Doom_Bringer
Banned
http://www.videogamerx.net/bbs/view.php?id=vx01&no=7236
PS2 version at top, PSP at bottom! looks great
PS2 version at top, PSP at bottom! looks great
u_neek said:Pretty fucking great..
Now Sony should just change the ScratchStation portable's design to make me wanna buy one...
Scoobert said:Sorry if this is trolling or what ever, but I'm really curious about this.
Why buy the same game twice? I can see buying one game over the other, but if I own a PS2 I'll just get the PS2 version. I'm sure the game will be a bit different, but by how much? Would it really be worth buying it twice?
It's probably just me thinking that way, or either I'm not a handheld person. But I just don't get it.
Nobody's forcing you to buy the same game twice. As for me, I'd rather have some types of games on PSP than on PS2, and vice versa. Then again, if I really *love* some game, I'd buy it twice so that I can play it anywhere, why not.Why buy the same game twice? I can see buying one game over the other, but if I own a PS2 I'll just get the PS2 version.
It's not only the graphics, it's the whole visual package. It's undeniable that PSP is one sexy looking little machine - it's industrial designs blends nicely with it's technological design, and people are known to love that. If the price is right, I'm sure the reaction will be very positive.I eagerly await the consumers reactions to the PSP. We'll find out once and for all if great graphics are as high a selling point as we think.
Marconelly said:It's not only the graphics, it's the whole visual package. It's undeniable that PSP is one sexy looking little machine - it's industrial designs blends nicely with it's technological design, and people are known to love that. If the price is right, I'm sure the reaction will be very positive.
Mashing said:Yeah, that's what I think. I really do hope it strikes a cord with consumers as I want Nintendo to be forced to make a sleek looking GBA2 with gamecube like graphics...
Q: So you are saying even that color bleeding is realtime? How come the sperical harmonics are *that* much faster method than anything else (or is it something that PSP has that speeds things up?), and why aren't they used in games already, then?
Dylan Cuthbert: It can be used in current games but the PSP is simply faster at doing this kind of stuff than the PS2. The colour bleeding is all tied in with the spherical harmonic calculations which is a fairly recent (and public) technique for combining all the lights in a sphere into one set of coefficients at each point. The colour bleeding changes in realtime as the light source moves/changes.
Yeah, that's what I think. I really do hope it strikes a cord with consumers as I want Nintendo to be forced to make a sleek looking GBA2 with gamecube like graphics...
Your wording should tell you that they are not the 'same title'.Insertia said:Same question I ask when people buy both versions of the same Pokemon title.
TheUnknownForce said:As said before, small screens make games look slightly better. Either way, I was surprised to see such models on a portable.
The only problem is that Nintendo won't make GameCube like graphics without making a loss, so that means NO for the time being.
TheUnknownForce said:As said before, small screens make games look slightly better. Either way, I was surprised to see such models on a portable.
Well... How high is the resolution on the PSP screen?
PSP™ Product Specifications
Product Name: PlayStation®Portable (PSP)
Color: Black
Dimensions: Approx. 170 mm (W) x 74 mm (D) x 23 mm (H)
Weight: Approx. 260 g (including battery)
CPU: PSP CPU
(System clock frequency 1~333MHz)
Main Memory: 32MB
Embedded DRAM: 4MB
Display: 4.3 inch, 16:9 widescreen TFT LCD
480 x 272 pixel (16.77 million colors)
Max. 200 cd/m2 (with brightness control)
Speakers: Built-in stereo speakers
Main Input/Output: IEEE 802.11b (Wi-Fi)
USB 2.0 (Target)
Memory Stick™ PRO Duo
IrDA
IR Remote (SIRCS)
Disc Drive: UMD Drive (Playback only)
Profile: PSP Game
UMD Audio
UMD Video
Main Connectors: DC IN 5V
Terminals for charging built-in battery
Headphone/Microphone/Control connector
Keys/Switches: Directional buttons (Up/Down/Right/Left)
Analog pad
Enter keys (Triangle, Circle, Cross, Square)
Left, Right keys
START, SELECT, HOME
POWER On/Hold/Off switch
Brightness control, Sound Mode, Volume +/-
Wireless LAN On/Off switch
UMD Eject
Power: Built-in lithium-ion battery, AC adaptor
Access Control: Region Code, Parental Control
Accessories: Stand
Headphone with remote commander
Headphone with remote commander and microphone
External battery pack
Case
Strap
Also supports:
USB Camera for PSP
USB GPS for PSP
USB Keyboard for PSP
UMD™ Specifications
Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
Weight: Approx. 10g
Disc Diameter: 60 mm
Maximum Capacity: 1.8GB (Single-sided, dual layer)
Laser wavelength: 660nm (Red laser)
Encryption: AES 128bit
Profile: PSP Game (full function)
UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC))
UMD Video (codec MPEG4 AVC, ATRAC3plus™,
Caption PNG)