Ubisoft really doesn't know what the fuck they are doing...
That luke stephens dude asked why you can't advance the time of day and they told him that they expect players to adapt to the situation and not manipulate the environment to have an easier life so if forcexample the winter season freeze bushes and make stealth more difficult you have to adapt...too bad there is literally a function to move from a season to another even if you lost the ability to switch from night to day and viceversa
Then the same dude asked why you don't have bird to signal enemies in an enemy camp and they told him that they want the player to pay attention about how guard moves etc. Without just putting icons on their head that you can see throught walls...except naoe has eagle vision, can see enemy though walls and mark them like the bird does so you can see them through walls, it's just more slow to do
This show how fragmented the development of this game must have been when they fucking contradict themself so easily, they don't have a clear vision of what they want to achieve.
They got rid of a lot of nice stuff from the past games, no more animal enemies, no more torches, no more npcs having schedule with bed time or enemies piling the corpse inside camps etc.
Some step forward, some steps back.