AC Shadows Title Update 1.0.2 - Includes PSSR, Removes 30fps cap in hideout

Luipadre

Gold Member
Redownloaded the game, and the poor frametime remains. Game literally ruined. Just no longer feels smooth at 30 fps anymore. Fuck these patches.

PC gaming should allow games to be reverted back to previous versions.

I tried the game after the update and it looked worse and i felt stuttering that i never felt before. Game has some wonky LODs after the patch and this is on PC ultra
 
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Zathalus

Member
Are you sure? Last I read, DLSS4 was heavier than 3 and 3 was comparable to PSSR.
FSR2/3 is about ~2ms on consoles (similar to PSSR), and DLSS3 is faster than FSR2/3 on Nvidia GPUs. It might be that DLSS4 is a heavier than FSR2/3, in which it would indeed be slower compared to PSSR. I haven’t seen anyone compare performance between the two like DLSS3 has been done here: https://www.techspot.com/review/2860-amd-fsr-31-versus-dlss/

Would be curious to see some testing, I suppose I can check tomorrow.
 

Karim

Neo Member
It’s in the same ballpark, but it offers up much better image quality. Nvidia has also stated that they want to better performance for the transformer model as well. The CNN model remains much faster.
The fact it can run in older gpu doesn't means it costs like the PSSR. Personally I think even DLSS2 costs more hardware resources than PSSR thanks to the nvidia GPU more "heavily" built around such graphic features from a decade.
 
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I don't understand what he meant for softer. From my perception TAAU appears softer (and blurried) compared to the PSSR.
PSSR may appear a bit softer in absolutely stills comparisons (also against FSR and even DLSS3). But as soon as you move even very slowly (so 99% of the time when playing), TAAU and FSR become a pixel soup while PSSR remains sharp. This was the first thing I noticed in PSSR, how incredibly sharp it was in motion. At launch it was already sharper than DLSS3 in motion! It should be interesting to compare this version of PSSR with DLSS3 in Shadows.
 
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Dark Shinobi

Neo Member
Just bought this game yesterday on the Pro after this patch was released. Playing on a large OLED screen for reference. I tried the game in balanced mode and immediately noticed how terrible some of the tops of trees and far away items looked while looking at the horizon. Mainly when it was bright out. Lots of shimmering and artifacts. I have PSSR on and even when off I notice the same thing. Only setting that removes this issue is the Quality mode. Is this an issue with others? Reading this thread my understanding was balanced mode was the best but this really ruins the immersion when viewing the potentially epic vistas.
 

rofif

Can’t Git Gud
Just bought this game yesterday on the Pro after this patch was released. Playing on a large OLED screen for reference. I tried the game in balanced mode and immediately noticed how terrible some of the tops of trees and far away items looked while looking at the horizon. Mainly when it was bright out. Lots of shimmering and artifacts. I have PSSR on and even when off I notice the same thing. Only setting that removes this issue is the Quality mode. Is this an issue with others? Reading this thread my understanding was balanced mode was the best but this really ruins the immersion when viewing the potentially epic vistas.
There is some shimmering... like static on some places in the horizon.

But overall - the tower spin moments are WAY more clear with pssr
 

Zuzu

Member
So HDR is broken when PSSR is enabled...man, developers are so frustrating sometimes. They fix one thing and break another.
 
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Gonzito

Gold Member
Those are things honestly that don't hinder the experience for me. Shit, I only ever notice them when someone points them out.

Yeah that's fine, I personally have a very strong hate for jaggies, I cant stand in any game to the point of not being able to enjoy a game with this issue. So DLSS is a godsend for me. But I am aware that most people dont care and they'll be happy enough with PSSR
 

Lysandros

Member
The performance loss with PSSR isn't a good look at all though. That somewhat defeats its purpose. Especially with a TV without VRR. Needs further patches apparently.
 
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Lysandros

Member
I assume they're using the latest version of PSSR?

I remember this comment from the other week



Yeah, probably. This shouldn't justify the performance loss though, right? They could still tune its inclusion to offer the same output performance as the TAA version via resolution tweaks or further optimizations. I am a bit tired of this "yes but there are downsides" thing going on with PSSR.
 
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Karim

Neo Member
PSSR may appear a bit softer in absolutely stills comparisons (also against FSR and even DLSS3). But as soon as you move even very slowly (so 99% of the time when playing), TAAU and FSR become a pixel soup while PSSR remains sharp. This was the first thing I noticed in PSSR, how incredibly sharp it was in motion. At launch it was already sharper than DLSS3 in motion! It should be interesting to compare this version of PSSR with DLSS3 in Shadows.
I not want appear obtuse but I have a ps5 pro and honestly I never noticed a single game appears softer in stills with PSSR compared whatever upscaler on console, far the contrary. More unstable in some details especially the early iteration but softer it's a news to me (well outside the early version maybe but even in that case FSR has never appeared sharper to me). Of course I can't speak for DLSS because I haven't a pc.
 
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