52 Games. 1 Year. 2025. [BacklogBeat]

TuFaN TuFaN nice write up. Lies of P is in my backlog for this year. I'm curious though. Is there a heavy focus on parrying? I love the Souls games, but Sekiro was too much for me.
Thanks! Nice, put it rly high up on this year's backlog if you ask me ^^ aka play it as soon as possible.

The entire game is nowhere near a Sekiro level of difficulty, and I like that!! I am not a huge fan of Sekiro either. Therefore, parrying is not a must. It feels good whenever you do, and the longer you play, the faster you'll figure out the enemy attack patterns, and parrying will become even easier, but no, you can play the entire game with rolling out of harms way or making use of the guarding (blocking) mechanic.

Slight spoiler incoming, I will tell you the only time you need to make heavy use of the parry system in the entire game without mentioning any names, what the enemy exactly does and ofcourse no story spoilers -->
The only time you need to use parry is during the second phase of the very final boss of the game. Why am I saying very last boss and not just last boss? Cuz he is actually optional, you can decide yourself if you wanna fight him or not. Finishing the first phase without parrying is already kinda difficult, but trying to kill him during his second phase without perfectly timed blocking, aka parrying, I dunno about that one. You would make the fight much harder for yourself if you'd refuse to parry. You can start your next playthrough, aka NG+, without fighting him (which I would not recommend, of course, because that fight was the most interesting and enjoyable one for me personally).
 
Fallout 3

Evil, strength-based unarmed build. Power Fist was my primary weapon. Sided with Mr. President and eradicated mutants from the Capital Wasteland.
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Game 26 - Welcome to Kowloon - PC - 3/15/25 - 7/10 - Pretty creepy but a little too reliant on jump scares but really creepy setting, jumped a few times while streaming it.
 
#16⠀|⠀Mullet Madjack⠀|⠀PC⠀|⠀16-Mar-2025⠀|⠀2 hours⠀|⠀7/10
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I had a nice, short-lived time with Mullet Madjack. Yes, the fast-paced first-person shooter part of the game absolutely outweighs the negatives. Unfortunately, there are three negatives: too flashy, no depth, and too repetitive. It felt like the game was trying to burn my eyes with its extremely flashy neon colors. It has interesting boss fights and wall-running mechanics while wielding a katana à la Ghostrunner to break the monotony, but it is just partially successful with that attempt. Lack of depth and the core game loop feeling repetitive after a short while totally hurts the game.
 
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Game 17

Doom Eternal and Ancient Gods - Started new file, 100% completed full campaign and both DLC on Nightmare. Found all collectables.

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This is the third time I've played through this game, but the first time I finished the DLC. While the game is polarizing for fans of the series, I just can't get enough of the gameplay and I'm sure I'll run through it again someday. This thing plays so fast and constantly keeps you moving right from the start. I was considerably rusty but as soon as I got into the swing of things I was blasting around the map at a hundred miles an hour turning demons into chunks. The combat in this game is designed to make you analyze every room you enter, where you can snipe from, where you have space for mid-range weapon combat and where all the jump pads, swing poles, platforms, portals and pick-ups are. Before the big baddies appear, you have a chance to run a loop and determine the best routes to take as you fight. As the enemies start filtering in you have to come up with a gameplan, especially early on when your weapons, suit and runes aren't fully upgraded. What weapons to use on which enemies, which enemies to take out first, when to use the grunts to restock, etc. It's super hectic and it's easy to get pinned down but the game is fair about it, giving you multiple ways to save yourself like the ice grenade which can stop everything for a second to allow you to regroup, bloodpunch which will clear or stagger any enemies around you and the flame belch which will make enemies drop armor. Beyond that you have a literal second chance when you die. That's not to say I didn't die, I died a lot. One wrong move and the enemies will take advantage, there were a few slayer gates and encounters which included Archviles I couldn't find or pairs of Marauders that I was sure were going to be the end of my game. Some of the encounter battles in Ancient Gods part 2 were just brutal but again not impossible. If I have a complaint, it's that some of the bosses were a bit spongey so the difficulty was keeping focused on the fight as much as figuring out what to do.

Another polarizing aspect of the game was the backstory and cinematics. I was mostly there to shoot stuff, the story is honestly fairly inconsequential aside from providing a backdrop and cutscenes can be skipped even on the first run, but I never really found it dragged on and honestly have no problem with the story. The environments are great, tons of hidden areas, massive levels that don't feel too massive but have an impressive sense of scale. There are a lot of really cool places you visit throughout the game. Finding all the hidden collectables was fun and being able to look at and listen to everything you find between stages in your ship is a nice touch. It's always nice to have a home base to enjoy your progress in. The music in the game fits the pace perfectly, everything is quiet when exploring but when enemies start showing up the soundtrack goes full force like Jumpin' Jeff Farmer wrestling Motley Cruz. The game is quite nice looking and performs really well even with everything at max settings w/ RT despite my hardware's age. After running through this again I'm really looking forward to playing Dark Ages.
 
#10 - Punch-Out!! (Nintendo Wii)

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This is just more Punch-Out and god dammit, it's so good. There's not really much new here compared to the previous games and that's okay. The gameplay is timeless (I used traditional controls with the wiimote sideways) and the animation gives more personality to characters. Kind of makes you wonder if they could have made an animated series out of the game. Nintendo should at the very least re-release this as a budget title or explore making a new entry.
 
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Xenoblade Chronicles X about to fuck up my winning streak
 
#16⠀|⠀Mullet Madjack⠀|⠀PC⠀|⠀16-Mar-2025⠀|⠀2 hours⠀|⠀7/10
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I had a nice, short-lived time with Mullet Madjack. Yes, the fast-paced first-person shooter part of the game absolutely outweighs the negatives. Unfortunately, there are three negatives: too flashy, no depth, and too repetitive. It felt like the game was trying to burn my eyes with its extremely flashy neon colors. It has interesting boss fights and wall-running mechanics while wielding a katana à la Ghostrunner to break the monotony, but it is just partially successful with that attempt. Lack of depth and the core game loop feeling repetitive after a short while totally hurts the game.
I just gave this one a try on game pass myself as well. I liked the game almost as much as you do giving it a 7/10

I agree on the repetitive part. you can actually skip wall riding in most sections and just dash and jump... all floors have the same layout, it gets really boring real quick.
 
Game 18

Record of Lodoss War: Deedlit in Wonder Labyrinth - 100% Complete

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I love Metroidvanias, they might be my favorite genre. I didn't know this was a Metroidvania until a few months ago, I received it as a gift and assumed it was a JRPG of some type, so it has been sitting in my backlog for ages. This isn't a great Metroidvania, it's good, but not good enough to sit alongside Super Metroid or Symphony of the Night. The art is top-notch, fluid animation, detailed pixel art, massive bosses and a huge assortment of enemy types. The music is also really great, well composed tracks that really fit the environments well though I know I won't be humming this. In terms of presentation the game is absolutely fantastic. The game employs an interesting magic mechanic. Deedlit has access to fire and wind magic in the game and can swap between the two using the shoulder button. When using fire, she is immune to that element and when using wind she is immune to wind. On top of being immune she absorbs MP handy for boss fights where you want to use your strongest spells.

The biggest problem with the game is that the map is kind of boring. The few secret areas are almost all accessed by breaking a wall, always indicated by a crack. Nothing uses the fire/wind mechanic to access, nothing is cleverly hidden, and by the time the game reaches its end you've already found everything without any effort. The dungeon was also entirely dependent on warp rooms to get around quickly. While you do open up shortcuts to get around as well, by the time you open them you have no use for them anymore. It's just poor design. Given how fluid traversal was with Deedlit's many abilities it a huge letdown that you rarely need them to make some tricky jumps to get a secret item. In the end the game is fun enough to run through but is pretty forgettable in the end.
 
Game 18

Record of Lodoss War: Deedlit in Wonder Labyrinth - 100% Complete

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I love Metroidvanias, they might be my favorite genre. I didn't know this was a Metroidvania until a few months ago, I received it as a gift and assumed it was a JRPG of some type, so it has been sitting in my backlog for ages. This isn't a great Metroidvania, it's good, but not good enough to sit alongside Super Metroid or Symphony of the Night. The art is top-notch, fluid animation, detailed pixel art, massive bosses and a huge assortment of enemy types. The music is also really great, well composed tracks that really fit the environments well though I know I won't be humming this. In terms of presentation the game is absolutely fantastic. The game employs an interesting magic mechanic. Deedlit has access to fire and wind magic in the game and can swap between the two using the shoulder button. When using fire, she is immune to that element and when using wind she is immune to wind. On top of being immune she absorbs MP handy for boss fights where you want to use your strongest spells.

The biggest problem with the game is that the map is kind of boring. The few secret areas are almost all accessed by breaking a wall, always indicated by a crack. Nothing uses the fire/wind mechanic to access, nothing is cleverly hidden, and by the time the game reaches its end you've already found everything without any effort. The dungeon was also entirely dependent on warp rooms to get around quickly. While you do open up shortcuts to get around as well, by the time you open them you have no use for them anymore. It's just poor design. Given how fluid traversal was with Deedlit's many abilities it a huge letdown that you rarely need them to make some tricky jumps to get a secret item. In the end the game is fun enough to run through but is pretty forgettable in the end.

There was a lot of buzz around this game on GAF when it released and I thought I was on crazy pills when I got around to playing it. It's fine I guess. Not Chasm bad, but not certainly I'll ever replay.
 
This is the third time I've played through this game, but the first time I finished the DLC. While the game is polarizing for fans of the series, I just can't get enough of the gameplay and I'm sure I'll run through it again someday. This thing plays so fast and constantly keeps you moving right from the start. I was considerably rusty but as soon as I got into the swing of things I was blasting around the map at a hundred miles an hour turning demons into chunks. The combat in this game is designed to make you analyze every room you enter, where you can snipe from, where you have space for mid-range weapon combat and where all the jump pads, swing poles, platforms, portals and pick-ups are. Before the big baddies appear, you have a chance to run a loop and determine the best routes to take as you fight. As the enemies start filtering in you have to come up with a gameplan, especially early on when your weapons, suit and runes aren't fully upgraded. What weapons to use on which enemies, which enemies to take out first, when to use the grunts to restock, etc. It's super hectic and it's easy to get pinned down but the game is fair about it, giving you multiple ways to save yourself like the ice grenade which can stop everything for a second to allow you to regroup, bloodpunch which will clear or stagger any enemies around you and the flame belch which will make enemies drop armor. Beyond that you have a literal second chance when you die. That's not to say I didn't die, I died a lot. One wrong move and the enemies will take advantage, there were a few slayer gates and encounters which included Archviles I couldn't find or pairs of Marauders that I was sure were going to be the end of my game. Some of the encounter battles in Ancient Gods part 2 were just brutal but again not impossible. If I have a complaint, it's that some of the bosses were a bit spongey so the difficulty was keeping focused on the fight as much as figuring out what to do.

Another polarizing aspect of the game was the backstory and cinematics. I was mostly there to shoot stuff, the story is honestly fairly inconsequential aside from providing a backdrop and cutscenes can be skipped even on the first run, but I never really found it dragged on and honestly have no problem with the story. The environments are great, tons of hidden areas, massive levels that don't feel too massive but have an impressive sense of scale. There are a lot of really cool places you visit throughout the game. Finding all the hidden collectables was fun and being able to look at and listen to everything you find between stages in your ship is a nice touch. It's always nice to have a home base to enjoy your progress in. The music in the game https://mrbeastcasino.app/ fits the pace perfectly, everything is quiet when exploring but when enemies start showing up the soundtrack goes full force like Jumpin' Jeff Farmer wrestling Motley Cruz. The game is quite nice looking and performs really well even with everything at max settings w/ RT despite my hardware's age. After running through this again I'm really looking forward to playing Dark Ages.
It is kinda the best review of this game i could see online. For me Doom serier is like a big and mad circus in a good sense and i also like where the series going
 
#16⠀|⠀Mullet Madjack⠀|⠀PC⠀|⠀16-Mar-2025⠀|⠀2 hours⠀|⠀7/10
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I had a nice, short-lived time with Mullet Madjack. Yes, the fast-paced first-person shooter part of the game absolutely outweighs the negatives. Unfortunately, there are three negatives: too flashy, no depth, and too repetitive. It felt like the game was trying to burn my eyes with its extremely flashy neon colors. It has interesting boss fights and wall-running mechanics while wielding a katana à la Ghostrunner to break the monotony, but it is just partially successful with that attempt. Lack of depth and the core game loop feeling repetitive after a short while totally hurts the game.
I saw this when I was scrolling through Gamepass tonight. I wasn't sure about it, but I think I'll check it out now.
 
#11 - Super Mario Galaxy

I bought a Dolphin bar for my PC and was testing out games after Punch-Out!!. When I got to Galaxy, there was no turning back. Finished with 70ish stars and I might return and get the rest. The game looks amazing on Dolphin. I can't speak for the Switch version as a comparison though. I don't think I can go back to playing this on an actual Wii ever again. Not a lot to say about the game. It's Nintendo at its most creative and playful imo. Maybe their finest hour.
 
Tier list so far of past games as I near the 31st of March:

A Tier:Sackboy: A Big Adventure, The Crew 2, Zombi, Forza Horizon 1, Forza Horizon 2, Little Big Planet Vita
B Tier:Little Big Planet 3, Forza Horizon 4, Uncharted Vita, Little Big Planet PSP, Resistance: Burning Skies, Killzone: Liberation, Little Big Planet 2
C Tier:Little Big Planet Karting, Little Big Planet 1, Steep, Sackboy's Prehistoric Moves, Forza Horizon 3
D Tier:TBD
F Tier:TBD

18) Jak and Daxter: The Lost Frontier (PSP Classic played on Playstation 5)

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Rating: B+

I think this is worth at least checking out if you're a Jak and Daxter fan. Just understand that it is a bit on the short side and the plane combat is 60% of the focus compared to 40% of exploration, platforming, secrets, and puzzles. It should be pointed out that the level design here is nothing like Jak 2 or Jak 3 which both felt more open world-like. This goes back to a kind of level-based experience, but you simply can't see the level names pop up in between zones.

The enhanced and customizable controls on the PS5 help it feel better to play.

It feels like a Sony dev's attempt at Star Fox Adventures in a way but tweaked to have more focus on piloting than ground-level affairs. Fun in both ways too.



19) Record of Lodoss War: Deedlit in Wonder Labyrinth (Playstation 5 Backwards Compatibility)
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Rating: B-


I agree with BusierDonkey BusierDonkey 's words here (funny that we played this around the same time).
This isn't a great Metroidvania, it's good, but not good enough to sit alongside Super Metroid or Symphony of the Night. The art is top-notch, fluid animation, detailed pixel art, massive bosses and a huge assortment of enemy types. The music is also really great, well composed tracks that really fit the environments well though I know I won't be humming this. In terms of presentation the game is absolutely fantastic. The game employs an interesting magic mechanic. Deedlit has access to fire and wind magic in the game and can swap between the two using the shoulder button. When using fire, she is immune to that element and when using wind she is immune to wind. On top of being immune she absorbs MP handy for boss fights where you want to use your strongest spells.

The biggest problem with the game is that the map is kind of boring. The few secret areas are almost all accessed by breaking a wall, always indicated by a crack. Nothing uses the fire/wind mechanic to access, nothing is cleverly hidden, and by the time the game reaches its end you've already found everything without any effort. The dungeon was also entirely dependent on warp rooms to get around quickly. While you do open up shortcuts to get around as well, by the time you open them you have no use for them anymore. It's just poor design. Given how fluid traversal was with Deedlit's many abilities it a huge letdown that you rarely need them to make some tricky jumps to get a secret item. In the end the game is fun enough to run through but is pretty forgettable in the end.
I may be kind in my own rating of a B-, but I did find it interesting that it was going for a sort of Ikaruga-esque system with it's magic and how it worked. However, ultimately the game felt like a tech demo for something grander and larger. It was over way too soon, the enemy variety was not really as present as it should have been, and it ended much sooner than I thought it would.

The game felt like they ran out of budget, but for what's there it was quite fun to play and there was enough fun/broken weapons and abilities in it to make for a fun, but quite short, ride. I know nothing about Record of Lodoss War by the way so I was genuinely confused before, during, and after this game's story ended. It kind of made sense in the end...kind of, but I need to look at more lore to understand it better.

20) Rainbow Six: Extraction (Playstation 5)

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Rating: B

Rainbow Six: Extraction is fun for the most part as a 3 player PvE co-op "one more run" type of experience, but it just lacks a bit more of enemy variety and mission structure in what it does.

The gameplay loop is that you either join a matchmaking queue (or form a group) or play solo, start in one of 12 areas as a mission, choose one of the many known/named Rainbow Six operators from Siege, then you will be met with 3 objectives in 3 separate areas that increase in difficulty. So let's say my 3 are 1)Rescue MIA 2) Kill Elite Creature 3) Capture the Point... even though the second area has an elite creature that can deal good damage, the last one will always be more difficult, because you're raising the stakes each time. You can extract during or after completing any objectives, and sometimes, depending on the difficulty, modifier, and enemy placement of that match, you will have no choice but to retreat.

It is fun in that way, but it falters in two separate ways.

Firstly, it is that the spike in difficulty between medium (2) and hard (3) is literally a big jump. When you join matchmaking queue, the game's system has a higher likelihood of giving you a level 3 or 4 (extreme) difficulty to try and give you a decent challenge with 2 other people along with good XP. Unless your communication is rock solid, there's a big chance of losing it all or at worst, someone on the team thinking they are hot shit and trying to solo creatures that are designed to swarm the player (once alerted) while 2 others are down.

Secondly, If you don't extract (or if your body is not extracted upon death) You not only lose Operator XP, that same operator cannot be used until rescued by you, and lastly you also get a rather gigantic negative hit to your overall game/account XP until you rescue the operator. It leads to me having to play a single player match solely to get an operator out and get my XP back because joining matchmaking won't guarantee you will get that mission because you have to pick the specific map that the previous operator died on.

Imagine a version of Overwatch or whatever famous multiplayer I.P. where you queue up and every match you lose, you lose account XP for your battlepass or lootbox or whatever. Then you can't get to that next lootbox or battle pass level until you make up for the loss of XP with a bunch of wins. This overall leads to a feeling like I'm chasing my tail trying to simply get back to where I started, which made some sessions of this game feel like wasted time.

If it wasn't for that second part, this might have been an A rating for me. The game has the fun gameplay of Siege, slightly sped up, with more fun tools at your disposal, and it's co-op to boot, as that's already a benefit over competitive lobbies. That's why it is still a B. It's fun to play, but with an asterisk.

On a final note I agree with the critics who reviewed this when it came out, that Ubisoft should have just made this game a free expansion to Siege, and get in different players from both PvE and PvP circles to try it out, instead of charging separate for this as a separate game. That alone kind of killed the community for this game.


21) Eternal Ring (PS2 Classic played on Playstation 5)

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Rating: B

This game I'd recommend playing if you are a fan of the artistic choices of Dark Souls 2 (including it's strange level design), but are understanding of the fact that this is a launch window PS2 game with basic graphics and basic first person dungeon crawling combat. If you can get past that, then you will see the DNA of Dark Souls 1 and 2 present in Eternal Ring.

  • This includes the mystery and discovery.
  • This includes the story very slowly presenting itself before you.
  • This includes the interconnected lands and shortcuts.
  • This includes having to work for access to a fast travel method that is only really present in the second half of the game.

The main downside of the game is it's combat. It is so simplistic that, unfortunately, you will come across moments that should feel daunting or treacherous, but end up simply being moments where you just have to circle strafe and sword hit/shoot spells and 99% of things in the game will die from this method alone. I'm going to assume this is because maybe the right stick was still a relatively new thing in 2000 and thus they didn't want to fully commit to a combat system that used it completely and challenged you. I'm assuming this because aside from the right stick being used to look around, there are also buttons that do the same thing on your controller.

Three big tips:

1) Change your Melee to Left or Right bumper or trigger, and change your magic to Left or Right bumper or trigger. Thank me later.

2) In the water temple (the first dungeon after you find the very first town) there is a button on the wall beyond the red door that will take you to the hallway that you need to get to the boss door. The button blends in with the wall. I backtracked 3 times before I discovered it. This is the only button that looks like this in the game and it was probably given the wrong texture in error.

3) For anyone who is going to try it out and is needing help with this game (as you might, since it's Fromsoft and there's no game map), the only good guide I could find was an old (yet safe) angelfire link from a reddit post:



And the guide helps you not only with drawn maps and item locations but also ring recipes so that you don't spend as much wasted time trying different combinations and reloading saves over and over.


All in all, I liked the ring system of making magic through combinations of enemy loot to discover more powerful spells, rather than simply purchasing them from a vendor.

This game could easily do for a remake where they could make as many changes as they want, but just keep the story, the first person camera, and ring system. I think it would be worth it, as the original game's textures are muddy/ugly enough to take liberties with it and not piss off the very few, dedicated fans this game has.
 
Game 18 - Civilization 6 (PS5) - 12h 49m
Beat 15/03/2025 - my score: 9/10

Game 19 - Star Ocean The Second Story R (PS5) - 31h 27m
Beat 30/03/2025 - my score: 9/10

Decided to beat Civ6 again (4 time) after 4 years. Even achieved cultural win. Now I need Civ7.

SO was my first time with this series and I must admit, it was much better than expected. Really great jrpg.
 
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Game 7 - Theatrhythm Final Bar Line - Nintendo Switch
Super addicting rhythm game, with massive amount of content. If you love Final Fantasy music, this one's for you.

Game 8 - Wario Land 4 - Game Boy Advance
Weitdly enough, I had never beaten Wario Land 4, although I had played it many times in the the past. Well, that has now been fixed. Great game.

Game 9 - Soleil - Sega Mega Drive
Also known as Crusader of Centy, this game was Sega's attempt at making Zelda. It throws Illusion of Gaia into the mix, creating a fun, if somewhat flawed game. Biggest flaw would be controls, anf lack of explanations for some gameplay elemenrs.
 
Haven't updated for a while. Only reason I'm still on track is plenty of short games.

6. Legend of Zelda: Echoes of Wisdom (17 h, ★★★). Y'know Nintendo, when people are already complaining that your menus are too long to scroll through, maybe don't make 3 different types of pots echo-able? Was that really necessary? To be honest, I enjoyed this more than I thought I would. Exploring the overworld was pretty fun. And they managed to make dungeons feel unique, not just in their environments but in their style. Some were more actiony, some puzzly, some explorery. The weakest part, unsurprisingly, was combat (and echoes in general). It is very hard with these games to avoid complacency. To simply find one thing that works and just use it over and over. Guess what I did?

7. Nine Years of Shadows (9h, ★★). A game of highs and lows. Background art is beautiful, but the color motif means the hero and the enemies are all highlighted in garish colors. The heal mechanic is unique, but means that you are usually safe from ever dying, but can get caught in a miserable spot and die from nothing if you are unlucky. Traversal is varied and generally fun, but there are minimal warp zones and regenerating "big" enemies means backtracking can get tedious. And most importantly, there are a ton of varied bosses, which is cool, but enemies are bullet sponges in the game. If you don't complete the big, main sidequest, the final boss will take ~500 hits before going down, and no, that's not an exaggeration. Even with your enhanced weapon it is still ~200 hits.

8. Love (0.5h, ★). It's short. It's relatively easy for a precision platformer. It's very basic. That doesn't necessarily mean it's bad though. The locations are unique. There's two unique mechanics: building checkpoints whenever you want and having the ability to slow down time whenever you want. And, being short, it's easy to replay and try to be perfect if that's your thing.

9. Love 2 kuso (0.5h, ★). See above. Seriously, this is a very iterative sequel.

10. Love 3 (1h, ★★). They stared to do something different here, which was probably needed. Yeah, it's the same sort of game and the same sort of presentation, but the best thing about it was that they didn't bother to slowly build up the challenge here; it was present from the start. Which may not sound like much, but when your game is so short you shouldn't bother wasting time with a gentle transition into the game. Unfortunately, the balloon/rocket/whatever mechanic was not very precise, which made life a little bit challenging for a precision platformer. But other than that, it was definitely preferable to the first two.

11. The Talos Principle (14h, ★★★). Why does every first person puzzle game need some pretentious pseudophilosophical story, usually depressing, to go with it? Why can't we just go through 100 rooms of puzzles in peace? Honestly, it doesn't bother me much (after immediately realizing that the random terminals were only for plot purposes and not anything useful, I freely ignored them to make my experience smoother). The annoying part was the focus on atmosphere, which led to very large, samey environments that I got lost in (seriously, I am not good at maneuvering around 3D environments in first person). But even there, the game helped you out with friendly signs that magically crossed off the location if you completed the puzzle. As for the puzzles themselves, the best thing about them is that they were willing to throw in red herrings. Some of these games are relatively simple, where you only need to work backwards to place all pieces together in the precise order. But here, there are pieces you may not need, which can throw you off your game. The worst part, though, is that you might accidentally think your solution is wrong when, in reality, you didn't place your laser reflector beam thingy in the exact right place...

12. Advance Wars [Reboot Camp] (14h, ★★★). That was pretty solid, and surprisingly somewhat challenging. I'm not sure if it's perfectly balanced though. A few CO's having added bonuses that dramatically increase your direct firepower makes some of the others a bit superfluous. Andy was practically worthless in the last battle. It did end up being an enjoyable experience besides that, and I'll be playing the second one eventually.

13. Donkey Kong 94 (3h, ★★★★). Nintendo nice enough to offer an online trial the same day they release the best Gameboy game ever? Sign me up! And yes, this is the best, as it really played to the system's weakness. Screen space so small? Make the sprites really small so that we can see more space rather than the Metroid and Mega-Man approach of practically playing the game blind. Fast gameplay doesn't work due to hardware? Make it slow, but give a variety of different types of jumps to keep the game varied. Focus on puzzles and planning out how to get from here to there rather than fast reactions. And to give the game a sense of value while still recognizing the GB's mobile status, make a ton of levels, but break them up into easily manageable 4-level chunks. Awesome. A bit easier than I remembered though. I hit 99 lives by World 7 I think.

14. Super Mario World (4h, ★★★★). My first time with a 96 exit playthrough. Mario 3 is still better.

15. Legend of Zelda (3h, ★★★★★). Decided to go for the Second Quest in this year's playthrough. Haven't done that in a while. Oddly, I had a serious key deficiency throughout the entire game. I don't remember that being a big deal in previous playthroughs; really slowed me down.

16. Super Mario Kart (2h, ★★★). Decided to come back to this one for a lark. Wow, those levels are short. Kinda weird to see how basic it is compared to what it is now. Items were so limited; almost nothing was actually helpful! I still like the coins though. Pretty cool that they finally brought them back.
 
Game 19

Super Mario RPG - Defeated Culex 3D.

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This is how to do a remaster. Nothing good from the original game was removed, nothing worthless was added. There are zero reasons to play the original over this version. The truth is this version looks and sounds so much better than the SNES version but was so faithfully updated that when I think back to the SNES version I see this version of the game. The pre-rendered visuals have been replaced with fully 3D models and incredible new cutscenes have been added. There are a few more additions like the triple attacks and post-game boss rematches which feature tough battles requiring planning and patience. The music is updated with a fully orchestrated score which is also so faithfully remastered that playing the tracks from both versions of the games side by side gives you an even greater appreciation for the SNES version's exceptional quality. The game itself is great. The gameplay is isometric, incorporating platform that, while not comparable to mainline Mario, was better than you would expect from an isometric RPG. The Battle system is fun to use, giving a bonus for a perfectly timed button press at just the right moment in both attack and when defending. It really keeps you focused on the game which was a nice addition to the turn-based combat back when this first released. Throughout the game you get plenty of upgraded weapons, armor and abilities to reward you for exploring every nook and cranny. The story for the game is set in a new version of the Mushroom Kingdom and gave Mario, Peach and Bowser some actual depth and character. The new characters were great too. Mallow the "tadpole", searching for something he's lost and Geno, a puppet brought to life were both memorable characters that fans have been asking to see brought back. Beyond the main crew you had fun side characters like Booster, a man child living in his tower looking for new friends to play with. While not long, especially by modern game standards, I found the game fits perfectly into the category of "As long as it should be".

The game really is about as good as it could have been. That's not to say it's perfect. Isometric games generally don't play especially well due to the very nature of the controls. I found using the stick preferable to the D-pad but with no acceleration curve on the stick I found myself often overshooting short jumps which could get annoying. Luckily you really aren't punished too badly for missing a jump in most cases, so it wasn't a major issue. In all this was a really fun game to re-explore and I really hope the remaster is indicative of a potential sequel on the Switch 2.
 
OG post

9: Dead Space (2008) - PC - Beat 4/6
I've owned this game FOREVER. Recently bought the remake, but realized that I never finished the original. Started a fresh save and played through it this week. I had a lot of fun with this game. Probably my favorite survivor horror game behind RE4. The common thread between the 2 is that they both skew more into action territory. After all these years, it still looked pretty good on my PC. Now I don't really feel like playing the remake. I'll probably dip in to that one in summer or something.

I'm getting a sense that there's no way I hit 52 games this year. Black Ops is eating too much of my game time, and I'm losing interest in clearing out my backlog. We'll see how it goes. I've been mentally checked out as of late, so maybe I'll turn that all around and get rejuvenated.

10: Event[0] - PC - Beat 4/7
I noticed this one in my Steam backlog and it looked interesting. Glad I gave it a shot. When it comes to "Walking Simulators," I'd say this is my favorite one. I liked how the bulk of the game was interfacing with an AI through terminals. It was a cool idea that was mostly successful in its implementation. I might go back and do a couple more playthroughs.

11: AER Memories of Old - PC - Beat 4/7
Another from the Steam backlog. I assume these all came from Humble Bundle WAAAAAAAY back in the day. A lot of the games I'm coming across don't even look familiar.
This game REALLY wanted to be the next Journey. I didn't like it. It looked ok, and I really liked the design of the final "boss." Speaking of, the end of the game was one of the most disappointing endings I've ever witnessed. It was just boring. And for a 3 hour game to be boring, it was really not a good thing.
 
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#12 - Crow Country

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Nice throwback to PS1 era survival horror games. I think it took me around 4 - 5ish hours. Highly recommend if you're into the genre.
 
#13 - Gradius Rebirth (Dolphin Emulator)

This is a fun little shmup for WiiWare. It's a mishmash of elements from 1, 2, & 3. Really short (and easy) at only 5 levels. I'm a fan of shoot 'em ups, but not the crazy difficulty. This is one definitely more my speed. I'm going to try the other 'Rebirth' games soon.


#14 - Castlevania Dawn of Sorrow

Another one on the list that I've beat before. I got the true ending this time and unlocked 96% of the map. I played it on the Desmume emulator with the touch screen hack to automatically fill in the magic seals. Collecting enemy souls and synthesizing them weapons is kind of addicting. Especially if you're willing to play around with the different types. I didn't get any of the final weapons though, but it wasn't necessary. Some of the souls you can use turn the game into easy mode. Every boss took one or two attempts. I consistently only used about 3 or 4 souls in the entire game and they carried me all the way through. Difficulty stuff aside, this game looks really good. The animation is super fluid and the game uses similar effects to Symphony with the backgrounds. Maybe I'm misremembering, but it seemed like the colors in Aria of Sorrow popped more than this game. Everything looks a bit more drab in Dawn. Can't speak much to the story. I skipped most of it. Still this is one of the best playing Metroidvanias, just like the rest of the series. These games are like comfort food for me and they're consistently great.
 
Game 20

Yoku's Island Espress - 100% Complete

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This is another game I bought on sale last year without knowing exactly what it was. I just knew that it was a well-received Metroidvania title. It's actually a great Metroidvania, but it's also a pinball game. At the start of the game, you're just this little bug tied to a round stone that can't even jump. As soon as I saw the first set of paddles I said "no way" out loud. The gameplay is so creative, using bumpers and paddles controlled with the shoulder buttons to shoot Yoku's ball around the map. The Metroidvania part of this game ticks all the right boxes. The map is complex, mostly fun to traverse, and getting all the hidden stuff can be very tricky. The map does not have warp rooms as a crutch, instead it uses clever shortcuts you'll use often. The game also uses a travel method called the Beeline which tosses you around the map through multiple routes so you can move from one end of the map to the other in a couple minutes. Throughout the game you're sent on tons of quests by the island's inhabitants and still have your duty as the island postmaster to deliver letters and packages. I can't strass just how well done the map is, zoomed out it even looks like a piece of art with various caverns taking on the shape of creatures. The art in the game is gorgeous, like the Ori games everything looks painted. The music is really nice too; while not hitting the highs of games like Symphony of the Night it, it was all very pleasant to listen to with a good mix of different styles.

As far as downsides, I found Yoku didn't have enough power when pushing his ball and often found myself rolling off cliff edges unintentionally because Yoku couldn't reverse directions very quickly. Yoku also tends to get hung up on geometry requiring you to back up and take another run at it. For the most part it wasn't too bad but every now and then it got annoying. The worst part of the game was the explosive slugs that you attach to your ball used to clear passages and to propel Yoku.. Many secrets and collectables require manually detonating the slugs to launch Yoku in a specific direction and it has to be done in a time limit which basically shuts my brain off for some reason. The issue is twofold, sometimes you get caught up in the pinball bumpers too long, so you have to try again and often it seems no matter how well you think you've aimed yourself the explosion sends you in a random direction. Finally, there's the game's difficulty, there is none. Outside of the pinball boss fights there are no enemies, no health, and the pinball sections have no penalty for failing. If you want a challenging game, outside of grabbing a few collectables and accessing some secret areas, this isn't it.

I think a couple tweaks would have made the game a bit better but even as it is the game was a lot of fun to play through and considering it regularly goes on sale for peanuts it's worth picking up.
 
Game 20

Yoku's Island Espress - 100% Complete

K479eBK.jpg


This is another game I bought on sale last year without knowing exactly what it was. I just knew that it was a well-received Metroidvania title. It's actually a great Metroidvania, but it's also a pinball game. At the start of the game, you're just this little bug tied to a round stone that can't even jump. As soon as I saw the first set of paddles I said "no way" out loud. The gameplay is so creative, using bumpers and paddles controlled with the shoulder buttons to shoot Yoku's ball around the map. The Metroidvania part of this game ticks all the right boxes. The map is complex, mostly fun to traverse, and getting all the hidden stuff can be very tricky. The map does not have warp rooms as a crutch, instead it uses clever shortcuts you'll use often. The game also uses a travel method called the Beeline which tosses you around the map through multiple routes so you can move from one end of the map to the other in a couple minutes. Throughout the game you're sent on tons of quests by the island's inhabitants and still have your duty as the island postmaster to deliver letters and packages. I can't strass just how well done the map is, zoomed out it even looks like a piece of art with various caverns taking on the shape of creatures. The art in the game is gorgeous, like the Ori games everything looks painted. The music is really nice too; while not hitting the highs of games like Symphony of the Night it, it was all very pleasant to listen to with a good mix of different styles.

As far as downsides, I found Yoku didn't have enough power when pushing his ball and often found myself rolling off cliff edges unintentionally because Yoku couldn't reverse directions very quickly. Yoku also tends to get hung up on geometry requiring you to back up and take another run at it. For the most part it wasn't too bad but every now and then it got annoying. The worst part of the game was the explosive slugs that you attach to your ball used to clear passages and to propel Yoku.. Many secrets and collectables require manually detonating the slugs to launch Yoku in a specific direction and it has to be done in a time limit which basically shuts my brain off for some reason. The issue is twofold, sometimes you get caught up in the pinball bumpers too long, so you have to try again and often it seems no matter how well you think you've aimed yourself the explosion sends you in a random direction. Finally, there's the game's difficulty, there is none. Outside of the pinball boss fights there are no enemies, no health, and the pinball sections have no penalty for failing. If you want a challenging game, outside of grabbing a few collectables and accessing some secret areas, this isn't it.

I think a couple tweaks would have made the game a bit better but even as it is the game was a lot of fun to play through and considering it regularly goes on sale for peanuts it's worth picking up.

Nice write up. There's been a surprising amount of games that have tried to blend pinball into different genres. Yoku's does this better than any other I can remember. Creature in The Well came close, but that game is very unforgiving. Yoku's is not only a great pinball hybrid, but a damn good metroidvania.
 
#1 - Dragon Age Inquisition (2014) - PC

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I don't think I'll be able to play all 52 games this year, considering I spent 3 and a half months playing Dragon Age. I played approximately 90 hours. I did almost everything I had to do, there were only about 5 quests left that were to look for some trinkets and I find that tiring.

My mage became so overpowered that I decided to do the dragon quest and killed them all in sequence with relative ease. In fact, it was bizarre how 4 mages in a party tanked more than placing warriors.

I found the ending a bit boring, but as expected from EA, the real ending is in the Trespasser DLC. I have the Ultimate version, with the DLCs included. And what an ending to this DLC, quite epic, which will make me buy Dragon Age Veilguard, but only when it at a very low price.

Speaking of which, the damn Dragon Keep was down and the one I had generated years ago was lost. As a result, some details of the story were different from what I had played in the past. Not that it had much influence, but it's annoying to see that the story ended up different. Morrigan says the Grey Warden died in the first game, but mine survived and even had a son with Morrigan.

I saw that Veilguard only takes 3 choices from Inquisition, which is a shame and explains why the game wasn't considered very good, among other things.

Who you romanced

Josephine

Whether the Inquisition was disbanded or not

Dissolved

Whether you decided to save
Solas
or stop him


Save.
 
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