explodet said:
My issue with Gladius was the entire upgrade menu available to view - it sapped a lot of enjoyment out of the "discovery" of new powers - if that makes any sense - which kind of took the desire out of playing future battles.
Yeah, I can see where you're coming from with that--on the other hand, having the entire upgrade list open form the beginning means that you can customize characters with lots of low-power attacks or a few high-powered attacks.
iapetus said:
Disgaea is kind of a special case - it's supposed to be that exploitable, and if you're the sort of person who enjoys finding and using the exploits it has a lot of power-levelling goodness to it. As well as providing a nice well-balanced gameplay experience to people who don't want to go down that route.
Oh, I don't disagree with the first thing you say--I've been exploiting the hell out of Disgaea's game mechanics, and I'd agree that in several instances there are doors to power-levelling that have been deliberately left open.
But I don't agree that the game is balanced if you refuse to use exploits. Uber-items are undervalued with respect to the effort it takes to get them. Mages are overpowered, clerics and other healing classes are underpowered because they only get XP from kills, thieves are underpowered notwithstanding their high steal rate, and with his unique attacks, Laharl is so overpowered that he nearly breaks the game by himself. In order to get a decent cleric or a thief, you absolutely
have to power-level and exploit--there's no way to get one in the normal course of play. I'd go farther than you, and say that if you expect your games to have fair rulesets without being exploitable, then Disgaea's not for you.