Hi guys, I attended today's Microsoft press conference in Harajuku. It's late here in Japan and I really need to get to bed, but I thought I'd give a few tidbits about Blinx 2.
I was able to spend about twenty minutes with the game. Microsoft had two monitors on display, one running a level starring Blinx, the other starring the pig character. The pig-focused gameplay is fairly different from the standard Blinx formula. No pausing or rewind time here. But the pigs have a number of tools they can use to kick Blinx's ass and complete levels.
The pig-based levels gave me flashbacks of Pandora Tomorrow multiplayer. In the level I played, a Blinx cat was patrolling a dark alley and as the pig you had to take out the cat through a variety of methods. The cat is holding the key to the next room, so you can either launch banana peels to make the cat slip, fall, and cough up the key, or you can use other methods like simply shooting him in the back with your slingshot. To be honest, the level I played was far too short and I can't really judge well whether the pig-oriented gameplay will work or not. It's got potential, though.
The standard Blinx level I played was actually pretty fun. Again you scoop up stuff with your vacuum and shoot it at other stuff to progress. Artoon has implemented a FPS option to get more accurate shots from your vacuum. This can be accessed by pushing in the right thumbstick. It was actually pretty easy to maneuver in FPS view mode. A Blinx FPS? Not quite, but it works for when you need precession shots.
On quick thing about the Super Mario Sunshine comparisions. I get the feeling that it was just a bad joke, but just to clarify things - Blinx 2 is nothing like SMS. It has water, yes. And I saw a palm tree, too. Other than that, what are you guys thinking?
The guys at Artoon said that as far as character design, they want Blinx to be more "cute" this time around. I think they've done a good job so far of addressing the criticisms from the first game. The most intriguing thing about Blinx 2 is the co-op mode. The demonstration we saw looked really fun.
That's it for me tonight. Phantom Dust is also coming along nicely, although it's pretty complex. Once you get used to the controls it works pretty well. I just hope MGS lets you configure your controls. I don't like jumping by pushing in the left thumbstick.
-rp