THEAP99
Banned
With how many online have said "People played half of The Last of Us Part: II but then returned it halfway due to the narrative choices," PlayStation trophy statistics prove them otherwise as:
Higher completion rate than:
So, love it or hate it, it seems that the majority of people who played The Last of Us: Part II were interactive/emotionally compelled enough, with hate, rate, or love, to complete the main story. It appeared to have kept them hooked throughout the whole adventure.
It may come as a surprise to some, but a lot of gamers actually don’t finish single player games. In fact, a triple A title getting a 50% completion rate can already be considered a success. For comparison, only around around a 35-40% of players finish the story of several open-world games.
Given this, The Last of Us Part II is a major success as the game has a 58% completion rate (as of this article’s writing). The game’s completion rate is based on the data in the “What I Had to Do” trophy that’s awarded to players who have completed the game’s story at least once.
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Higher completion rate than:
- Final Fantasy 7 Remake
- God of War
- Spider-Man (PS4)
- Days Gone
- Death Stranding
- Red Dead Redemption 2
- Uncharted: The Lost Legacy
- Ghost of Tsushima
- Horizon Zero Dawn
- Detroit Become Human
So, love it or hate it, it seems that the majority of people who played The Last of Us: Part II were interactive/emotionally compelled enough, with hate, rate, or love, to complete the main story. It appeared to have kept them hooked throughout the whole adventure.