Grand Theft Scratchy
Banned
Our first look at new games for a new generation of platforms are among some of the most exciting times for gamers. It's the breath of fresh air that livens up message boards, where the graphics on display are scrutinized but also admired in some capacity for being new. Even little comments about the sound design add to how cool the presentation might be. At least this is how it was when Sony revealed Killzone: Shadow Fall and that it only used half of the available memory of the then-new
PlayStation 4
nearly seven years ago.
A common post I remember reading back then when the PlayStation 4 games were revealed was how they finally looked good enough to enjoy alongside new PC games and this makes sense when you consider the jump to x86-64 architecture. But there were also concerns about developers tapping into the full power of the PS4 relatively quicker than the PS3.
Now I don't claim to know everything about hardware specs - I try my best to follow along and generally understand every other word - but as I understand it everyone wants a strong CPU in the PS5 and Xbox Two. A strong GPU doesn't mean much if the CPU is comparatively weak like the Jaguar. And honestly if that translates to an extra hundred dollars on the retail price at launch, for what is a long-term investment to gamers anyway (six plus years of next-gen gaming) then so be it. Also, the games will look even better!
But yeah, for the most part I'm just really excited to see those PlayStation 5 game reveals. Back then we saw new rendering technology in a couple tech demos showcasing hardware tessellation. Nowadays it looks like real-time raytracing is what is getting most people excited. And I think that's cool because hopefully it will replace cube map reflections which have always looked weird to me.

A common post I remember reading back then when the PlayStation 4 games were revealed was how they finally looked good enough to enjoy alongside new PC games and this makes sense when you consider the jump to x86-64 architecture. But there were also concerns about developers tapping into the full power of the PS4 relatively quicker than the PS3.
Now I don't claim to know everything about hardware specs - I try my best to follow along and generally understand every other word - but as I understand it everyone wants a strong CPU in the PS5 and Xbox Two. A strong GPU doesn't mean much if the CPU is comparatively weak like the Jaguar. And honestly if that translates to an extra hundred dollars on the retail price at launch, for what is a long-term investment to gamers anyway (six plus years of next-gen gaming) then so be it. Also, the games will look even better!
But yeah, for the most part I'm just really excited to see those PlayStation 5 game reveals. Back then we saw new rendering technology in a couple tech demos showcasing hardware tessellation. Nowadays it looks like real-time raytracing is what is getting most people excited. And I think that's cool because hopefully it will replace cube map reflections which have always looked weird to me.
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