there, super easy. And they archive well, so no real issues.

Good thing it is still in beta! I love me some hitbox myself.
 
What gets me the most about this is how these content holders thing their shit is worth so much and obviously people sift through archive streams to hear their music for free. News flash: people watch it for the game and/or streamer. Your music doesn't even matter in the grand scheme of things. But of course they rather ruin our experience.
 
What if a piece of copyrighted music goes over a 30 minute chunk? It says they will scan in 30 minuted chunks and mute the entire chunk if copyrighted music is found but what if the piece of music spans 2 chunks? Will they mute an entire hour?
 
RIP Twitch because I can't hear the same five bad techno songs over and over behind people playing Dota.

If people leave the platform because of this, they're silly.

It's not about the music itself, it's about the dumb contentID shit actually knowing that the music is part of the game and generating false positives everywhere.

There are cases of, yes, streamers playing background music and yes, those people should be dealt with. But implementing this garbage affects the games as well -- what games can people play on stream now? Definitely not any games with licensed music, that's for sure (goodbye Grand Theft Auto V) unless they don't care about the VoD afterwards or want a nice strike on their account.

And while this doesn't affect live broadcasts yet, it likely will in the future as that technology becomes available.
 
This has been a long time coming. Playing copyrighted music behind streams has always been a bad idea. Somehow streamers think they have the right to be exempt from copyright law.

P.S. If Hitbox or anyone else ever intends to get really big, these same rules will likely happen there as well.

So what happens to the PS4 owner who streams GTA5 using the built in Twitch app? Their stream archive gets muted? Are they going to eventually going to risk getting a content strike?

Aren't you some kind of games journalist? Maybe you should try asking some questions like this rather than falling back on the usual pattern of acting as corporate ambassador?
 
Christ on a pogo stick I can't believe how fast Twitch is getting taken over. I'm not ready to say they are fucking it over completely, but things just aren't looking good.

Seriously, so many of my favorite Dota streamers listen to music while they're playing, and all of those VOD's will now be muted because of this change. At the very least, I'm glad live streams aren't being touched, but I think that's only a matter of time at this point.

Hitbox.tv is looking pretty fucking good right now, and I can only hope that my favorite streamers agree and will move to that service.
 
The problem isn't someone having some copyrighted song playing, it's when the bot thinks it hears some copyrighted material and mutes the entire 30 minute block of the archive.

To me the problem isn't this. It's that it gives publishers of a game ability to say "We don't want our game streamed".
 
This sounds like a horrible implementation.

Indeed. 5 seconds of music that Twitch detects turns into an instant 30 min audio mute. Can't wait until it reaches the same point as Youtube where sound effects are detected so that we can lose half an hour of audio each time Mario collects a coin.
 
Even youtube doesn't do this. Copyright strikes are rare these days, Content ID doesn't mute anything (though it can block in some countries), and Youtube's content ID'd audio removal tool doesn't remove all sounds. This is insanely bad.

Huh? I'm pretty sure I've seen videos on youtube that did all of that?

?
 
This doesn't include the in game music, for the streams right?

The software doesn't give a fuck. What matters is if it's in the matching database. Whether game companies will upload their stuff or not, hard to say.

Huh? I'm pretty sure I've seen videos on youtube that did all of that?

?

I havent' seen a muted audio track on Youtube in years. Haven't they gotten rid of that for Content ID?
 
So what happens to the PS4 owner who streams GTA5 using the built in Twitch app? Their stream archive gets muted? Are they going to eventually going to risk getting a content strike?

Their archived streams would get muted unless there were game-specific flags in the system that tells it not to detect a game's soundtrack as copyrighted content. That might be feasible on consoles since you can't spoof which game you're playing, though it's hard to say if they'd even bother.
 
To me the problem isn't this. It's that it gives publishers of a game ability to say "We don't want our game streamed".

This is also a problem I didn't think to mention and will likely start to come about when live broadcasts are actually scannable in the future.
 
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