
Update 4:
Source: http://battlelog.battlefield.com/bf3/forum/threadview/2826564925967583255/EA via mr_nothin said:After analyzing the data from our first round of closed Caspian Border tests, we have great news for participants in the Battlefield 3 PC Open Beta: the DICE team has decided to bring back Caspian Border for the betas final weekend and conduct an open large scale test of the 64 player Caspian Border map.
*****Please keep in mind that as this is beta we will be stress testing our servers***** As such, users may experience crashes, network instability and outages as we roll out and configure servers and network utilities. Understand that such potential issues and the testing environment are not reflective or indicative of the final product and that, through your participation, you will be helping to ensure future stability and functionality.
As we are again specifically testing 64-player server configurations, this test will be for PC only. The Caspian Border servers will be available for all PC players to join. Caspian Border will be available starting Friday, October 7th, in the afternoon (CET).
Update 3:
Squad Updates on consoles said:HOW WILL SQUADS WORK IN THE RETAIL VERSION OF BATTLEFIELD 3 ON PC/XBOX 360/PLAYSTATION 3?
Since the Open BETA weve added more advanced functionality to manage your squad. You will be able to browse and join specific squads through the squad screen. You can see all players that are in a specific squad as well as whos playing as lone wolf. As a squad leader you can set your squad to private as well as kick players from the squad.
On console you will also be able to choose if you want the active VoIP channel to be team or squad and invite friends to your squad. You will also be able to mute any player on your team through the scoreboard.
Update 2:
Patch said:The amounts of people flocking to our Open Beta is fantastic! We are happy to see so many players enjoy this Open Beta, and giving us their valuable feedback on the experience on the Battlelog forums.
This blog post is the first in a series of posts that will outline some of the changes we are making in the final game thanks to your feedback and participation in the Open Beta.
A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1
(Not a complete list for up to date news, visit the News section in Battlelog)
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the targets visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
Patch said:Today's first Battlelog update will go live at 09.00 CEST, that's in about 50 minutes. Downtime is expected to be up to 30 minutes. This affects Battlefield 3 PC Open Beta Online play.
Fixes include:
Moderator icon has been added on the forums for moderators.
Players with rank 45 will now recieve the correct icon on their stats page
Improved the scroll handling in the Server Browser
Added more patches for Leaderboards for Xbox 360 and PS3
More accurate ping now shows up in the server browser
More accurate number of players now show up in the server browser
Update:
Patch Notes:
This patch seems to be server side, so is likely for all platforms, but we don't have confirmation.
Patch said:A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1
(Not a complete list for up to date news, visit the News section in Battlelog)
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the targets visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
Patch said:We have distributed a server side update with the following changes:
- Terrain destruction disabled, because it causes problems with people crawling around under the map. We have a proper fix for this in the retail game, but chose to simply disable it for the OB
- Preround is fully activated: 8 players required to transition from preround to in-game; when 8 players are reached, the start-timer is set to 10 seconds
- Fixes for the most common game server crashes reported over the past 48 hours
- Fixes for end-of-round progress reporting to Battlelog (so players will see their progress more detailed on Battlelog)
The Server Providers have been instructed to deploy before Fri Sep 30th, 0800 UTC (when it impacts players the least).
Patch said:Time for today's first Battlelog update starting in around 30 minutes. Downtime is expected to be up to 30 minutes.
Fixes include:
Improved cancel state in Game Manager when joining servers with Quick Match
Server Browser filter is now open by default, and Battlelog saves the state of the filter for the user
Made sure we don't send -1 ping sites to Blaze, this to ensure that people don't get ping errors when trying to matchmake
Added an error message for users with passwords containing non-alphanumeric characters to the Gate page - these users can't play due to a URL bug that's being fixed in our systems. We will ask you to change password before logging in.
Improved default listing of servers in Server Browser to render servers with even more slots available
Server Restart said:So Ladies and Gentlemen!
For your playing experience we are going to restart the servers to improve stability and connectivity to the game servers.
Downtime for each platform will be 5 minutes but may take slightly longer.
We are restarting the Xbox 360 Servers first, following PlayStation 3 and also PC to follow.
We´re terribly sorry for the inconvenience![]()
Original:
PC-GAF, use this platoon!
PS3-GAF, use this platoon!
If you need a key, use the begging thread, not this one.
If you want to discuss PC performance, use the performance thread, not this one.
Important Dates
September 27 - Early access for Origin preorders and MoH:LE players
September 29 - Open access across all platforms. Console players will be able to find the beta client in their console's store.
Beta will be ending October 10th. Retail is out 10.25.11 for US, 10.28.11 for UK.


Map: Rush mode on Operation Metro
- 32 players on PC
- 24 players on consoles
DICE explains why we're playing Op. Metro again
Videos of Op. Metro
- 720p direct feed of Xbox beta
- 40 more minutes of 720p Xbox footage
- Beta streaming for those without early access on the 27th
- Official Alpha footage of Op. Metro
- Unofficial Alpha gameplay


New M-COM placement

New Killscreen

Deployment screen

Misc. Info
- You will be able to use your beta solider in retail, but the stats will reset
- There are no leveling caps in the beta, and most items should be unlockable. At around 100 hours per kit for full unlocks, good luck!
- PC graphics have been improved since alpha, but not all processing effects will be available for Beta.
- 2-3GB required for console install
Bought MoH:LE on Steam and want in on the 27th?
DICE said:IF YOU PURCHASED MEDAL OF HONOR THROUGH STEAM PRIOR TO JULY 26TH, 2011 CUT-OFF, YOU ARE ELIGIBLE FOR EARLY ACCESS TO THE BATTLEFIELD 3 OPEN BETA.
TO VIEW YOUR KEY, GO TO MEDAL OF HONOR IN YOUR STEAM LIBRARY, AND CLICK THE "CD KEY" LINK. FIND THE "BATTLEFIELD 3 OPEN BETA EARLY ACCESS" KEY.
BATTLEFIELD 3 IS DELIVERED THROUGH ELECTRONIC ARTS' ORIGIN CLIENT. (DIRECT DOWNLOAD, 47MB: WWW.ORIGIN.COM/DOWNLOAD )
ONCE YOU HAVE ORIGIN INSTALLED, RUN IT AND LOG IN WITH YOUR ORIGIN ID. (THIS WILL BE THE SAME AS YOUR EA ACCOUNT ID USED IN METAL OF HONOR.). IN THE ORIGIN CLIENT, CLICK THE GEAR ICON IN THE TOP MENU BAR, AND THEN SELECT "REDEEM PRODUCT CODE".
PC requirements for Beta
PC version takes 3.9GB hard drive space
Xbox version takes 1.9GB hard drive space
Update: Nvidia 285 Beta drivers
Update: ATI 11.10 Beta drivers
Update: FOV adjustment on PC
DICE said:Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Example of available settings

Links
All Battlefield vs Call of Duty discussion belongs here: Modern Warfare 3 Versus Battlefield 3 Garbage Thread
Official DICE page for Beta info
Battlelog - Available on the 27th for eligible accounts
PC community meetup thread
Multiplayer weapons and unlocks list
Lots of screens featuring the UI elements
- Battleblog #11: Every Battlefield 3 multiplayer game mode explained
- Battleblog #10: Crafting a captivating story grounded in authenticity
- Battleblog #9: Online vehicle warfare refined
- Battleblog #8: Build your weapon of choice
- Battleblog #7: Battlefield 3 introduces themed co-op campaign
- Battleblog #6: Building Battlefield 3 from the gun out
- Battleblog #5: Years worth of unlocks and rewards in Battlefield 3
- Battleblog #4: Up Close And Personal
- Battleblog #3: With An Army By Your Side
- Battleblog #2: With A Bit Of Class
- Battleblog #1: Lars Gustavsson on DICE's new multiplayer philosophy in Battlefield 3