cormack12
Gold Member
No, probably just worded it poorly in OP. So of you paint a wall and paint the middle first then it's striking, but it's when you edge it in that really sets it off. If you smudge and smear the lines it looks shit, but edging takes the most concentration and effort.
I guess I'm saying all the subtle stuff when combined is actually the big leap and is so noticeable when replaying games that are still fairly recent. We need to hold those gains in higher regard?
I know we speak about diminishing returns, and largely the conversation focuses on big leaps and how there aren't any - or haven't been any for a while.
But even going back to Uncharted 4 now, which is still a fantastic achievement in art, direction and gameplay etc. it is showing its age already. Not in things like character models but all the little advancements like in density, effects and just certain environmental things you notice a lot more (floors looking a bit flat, trees in the background being flat textures etc) - some are still fantastic obviously like the brickwork etc. but the inconsistency still stands out this long after its release, which is normal.
I've also just completed Zero Dawn Remastered and the same applies here, this is a great example of how the original isn't in 'bad' shape but still shows its age when you play the original release. The extra polish and changes are more than the sum of their parts imo.
I can sort of see why these games are getting remasters/remakes to add a little bit more polish. Whether we should pay full price is another story of course.......
So ultimately, are the returns just a lot more subtle and only noticeable by their absence when we revisit games that aren't 'old' but not quite in the recency bracket.
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