People will always enjoy playing old games, because graphics isn't the most important factor, but at the same time modern games with good graphics offer a more immersive experience. I remember how big a difference shaders and bump mapping made in early 2000s to the game lighting and graphics. RT can make equally big difference, if not bigger. Not all games look drastically different with RT, as raster techniques used to fake lighting can be quite convincing, but I think even games with limited RT looks noticeably better, especially if we look at reflections. I never liked screen space reflections, because these reflections would fade in and out as I moved the camera, and that was very distracting.
People often say that GPU's still arnt ready for RT, but hybrid RT is very scalable. For example, maxed RT reflections in Spider-Man 2 can be quite expensive. I was getting 35-45fps at 4K DLSSQ with ultimate RT and I thought the game was very demanding, but with high RT settings I was able to run the game at over 60fps in native 4K. With DLSSQ + FG well over 120fps.
Resident Evil 3 Remake runs 130-190fps at 4K native on my PC. The RT reflections in this game are simple and low res, but they still made a noticeable difference IMO, especially in the last level where many walls were mirror like. The same level with SSR instead of RT was just ugly. Anyone who thinks that RT has nothing useful to offer on modern GPUs is lying himself.
Jill Valentine reflections in small CRT. It might be a small detail for some people, but I noticed it and thought it looked cool.
Doom Eternal also run extremely well at 4K native with RT and I think it's one of the most optimized games on PC. I cant wait to play Doom dark ages, because the game will support path tracing, so the lighting quality will be even better compared to Doom Eternal.
Cyberpunk is still considered one of the most demanding games, but RT in this game is also very scalable. I get the same performance on my PC with raster and RT reflections.
1440p DLSS Quality +FGx2, Raster Ultra settings
1440p DLSS Quality +FGx2, RT reflections
Doom eternal and RE3 remake runs at well over 100fps at 4K, but these games are using just RT reflections. GTA 5 Enanced Edition has however RT reflections, shadows, GI, and yet the game runs amazing at 4K native with maxed out settings (55-75 in the grassy areas, 75-90 fps in the city). With very high RT instead of ultra the game runs at 90-120fps. I wish every RT game would run like that.
RT GI make a big difference in GTA5. It grounds objects into the scene.
RT GI is too expensive for current gen consoles, but even software based RT (like SVOGI) can make a huge difference without affecting performance that much. Even PS4 console could run SVOGI (Crysis remastered). Kingdom Come Deliverence 2 on the PS5 / XSX also use SVOGI.
Developers can prebake GI for the scenery, but in raster games moving objects and characters will always stand out. For example this screenshot. Samuel Drake is standing in the shadows, yet he's still well lit. Dynamic GI (either software RT or HW) would solve this problem.
When people say that hardware isnt ready for RT, they probably think about PT games, because these games are brutally demanding, twice as demanding as the most demanding hybrid RT games. At 1440p my RTX4080S can run older PT games quite well (Quake 2 RTX 120-130fps, or Half Life 1), but modern games like Cyberpunk or black myth wukong runs around 30-40fps. DLSS technology makes however possible to run even these extremely demanding PT games at high refreshrate, so even these extremely demanding PT gamers are playable on modern PC's if you are only willing to use DLSS features.
Alan Wake 2 1440p DLSSQ + FG2, PT
Cyberpunk - Raster Ultra settings, 1440p DLSSQ + FGx2
Ultra Raytracing decreased my performance from 205fps to 160fps, that's only 22% relative difference. Even SSR can have a more noticeable impact on performance in some games while looking like crap.
Path Tracing decreased my performance by 46% compared to raster. That's a lot bigger performance hit compared to hybrid RT at Ultra settings.
If I had to play PT games at native 1440p, I would not be happy with the performance. Thanks to DLSS however framerate and smoothness improves a lot, to the point where I'm very happy with performance even in one od the most demanding PT games. There are however some problems in Cyberpunk. DLSS Quality looks amazing without RR, but with RR I can start seeing a little bit of softness and with DLSS performance the image starts to look like a paint (becasuse the image looks too filtered). DLAA + RR looks perfectly sharp and PT noise is very minimal, but the only card capable of running cyberpunk at 1440p with DLAA at 60fps is the RTX5090, and this GPU cost insane $2000-3000. DLSS Quality looks good enough even with RR, so I cant complain, but I can definitely complain about strange shadows glitch in this game when you turn RT. All palm trees in Cyberpunk have dark shadows when they start moving with the wind (wind mod can fix this problem). People talked about this glitch one year ago and CDPR still havent fixed it

.
And for comparison, here's how AMD GPUs are running PT in Cyberpunk.
1440p, FSR4 mod in performance mode
RTX4080S results with similar settings, but with DLSS performance instead of FSR performance. 52fps vs 92fps is 77% relative difference.
DLSSQuality instead of performance and I still get higher framerate.
AMD improved performance of hybrid RT performance on the 9070XT, but they are still one generation behind Nvidia in PT performance. Given how noisy PT can look with Performance FSR / DLSS it's much better idea to play this game with "just" RT ultra. The RX 9070XT can run RT ultra in cyberpunk quite well and RT even without ray reconstruction looks quite clean.
FSR quality with ultra RT, 83fps average on the 9070XT and 72fps in the most demanding location in entire game.