MightyHedgehog said:Looks great, except that I'm worried about those slow-mo crash cuts that look like they might be detrimental to staying focused in a racing game this fast. I hope it's optional...
atomsk said:in store in the US? ps2 or xbox?
MUST HUNT DOWN
atomsk said:in store in the US? ps2 or xbox?
MUST HUNT DOWN
BeOnEdge said:theres no us demo yet. it was a uk demo that was released.
dark10x said:Oh yes there is.
BeOnEdge said:WHERE.
BeOnEdge said:what good is that? the UK demo is availible to consumers.
MightyHedgehog said:Looks great, except that I'm worried about those slow-mo crash cuts that look like they might be detrimental to staying focused in a racing game this fast. I hope it's optional...
Who thought it wouldn't be? That'd be pure stupidity on Criterion's part to disable the disabling of the takedown cam. No matter how proud you are of the awesome crashes 10 minutes of that within a race is enough to drive you mad.FriScho said:Takedown Cam can be deactivated. Straight from a betatester (no, not me).
TekunoRobby said:Who thought it wouldn't be? That'd be pure stupidity on Criterion's part to disable the disabling of the takedown cam. No matter how proud you are of the awesome crashes 10 minutes of that within a race is enough to drive you mad.
Oh yeah... Burnout 2 is my favourite racer this gen, but keep in mind that I don't generally play racers, and I hate boring realistic ones that GT and PGR.dskillzhtown said:DAYUM, is Burnout 2 that fun? This looks cool as hell.
it might only contain 1 level, but this small portion of the yet to be
completed game definatley shows off the game's ability and promises that the
final will be something special.
You start off in your american muscle car with 5 other contenders, and it's
all classic burnout, you've got bridges and obsticals and most importantly,
heavy traffic and big-ass turns for drifting and gaining boost. The
trademark silver bus and the truck carrying logs have returned for another
smashing event.
One thing noticibly different between this and it's predecessors is the
amazing crash scenes, and the points/boost system is slightly changed. A new
mode called "take down" where you gain more points/boost by making your
opposition crash, which also diverts momentarily from game-play into a
crash-scene showing your opponent's defeat before allowing you to resume
with more points and an increased boost bar. The more consecutive take
downs, the bigger your boost bar stays on. This replay mode may possibly
become an annoyance later on, and a distraction which may cause many
unnecessary crashes. Hopefully it will be an optional feature.
The graphics are very nice with highly detailed, reflective car models which
disintegrate into a billion peices when you crash. Racing is fast, and there
is a true sensation of speed (unlike cheap blur effect in NFS UG). Overall
it has a solid framerate and everything is very crisp.
There is also a nice effect with the boost bar which is a flame starting out
blue as it builds, then red when it is full. There is also a nice burning
sound effect when it is used.
This is nice for a a PS2 title.
The crashes themselves are spectacular. The car crumpling upon impact,
sparks dancing on the road as metal grinds on tarmac, tyres begin to smoke
as they girp to the road in their halt, wheels flying off in all directions
hitting other vehicles, twisted metal sound-effects and the sound of glass
sprinkling on the road compensate this perfectly.
You are also able to view this tragic replay in slow-mo, where the music
switches to a horror themed soundtrack with the slow, sickening sound of the
car being torn apart and grinding to a halt, giving an overall haunting
effect.
Boost seems a little too easy to come by, but is a major part of the game, I
just hope it doesn't make the overall game a little too easy. I also noticed
the AI has been beefed up with cars trying to slam you into walls or
oncoming traffic.. This may make for an fun but equally frustrating
experience (and the frustration is what drew me to the game in the first
place anyway).
The final release will contain around 60 unlockable vehicles (including
trucks), 30 unlockable tracks from North america, europe and asia, with 18
game modes including Road Rage and Party crash, and up to 6 players online
in full traffic.
Apparently, SHOX wan't good enough for them.seismologist said:It looks like EA is trying to turn this into the SSX of racing games.
FortNinety said:What system was that running on? If it was a PS2, then.... wow.
Give credit to Criterion for what this game is. They were well on their way with the first two entries in the series and the leap from Burnout 1 to Burnout in terms of technical execution was significant. Criterion had this in them to do. Kudos to EA though for helping them see it through.seismologist said:It looks like EA is trying to turn this into the SSX of racing games.
Doom_Bringer said:both version look the same
Datawhore said:It's incredible how much difference the TV set can make though.
At E3 I swore that the XBox version looked better but when speaking to Criterion, they claimed they looked nearly identical. Sony musn't have been using Component cables at their stand because the Xbox version looked much crisper and was easier to play because of the enhanced clarity (of the screen apparently, and not the Xbox HW)
seismologist said:It looks like EA is trying to turn this into the SSX of racing games.
In other words, I would boost a ton and gain nothing. It doesn't reward you for getting really far ahead of the competition because of rubberband AI. They should fix this in the third one.
I've heard from several people (TTP being one of them) they used some really stupid TVs, with black scanlines so wide that it seemed to poke your eyes out.Sony musn't have been using Component cables at their stand
Marconelly said:I've heard from several people (TTP being one of them) they used some really stupid TVs, with black scanlines so wide that it seemed to poke your eyes out.
dark10x said:Burnout 2 is a great game, but I still have yet to find an arcade style racer with handling as nice as Ridge Racer V. Some may hate it (and I know one REAL hater), but damn it, it feels so good. The cars have a much greater sense of weight that is missing in a lot of other similar games and the drifting feels great.