LittleBigGamer
Banned
he could not answer.To be fair, would you expect him to publicly say "getting it to work correctly is a pain in the arse" if that was the case?
he could not answer.To be fair, would you expect him to publicly say "getting it to work correctly is a pain in the arse" if that was the case?
You guys need new bullet points, the 9.2TF nonsense is old.
Mark Cerny said that variability at most would be 1-2%, not 10%. So we are talking 10TF lows and 10.3TF highs.
Getting right on that as soon as I finish watching his video on how to get 100k subscribers fastI think everyone should watch that coretecks video, so in depth.
Extremely pleasing especially if your a PlayStation fan, the fact that the guy is a pc guy and has no biased towards either console developer makes makes him comments carry even more weight.
X fans complaining about a thread but triggered enough to post in it. All those pent up emotions bursting in the seems.
What are you talking about?
Looking better? No of course not.
Getting loaded faster? Of course, yes.
Asset streaming and graphic rendering are 2 different disciplines.
They have some overlap in some instances, but they're fundamentally different.
The games can get better, but not the graphics. Just hook up a 10GB/s sever farm PCIe SSD to a low end GPU.
How good do you think that game will look?
Getting right on that as soon as I finish watching his video on how to get 100k subscribers fast![]()
Couldn't have said it better myself. On this I agree.Pretty sure people are just sick and tired of seeing same shit every.fkn.day
If anything, judging from his previous videos, that guy is a bit of an AMD fanboy.I think everyone should watch that coretecks video, so in depth.
Extremely pleasing especially if your a PlayStation fan, the fact that the guy is a pc guy and has no biased towards either console developer makes makes him comments carry even more weight.
I would say mild disappointment. Probably. It will consistently perform better in most 3rd party games. The difference might just not be as dramatic as he hopes.Destroying? You're in for a big disappointment
If anything, judging from his previous videos, that guy is a bit an AMD fanboy.
Could well be, i guess there is good reason of late, with these super new consoles looking so good, zen doing well and their new big navi i think its called on the way.
If you like amd, you have alot to be happy about.
Mark Cerny said that variability at most would be 1-2%, not 10%. So we are talking 10TF lows and 10.3TF highs.
It really isn’t disingenuous — that’s how rounding works. I get it that it triggers Xbox fanboys because you want to emphasize the TF gap as much as you can. It’s the same reason people are continuing to point to the months old github leak to try and draw comparisons. It makes you feel better.10.07 low, 10.275 high. I really don't like the 10.3 round-off because it's disingenuous to say the least.
Everything you load still has to be rendered.If you just hook a SSD up & play a game that's made the old way you're not going to get this result but if you have a console that's built around having a fast I/O & you design the game to use the RAM for what's happening in the next second & not load it up with what might be needed for 30 or more seconds you will have higher quality assets.
You really don't think 4GB used for 1 second can give you better looking quality than having to use that 4GB for everything you will need in over 30 seconds of game play?
It really isn’t disingenuous — that’s how rounding works. I get it that it triggers Xbox fanboys because you want to emphasize the TF gap as much as you can. It’s the same reason people are continuing to point to the months old github leak to try and draw comparisons. It makes you feel better.
That said, I do appreciate how reasonable you typically are in these discussions Thicc.
Yep, that's what I'm alluding to. There won't be any destroyingI would say mild disappointment. Probably. It will consistently perform better in most 3rd party games. The difference might just not be as dramatic as he hopes.
Now now, are we really pretending Ori Will of the Wisp (90 Metacritic score) didn't just come out?I will translate for you.... XBox games are terrible. No amount of power will make them any better. Have fun with the spec sheet!
A link to Xbox's latest gaming triumph!
Bleeding Edge Reviews
From the studio behind DmC: Devil May Cry and Hellblade: Senua’s Sacrifice comes Bleeding Edge, a fast and frenetic 4v4 team brawler where every fighter comes mechanically enhanced for mayhem! Choose your fighter from a diverse cast of colorful characters from the edges of society: burn rubber...www.metacritic.com
That's 2D....Now now, are we really pretending Ori Will of the Wisp (90 Metacritic score) didn't just come out?
Butthurt for having the more powerful console? That's a new take.This is going to be a tough year for the xfans, if they are already butthurt.
As long as we are discussing data provided by Microsoft and Sony, I think it’s fine to compare specs to the hundredths decimal point.Everything you load still has to be rendered.
Yes it helps that you don't need to load as much into VRAM anymore and have a virtually bigger one, but all the best assets still need to be rendered. Even 100% pre baked assets. Just the strain on the GPU is different for different rendering techniques. So rendering pre baked stuff is cheaper and if you can load more that helps. But the GPU will determine how good the game looks.
Let's put it that way. The CPU has more effect on how good a game looks compared to the IO speed.
And even a lot of people would argue the CPU hast no affect on how good a game looks. It's just needed to feed and being indirectly related.
The same is true for the IO speed and were talking about best case scenarios where asset streaming has more of an effect.
Those SSD's are the best thing in the new consoles. They make the most difference for day to day use with instant access.
But if you believe they make games magically look better without the needed GPU power or could somewhat offset the power difference, you fool yourself.
I'm really curious how one would do that. I want to see the code or at least a whitepaper abaut that.
Did the person in this YT video really claims that?
But the same people often say Series X is 12TF while it would be 12.2TF if you round up to the first decimal.
If you round up one by 24,000 flops and the other down by 147,000 flops your math gets fucked.
Ps5 is 10.28 (rounded up by 4.160 flops)
Series X is 12.15 (rounded up by 2.800 flops)
People are so fixated in both numbers and just don’t want to understand there’s way more that that for the PS5. Once they do other people will move on.
I love console wars... are you having fun?
Not sure I get your point here.As long as we are discussing data provided by Microsoft and Sony, I think it’s fine to compare specs to the hundredths decimal point.
Its pure fanboy fud when you start comparing 12.15TF to a rumored TF figure from 6 months ago.
Lol like literally the first 10 posts were filled with certain people saying that the SSD won't matter or that the ps5 is 9.2 not 10.2 from it having heat issues etc etc.
I think Both console warriors are in Denial.
This tool alex is a biased idiot.I agree with you, I like DF less for engaging and showing bias and fanboyism.
We all know DF has some type of special relationship with Microsoft, it's evident. Like you said, they claim to be professional but are acting the way they are is a bit comical.DF is not a no-name youtuber though. They regard themselves as professional outlet. Hence my disappointment with them engaging in silly console wars instead of disseminating information through objective analysis.
I keep seeing tech people saying Series x is better for variable rate shading and Ray tracing due to having more cores. Is this confirmed or at least the general consensus?
Everything you load still has to be rendered.
Yes it helps that you don't need to load as much into VRAM anymore and have a virtually bigger one, but all the best assets still need to be rendered. Even 100% pre baked assets. Just the strain on the GPU is different for different rendering techniques. So rendering pre baked stuff is cheaper and if you can load more that helps. But the GPU will determine how good the game looks.
Let's put it that way. The CPU has more effect on how good a game looks compared to the IO speed.
And even a lot of people would argue the CPU hast no affect on how good a game looks. It's just needed to feed and being indirectly related.
The same is true for the IO speed and were talking about best case scenarios where asset streaming has more of an effect.
Those SSD's are the best thing in the new consoles. They make the most difference for day to day use with instant access.
But if you believe they make games magically look better without the needed GPU power or could somewhat offset the power difference, you fool yourself.
I'm really curious how one would do that. I want to see the code or at least a whitepaper abaut that.
Did the person in this YT video really claims that?
Ray tracing, for sure. That definitely improves with more CUs.I keep seeing tech people saying Series x is better for variable rate shading and Ray tracing due to having more cores. Is this confirmed or at least the general consensus?
You guys need new bullet points, the 9.2TF nonsense is old.
Mark Cerny said that variability at most would be 1-2%, not 10%. So we are talking 10TF lows and 10.3TF highs.
Who is this guy? A random YouTuber?
I love his blog:
How to get 100K subscribers on YouTube – Coreteks
coreteks.tech
seriously though, do we really need a thread for every YouTube video and tweet? Why not a single OT with all the YouTube/twitter posts about SSD and call it a day?
Xbox fans when PS5 games benchmark better than XSX's:
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Cerny is not a Sony employee, he's an external consultant.
Reality will set in for both side soon enough, this console war is just getting started.He is a PC guy.
Don't you guys find it strange that PS5 is exciting for Developers who create games and always praised by unbiased people? eg PC only YTers and other gaming channels.
There might be a reason for that which is the mighty impressive SSD and the I/O block that keeps bottlenecks to the minimum.
That is the exact opposite of how it was presented from the guy who made itNobodys bashing PS5. They're just stating XSX is more powerful. Stating facts and bashing are two separate things.
XSX is 12TF sustained at all times for devs to play with. PS5 is more like 9.2tf with the potential to temporarily boost to 10.2tf for the Michael Bay moments. However, the console will not be able to stay in boost reaching up 10.2 at all times without major heating issues,hence the need for variable clocks. Its really straight forward
Nobodys bashing PS5. They're just stating XSX is more powerful. Stating facts and bashing are two separate things.
XSX is 12TF sustained at all times for devs to play with. PS5 is more like 9.2tf with the potential to temporarily boost to 10.2tf for the Michael Bay moments. However, the console will not be able to stay in boost reaching up 10.2 at all times without major heating issues,hence the need for variable clocks. Its really straight forward
Nobodys bashing PS5. They're just stating XSX is more powerful. Stating facts and bashing are two separate things.
XSX is 12TF sustained at all times for devs to play with. PS5 is more like 9.2tf with the potential to temporarily boost to 10.2tf for the Michael Bay moments. However, the console will not be able to stay in boost reaching up 10.2 at all times without major heating issues,hence the need for variable clocks. Its really straight forward
I literally posted Jason's ResetEra post after that. Tom Warren only said Microsoft will surprise Sony(I posted that on NeoGaf).That was Tom Warren you absolute knob.
If you're going to argue shit atleast get your facts right, jesus![]()
It really isn’t disingenuous — that’s how rounding works. I get it that it triggers Xbox fanboys because you want to emphasize the TF gap as much as you can. It’s the same reason people are continuing to point to the months old github leak to try and draw comparisons. It makes you feel better.
That said, I do appreciate how reasonable you typically are in these discussions Thicc.
We all know DF has some type of special relationship with Microsoft, it's evident. Like you said, they claim to be professional but are acting the way they are is a bit comical.
Some People in this thread are commenting on the XSX as though they have worked with the hardware and are getting checks from Microsoft. We get you like the Xbox or Playstation but we have do better as a Gaf community.
The guy posted a summation(his opinion) of the two consoles and nothing more. Yet people can not stand that he didn't bow down to the xsx's power.
12tflops vs 10.3tflops = only 14% differenceI think it's time for everyone on the internet to live with the fact about XSX has a better specs than PS5.
Nobodys bashing PS5. They're just stating XSX is more powerful. Stating facts and bashing are two separate things.
XSX is 12TF sustained at all times for devs to play with. PS5 is more like 9.2tf with the potential to temporarily boost to 10.2tf for the Michael Bay moments. However, the console will not be able to stay in boost reaching up 10.2 at all times without major heating issues,hence the need for variable clocks. Its really straight forward
Hmmm, i dont know where you were taught math, but 129 is a much greater number then 14.
I dont know about you, but give me a much more powerful SSD in a much better more efficiently designed console, over a 14% of diminishing returns brute force tflops increase, any day of the week
If the GPU cannot render it what's the point?
Yes the SSD is the fastest in the world but the GPU/ memory BUS is at a 5700xt level. Ms knows that, where the GPU/CPU can read much faster than the SSD can from ram(DDR6).
First off, anyone who says the 1X is "significantly better" instantly discredits themselves, and can no longer be taken seriously. Tflops isn't a meaningful metric or any kind of good measure for performance. 14% is negligible as it is. Diminishing returns cuts even more into that negligible 14%.The so called devs excited for PS5 are either PS5 first party devs or ex-first party devs. The rest are just "both are good" and being quoted as devs excited for PS5. XSX on the other hand had a ex-Guerilla Games and ex-Space X/Valve guy praising them for being better. If you are to quote this youtuber then I will also say Austin Evans said XSX is significantly better.