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AIKODE - indie action role-playing game made by a solo devo

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Came across this solo developed ARPG on X/Twitter and thought I'd share it here on GAF, since imo it looks very promising, even with the overt Nier & Drakengard influences.

I'm not posting the official trailers since they're quite old and they might not accurately reflect the current state of the game's development. Instead I'll drop some recent demo impressions I've found from various smaller and bigger YouTubers:








ABOUT THIS GAME​


AIKODE (or AI-KODE) is an immersive action role-playing game solo developed by ACE.

Featuring colossal bosses and intricate combat mechanics, players can explore a vast world filled with diverse cities, ranging from a cyberpunk metropolis to steampunk-themed towns and even a faithful replica of Tokyo. Get ready to traverse this expansive world on foot, on a motorcycle, or even take to the skies with your own wings. With hundreds of NPCs whose behaviors vary every day, an extensive relationship system, and different timelines, AIKODE offers a fully-realized world where players can customize characters' clothing and hairstyle, play arcade games, decorate your home, cook, fish, and engage in a myriad of activities.

Everything is possible in AIKODE... except finding the truth.

"Seven days ago, you were born into a world that appears irrevocably fragmented, and doomed to repeat itself in an endless cycle of death. Yet, there may be a way to break free from this grim fate - a child, a puppet, a contract.

Just be aware... they say that those who sign the contract are doomed...
"


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⩥ Colossal bosses and intricate combat mechanics:

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Prepare for epic battles against giant creatures and hordes of enemies with a versatile weapon that can switch between three modes: gun, sword, and scythe. Master the intricacies of combat to find the truth in this fragmented world.

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⩥ A vast and immersive world:

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Explore a richly detailed world filled with diverse cities and landscapes, each with their own unique atmosphere and culture. From the neon-lit streets of a cyberpunk metropolis to the steampunk-themed towns of the countryside, and even a faithful replica of Tokyo, the world is yours to discover.

⩥ Multiple exploration methods:

AikodeDivider.png

Get ready to traverse this expansive world using a variety of methods, whether on foot, on a motorcycle, or even with your own wings. Take to the skies and soar over the mountains, ride your motorcycle through the deserts, or hike through the forests and valleys. Whatever your preferred method, there's always something new to discover.

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⩥ An extensive customization system:

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Personalize your character with a wide range of hairstyles and clothes to choose from, with over 200 options available. Mix and match different combinations to create a truly unique look that reflects your indentity.

⩥ Your free time, your life:

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Take a break from the battles and spend your free time doing what you enjoy. Decorate your home, go fishing, visit arcades and karaoke bars, or work on building relationships with your colleagues and friends. The choice is yours, and how you spend your time may have an impact on the game's story and characters.

⩥ Butterfly Rail System:

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What exactly is an identity? Well, to put it in simple terms, you could think of it as a dataset containing unique characteristics that define an individual. It's almost like data in that sense. Does that make sense to you? it should.... it should.... make sense...Oops, my bad! I bet you were expecting me to spill the beans on another game characteristic. No need to fret, though! You can keep on reading without any interruptions.

 

simpatico

Member
Tiny teams with modern engines like this is the most exciting thing about the near future of gaming. Some of the best stuff I played in the last couple years was made by teams in the single digits, and I was never one for XBLA indie stuff. It's really coming along and they're able to deliver full experiences. Check Dusk, HROT, Turbo Overkill, Trepang2, Kvark, Amid Evil, Cultic etc
 
I look forward to a future where tools are so high level that all you need is ideas. Imagine the potential trapped behind a lack of programming and design skills.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Since the last update the dev shared more stuff about their WIP game including snippets of new footage:



The title screen theme



And some of the outfits players will be able to unlock in the full game



The games that inspired the dev

 
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