Bluemercury
Member
BeOnEdge said:u gotta be kidding me. i mean seriously. you REALLY can't be serious.
Do you really believe that there will be more pple buying this game to play online than pple who will buy it to play it offline???
BeOnEdge said:u gotta be kidding me. i mean seriously. you REALLY can't be serious.
BeOnEdge said:this is another game that falls into what i'll call the pandora category since SCPT was the first game where online play was like 1/2 the fun of the game. BO3 will suffer the same fate wether it be ending up not being released or wether it being GC fans paying full price for 1/2 the game. why? why pay for 1/2 the game just to be loyal to your gamecube?
Well, PSO's sold around 500k+ on GameCube worldwide, and I'd guess likely most of those people bought a BBA or Modem also. Probably 300-500k worldwide for a guess (which wouldn't be too bad actually)?BeOnEdge said:how many GC broadband adapters have been sold? how many of those are even being used? why waste time adding LAN play when theres a "chance" that no one will use it?
skip said:as recently as last thursday, when criterion brought it into the office and we asked them about it, burnout 3 is NOT COMING to the gamecube, and there are NO PLANS to do so in the future. this was said multiple times.
skip said:as recently as last thursday, when criterion brought it into the office and we asked them about it, burnout 3 is NOT COMING to the gamecube, and there are NO PLANS to do so in the future. this was said multiple times.
skip said:as recently as last thursday, when criterion brought it into the office and we asked them about it, burnout 3 is NOT COMING to the gamecube, and there are NO PLANS to do so in the future. this was said multiple times.
Unless they didn't want to go online and wanted better graphics than the PS2 version (assuming that ended up being true), they really wouldn't have any reason to.Kabuki Waq said:Anyways the question is why would anyone get the GC version if they have more than once current Gen console?
BeOnEdge said:how many GC broadband adapters have been sold? how many of those are even being used? why waste time adding LAN play when theres a "chance" that no one will use it? As far as "beefing up" a possible GC version, Its possible and would be cool for GC only gamers but what could you add to make up for the lack on an online component? a nintendo sponsered street racer?![]()
Kabuki Waq said:Anyways the question is why would anyone get the GC version if they have more than once current Gen console?
Can we see XBox sales for comparison?kaching said:Sales of Burnout series on GC in North America as of June 2003 NPD:
Burnout 1 (released Apr 02): 61,692
Burnout 2 (released Apr 03): 16,262
Granted, my spreadsheet is old, but it covers the initial launch period of both games during which sales should be the highest.
jarrod said:Can we see XBox sales for comparison?
kaching said:Sales of Burnout series on GC in North America as of June 2003 NPD:
Burnout 1 (released Apr 02): 61,692
Burnout 2 (released Apr 03): 16,262
Granted, my spreadsheet is old, but it covers the initial launch period of both games during which sales should be the highest.
Yikes! I should have done that in the first place. Sorry:jarrod said:Can we see XBox sales for comparison?
Where's Dev's Cut? (new Xbox one) ?kaching said:Yikes! I should have done that in the first place. Sorry:
Xbox
Burnout 1 (released Apr 02): 46,173
Burnout 2 (released Apr 03): 26,424
PS2
Burnout 1 (released Oct 01): 226,087
Burnout 2 (released Sept 02): 156,909
Edit: fixed the release month for Burnout 2 on PS2.
Project Midway said:There cant be that many GCN -only players. If you are one, well, tough luck. Buy a PS2 or Xbox.
Dev's Cut was the one and only version of the game released on the Xbox.GuntherBait said:Where's Dev's Cut? (new Xbox one) ?
Project Midway said:There cant be that many GCN -only players. If you are one, well, tough luck. Buy a PS2 or Xbox.
BeOnEdge said:this is another game that falls into what i'll call the pandora category since SCPT was the first game where online play was like 1/2 the fun of the game. BO3 will suffer the same fate wether it be ending up not being released or wether it being GC fans paying full price for 1/2 the game. why? why pay for 1/2 the game just to be loyal to your gamecube?
Bluemercury said:So if that's the reason, then whats the excuse for no GC version of Black? Is this a very centric online game too?
Bluemercury said:Does that really matter?i can ask you how many people will play it online on ps2 and xbox, because i bet with you that there wont be that many.......
Bluemercury said:Do you really believe that there will be more pple buying this game to play online than pple who will buy it to play it offline???
MadOdorMachine said:Maybe people (myself included) are waiting for some online games to come out before actually buying one. There's only two online games on GCN and both are rpg's. That's kind of limiting the audience would'nt you agree? We need some variety. If SCPT, BO3 or TS3 were to come out and have online play, I gaurantee you that more people would put their Cubes online. I don't see why third parties (excluding SEGA) have'nt at least tried. Don't they have to have their servers set up for PS2 anyway? Saying Nintendo won't put their games only is just an excuse. This is the perfect opportunity for third parties to find a market on GCN that does'nt compete directly with Nintendo. I don't see what have they got to lose. With or without online, I hope both BO3 and Black make it to GCN.
Well there's also Turok, which did decently in comparison. Really though, have there even been any other notable FPS on GameCube? Exactly which ones "floundered" in comparison to the PS2/XBox releases?Agent X said:Maybe it is. Or maybe they just figure the game won't sell on GameCube--other than TimeSplitters 2 and EA's James Bond games, virtually every first person shooter that was released on GC has floundered in sales compared with the X-Box and PS2 versions.
For PS2 possibly, XBox no chance. Who knows though, without a delayed launch maybe BurnOut can finally break that 50k barrier on XBox...Agent X said:The answer is "More than the number of GameCube owners that will be playing it online."Heck, you could even drop the word "online" from that answer, and it would still be correct.
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Er what? Is there actually anything concrete out there to support what your implying or is this just your usual "Nintendo must have/will fuck-up" line of reasoning in action?Agent X said:From what I've read, Ubisoft wanted to put Splinter Cell: Pandora Tomorrow online on the GameCube. In fact, some of the Nintendo fans very excitedly posted this news when it was first revealed. I think similar plans were made for the GC version of Rainbow Six 3. But, for some odd reason, these plans fell through, and both games reverted to being offline only.
This illustrates why I've wondered if Nintendo bears some responsibilty for the GameCube's poor online showing. There's a possibility that Nintendo offers poor developer support for their modem and Ethernet hardware. Either their software tools are bad, or the company just doesn't extend the same level of assistance that Sony and Microsoft do with regard to developing online games. Whatever it is, they need to fix this. Even if Nintendo doesn't want to produce their own online games, they shouldn't have to stand in the way of other developers from doing so.
Yeah, I think the masively delayed launch was what really hurt the XBox releases before. That goes for GameCube also, the GC/XBox versions always sold comparably but way behind the PS2 release which had months of exclusivity.BeOnEdge said:50k on xbox? are you serious? those numbers are horrible. are you sure thats not 1 month? and dont count xbox out because of the previous sales either. this has FULL LIVE PLAY AND EAs marketing behind it. expect BOs sales to quadruple. blame acclaim for BOs shitty sales if anything.
I'd rather blame gamers for their indifference or outright trashing of the games simply because it was published by Acclaim. I'm quite sure you and jarrod are right, that EA's brand presence on the box will help sales tremendously for the Xbox version but it won't be because these new owners truly believe in the quality of the series on its own, I fear.BeOnEdge said:blame acclaim for BOs shitty sales if anything.