More clumsy is getting the PC version to run. From the astonishing 37GB HD space it requires, I can only assume this is the next-gen version of the game that we’re getting, since the current consoles are getting the game at around 16GB. And while my PC isn’t state-of-the-art just now, it’s still plenty powerful enough to run everything else on the market at full whack. With COD, it struggled. And finding out why is tortuous, thanks to the utterly ludicrous need for it to reload your current mission to the last checkpoint every time you change a setting.
This means figuring out whether it’s the anti-aliasing, v-sync, etc, that’s causing issues is a painstaking process with 30 second gaps between each change. And that “etc” represents an awful lot of settings. So yes, it’s fantastic that they’ve put out a proper PC version (runs in a borderless window, or smaller window, as well as fullscreen, too), but figuring them out for your system is deeply frustrating. And don’t think they’re kidding with its 6GB of RAM minimum warning either – with 8GB on my machine, I had to switch absolutely everything else off to get it to run properly. And it still wheezed and coughed. In fact, the game pretty regularly would freeze for around 10 seconds at a time – I’ve yet to discover if that’s my issue, or a common one. And also in that camp, the madness of the mouse occasionally going loony. Turning suddenly accelerates, meaning a peek to the left has you facing the opposite direction, which is obviously useless for FPS action, and damned confusing.