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“State of Unreal” Showcase Coming Next Month, Epic and 3rd Parties to Show New Projects

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Unreal Engine 5 is powering numerous anticipated upcoming projects, including STALKER 2, Kingdom Hearts 4, Gears 6, and a whole lot more, so any update on what’s going on with the cutting-edge engine is pretty big news for the industry.

Well, today Epic announced that, in conjunction with GDC 2023, they’ll be holding a new “State of Unreal” showcase. The company promises updates on the latest Unreal Engine 5 tech and a look at new projects, some of which will likely be coming from their “talented partners.”

“Get a glimpse at what’s in store for the future of game development as the Epic Games team takes the stage with our talented partners. We’ll take a look at some new projects, dive into the latest Epic tech, and have some fun along the way. Can’t make it in person? Watch the livestream on YouTube or Twitch!”

Last year’s State of Unreal show was a fairly substantial one, as Epic delved into the tech behind The Matrix Awakens, showed off the Lyra and The City demo, revealed that CD Projekt Red was switching to UE5 for their future games, and hosted Crystal Dynamics as they announced a new UE5 Tomb Raider game. Hopefully, we get some equally-meaty announcements from this year’s show. Also, let’s hope they spare at least a few words for some of the issues Unreal PC ports have been having lately.

The State of Unreal showcase will on March 22 at 9:30am PT. The show should be approximately an hour long. So, what are you hoping to see from Epic Games and Unreal Engine 5 this year?


 
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TrueLegend

Member
Man this unreal engine CPU performance is atrocities and is gasliting many threads on steam 'your CPU ain't good bro' meanwhile 12400 sitting there be like 10% 25% on max settings and you are like wtf is this. I am worried that many CPU are going to die of boredom due to unreal engine 5 and it's lousy implementation by lousy Dev's and even consoles are not going to be spared. 720 native 1080p~1440p FSR upscaling, utter shite looking games like Forspoken. Ye Nanite...just so that the most dumbass built in paywall feature DLSS3 can save the day. Fuck that.
 

Bartski

Gold Member
Bump!

YT link is now live, show starts in 22 hours.



Hopefully interesting things will be shown.

tnx for the reminder. Sadly I can't be there live but this could be really good and perhaps about goddamn time for the next Playdead or Ueda games to make an appearance
 

CamHostage

Member
I remember when they did things like this a year before the new consoles came out.

Better 4 years late than never I guess ...

Eh, I know what you're getting at regarding this stunted "next-generation leap", but UE4 was a lot slower in rolling out than people remember. Epic was still showing the converted old Elemental demo as a PS4 showcase the year the new consoles launched, and although indie games and downloadable titles launched that year on it (Daylight came out in April 2014 after the consoles launched in Nov 2013,) pro games by major developers like Tekken 7 and SF5 and Alone in the Dark Illumination didn't really start releasing until two years later; Gears 4 didn't hit until 2016. Epic's own 2015 GDC UE4 Sizzle Reel was mostly the Kite and Interceptor demos and some Archviz model examples, not big game trailer clips.




With the extended development timeframe of games these days plus COVID, UE5 is behind but not that far behind what happened last gen. (Gears of War was one full year after the Xbox 360 console release, so that was a wait people forget about too.) The UE5 situation has been complicated and frustrating because 1. Epic showed the engine with gameplay on a console instead of the usual noninteractive high-end tech demo, 2. Matrix Awakens released a playable demo to show off the tech in working form, and 3. early access of UE5 and independent publishing has allowed a slew of homemade projects and impressive tech demos (made/converted largely with existent UE materials and with no concern for in-game viability, but so be it...) to make this engine seem all but within reach, plus 4. next-gen games have yet to debuted major blow-the-doors-off advancements besides loading speed and resolution. The unfortunate reality though is that UE5 is basically on schedule, and informed pundits would have been able to tell us in 2020 not to get too excited too early if we had been able to listen.
 
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Is there a reason why every UE game I play on PC is an unoptimized mess?

The lack of devs talent pool the world over is a real thing. Irrespective of the engine being stellar or not the cooks making the game recipe are ultimately responsible and optimisation is difficult. Small team = no resources for optimisation as just getting the content/game done is tough enough. Large team = massive issues with assets/code/collab etc. Games are so complex these days and optimisation, or lack thereof, comes in so many forms.
 

CamHostage

Member
Quick reminder: this starts in 15 minutes is currently in teaser mode (with some demo clips and indie game footage) has started live.
 
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CamHostage

Member
This will probably be the main/only Unreal Engine event at GDC pertinent to mainstream gamers (it's still a tech rundown, but actual games should be there... eventually.) For a deeper tech dive, here's the UE events schedule, some (all?) of which will be streamed by Epic.

  • The State of Unreal, 9:30 - 10:30 PST
  • New Tools for Building Photoreal Worlds in Unreal Engine 5.2, 11:00 - 12:00
  • Creating Your First Game in Fortnite, 12:30 - 1:30
  • Battle-testing UE5 Next-Gen Systems with Fortnite, 12:30 - 1:30
  • Epic Games Store: Self-Service Publishing, Setting up Your Releases for Success, 12:30 - 1:30
  • MetaHuman Framework & Machine Learning for Next-Gen Character Deformation, 2:00 - 3:00
  • The Verse Programming Language, 3:30 - 4:30
  • Connect Players Across Platforms and Storefronts with Epic Online Services, 3:30 - 4:30
  • Creating Realistic Landscapes in Unreal Engine with Houdini, 5:30 - 6:30
Other planned tech talks scheduled in the week include Unreal Engine 5.2 Feature Showcase, Procedural Content Generation in UE5, The Future of Materials in Unreal Engine, and New Character Physics in UE5: Can You Pet the Dog?
 
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danklord

Gold Member
This has been pretty impressive all the way through. Seems like an amazing time for any creator who wants to jump in.
 

CamHostage

Member
Jedi Survivor is our first third party UE5 game! dont forget yall.

Nope, that's still UE4. Jedi Survivor will of course have its own custom tools beyond UE's main tech tree (and may use some tools introduced in UE 4.2X which end up being core improvements leading into UE5,) so it's not "just" UE4, but it was not made with UE5 according to its director.

https://www.ign.com/articles/star-wars-jedi-survivor-director-wants-to-make-cals-saga-a-trilogy

The first mainstream published game built in UE5 will likely be the new Layers of Fear.

(People should understand that, although Epic had UE5 up and running in playable form to showcase in May 2020, even elite-level game developers like The Coalition didn't have access to it until about November of that year. You'd think all kinds of secret games were being made in UE5 behind the scenes given how amazing and stable that Epic Games demo was, but Early Access wasn't just for indies, that's also what the pros got and about when they got it. Essentially, no from-the-ground-up UE5 project outside Epic has had more than 22-28 months in that actual engine.)
 
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TonyK

Member
It's super weird to hear so much about this engine and how half of the industry is using it and at the same time haven't seen any real gameplay. Matrix demo performance was atrocious and Hellblade 2 or Silent Hill 2 were almost cinematics. Were are the gameplays of those hundreds of games in development?
 

KXVXII9X

Member
I'm really impressed so far and I'm usually a little jaded. I'm liking that they are talking more about animations and physics. I hope there are fewer static worlds in the future.
 

Comandr

Member
This all still feels like an advertisement for the ongoing apple vs epic lawsuit so epic’s lawyers can say SEE? THIS IS WHY OUR THING ISNT PREDATORY ITS ABOUT INCLUSION.

Just forget about the part where we mentioned only minutes prior that vbucks make us “billions of dollars a year”

So yeah. This is why we should have more control and presence :(

Also; Tim Sweeney is just a fuckin creep. Dude is just creepy. His mannerisms are def villain origin story vibe.
 
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