UnemployedVillain
Member
It's seems okay for me,i am a teacher in elementary school and they give me $3 for hour.
I'm going to guess you don't live in the US
It's seems okay for me,i am a teacher in elementary school and they give me $3 for hour.
Wtf... in my Canadian province minimum wage is $10 or $10.50 /hour... and that's CDN. 12 USD would be less than that, no?
I can't imagine doing software development for minimum wage...
Limited sick days sounds fucking insane
Yeah , that sound crazy, if you are sick you are sick, what are you supposed to do?
100% employer-paid health insurance
401(k) with employer match
10 vacation days, 5 personal days & 5 sick days per year
Monthly catering
Gym access
Spacious and sunny deck
Lots of scrumptious snacks
I don't think gaming necessarily pays well anywhere in the world, but the usual US benefit structure isn't that great I agree.
Anyone have the last Gamasutra salary survey links handy? On my way to work so can't search easily.
Salaried game developers
In 2013, salaried game developers in the U.S. made an average of $83,060 last year, down 2 percent from the year prior.
Business and management salaries topped all other disciplines once again this year, averaging $101,572, followed by audio professionals ($95,682) and programmers ($93,251). Quality assurance professionals earned the lowest average salary at $54,833.
Here are the rest of the disciplines we covered (U.S.):
Business and management: $101,572
Audio professionals: $95,682
Programmers: $93,251
Artists and animators: $74,349
Producers: $82,286
Game designers: $73,864
Quality Assurance: $54,833
In Canada, salaried game developers, including all disciplines, made an average annual salary of USD $71,445 (up 9 percent year-on-year) in 2013, whereas Europe-based game developers made USD $46,232 (flat).
The indie report
Non-salaried solo independent game developers made an average of $11,812 (down 49 percent year-on-year) last year, while individual members of an indie team made an average of $50,833 (up 161 percent). (These averages do not take into account indies who made less than $10,000, or over $200,000.)
The drop in solo salaries seems alarming, while the rise in indie team salaries seems promising -- but be careful in making assumptions about this data. We’ve found that average indie salaries are prone to big fluctuations over the years.
Yeah, it's sad that that's kind of normal for the US. It's awful.
Pretty sure my place of employment pays our interns $12/hr. This is basically full time intern level(intern pay + benefits.)
This. Studies have shown that you need to make about $50,000/year to scrape by (70-100k in above average communities), where I live in California (San Diego). Some fast food establishments pay more than this.No, that's completely abysmal, especially with cost of living in California.
2014 Gamasutra Salary Survey (latest I could find)
More at link.
Not sure how one shit $12/hr job being posted has somehow transitioned into all jobs in gaming and in America being shit, but hey, that's the internet for you.
I wanted the entry level averages from the survey more than anything. The low end of the scale for certain positions can definitely be pretty bad.
And yeah, overall on the mid to senior levels gaming pay isn't shit, but it isn't necessarily competitive either. Some companies pay below market value for even senior positions.
10 vacation days, 5 personal days & 5 sick days per year
Well all that is in the PDF at the link.
As in any industry, some places pay well, some pay horribly, and a bunch are in the middle.
QA with a High School/GED degree is $54k average in the US, but they didn't get enough respondents to show average with <3 years experience. However, the average for a QA job in Canada is $37k, and in EUR $28k.
So.
Is this pay the norm for entry-level positions in the video game industry?
QA with a High School/GED degree is $54k average in the US, but they didn't get enough respondents to show average with <3 years experience.
Seems like a community manager job, many of which are unpaid - so it's not exactly shocking.
Yep, pretty much hit it big with Valve, Blizzard, or the likes. Or do your own thing.
Yeah that pay seems pretty low. The benefits are a little bit better.
A bachelor's degree and all those responsibilities and bilingual for $12 an hour though? Lol fuck that. Man this industry has problems.
Norm or not, that is absolutely abysmal.
edit: I think I read that wrong (maybe?). Is it 20 days off, or 10 split 5 and 5? I work in education and vacation and personal days are the same thing.
When all your days are used and you still get sick, does this mean you get fired or just not paid. So let´s say Dark Souls comes out and I have the money could I take 5 "sick days" and just don´t get paid or will I get fired.
In my country I get a doctors note just by calling in his office and say that i am sick and I can pick up my note after my "recovery". How is this handled in the U.S.
Is it hard to get a doctors note for the sick days.
When all your days are used and you still get sick, does this mean you get fired or just not paid.
3 hours?Damn Europeans with their month long vacations and 3 hour lunch breaks.
Im guessing this has both better hours and is more fulfilling that the Costo job, with more opportunities for advancement. Toll both operators get paid a lot because it's a fucking miserable job.![]()
Costco starts at $13 and has PART-TIME benefits way, way better than those. You could be an eighteen-year-old HS graduate and start out making more money/having better benefits than someone starting at GungHo with their BA who is bilingual. Yeah, no.
As far as I can tell, the word "passion" when used in a recruiting context just means "willingness to be horribly abused by your employer and thank them for it."Man you gotta be super passionate to work in the gaming industry. I could never, just don't care that much in making games. I could go test some dumb website and make more than some devs.
One of my earliest QA jobs 15 years ago when I started out paid out at California min wage. So barely over $8/hr.
I didn't start making a "decent" wage (meaning greater than $20/hr) until I got an assistant producer spot 5 years later. The low wages are a reason a lot of people actually want to do overtime hours.
Average pay across the board is pretty low in the gaming and entertainment industry compared to the rest of the tech industry at large (especially in California) until you get to the senior positions, and even then it can still be non-competitive in terms of pay. I work in network security now and my salary's at least 25-35% higher than what I'd probably get at the equivalent position in gaming, for far less hours on average.
That's at worst pretty decent for an entry level job, especially one that you don't need a lot of schooling for.
Im guessing this has both better hours and is more fulfilling that the Costo job, with more opportunities for advancement. Toll both operators get paid a lot because it's a fucking miserable job.