• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

CG renders of Switch 2 factory prototypes and full specs have leaked on a Chinese website

BlackTron

Member
Nah, DLSS is good but aint magic. Current Gen consoles are still going to be on a different ballpark. But that also come with benefits. And games are going to look really good still. They can play a good hand I think.

Just FYI, FSR uses some portion of the console's horsepower to do the upscaling...it's a quite fine "better than nothing" software-based solution. Whereas DLSS has dedicated hardware that does not impact the compute power available for games, all it does is use AI to upscale the image.

This can create a pretty big gulf. The stronger system is using a bigger % of its power to push pixels. The weaker system becomes free to make up the difference in the game. In other words, I expect Switch 2 to be a big nuisance to PS5 in third party games. A difference yes, but a smaller and less meaningful one than Switch v PS4.

Unless you are talking about PS5 Pro which has PSSR which PS5 lacks. Switch 2 can't compete with Pro (of course) but all of Pro's games are made for base PS5 which IMO Switch 2 will trade blows with in real-world on screen graphics.
 

kevboard

Member
Nah, DLSS is good but aint magic. Current Gen consoles are still going to be on a different ballpark. But that also come with benefits. And games are going to look really good still. They can play a good hand I think.

DLSS might as well be magic.

here you see PC rendering internally at 1080p vs consoles rendering dynamoc 4k (~1800p maybe higher)
75mw3udr.png
 
Last edited:

Go_Ly_Dow

Member
Got a Wii for just Xenoblade 1.

Got a Switch for just Xenoblade 2 and 3.

But I'll be breaking the combo with the Switch 2. I'll be primarily be getting it to play whatever MonolithSoft is cooking up (Xeno....) but also to replay a ton of 3rd party ports via handheld. Such as FF7 Remake, Persona and others.

Also with a bit of luck there'll be some upscaling stuff and FPS boosts for existing Switch games. :pie_thinking:
 
Last edited:

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Being an adult you’re less likely to use handheld mode compared to kid.

That’s where pro controllers come in.
And I’d bet that the current Pro Controller will work fine with the Switch 2. Nintendo’s been oddly good with controller backwards compatibility over the years.
 

sachos

Member
We have another "PS5 Pro leak" like thread in the making boys! All i hope its not dual screen. Anyone can translate those CPU/GPU specs into the actual spec numbers of the chip?
 
And I’d bet that the current Pro Controller will work fine with the Switch 2. Nintendo’s been oddly good with controller backwards compatibility over the years.

Doesn’t look like there’s analogue triggers or any other controller design changes so yeah makes sense.

No bad thing at all
 

sachos

Member
Summary on Reddit from when these specs leaked via Famiboards:

  • Handheld: Right above PS4* before DLSS
  • Docked: Between PS4 Pro* & Xbox Series S* before DLSS with more modern hardware than the former
  • RAM: Slower than PS5 & XSX|S in
    the speed department, but more capacity than XSS. Should have 10.5-11 GB
    of RAM available to games going by the Switch 1's RAM allotment for its
    OS.
  • Storage: UFS 3.1's max speeds should be a hair under XSX|S (2.1 GB/s vs. 2.4 GB/s), still plenty fast even if not maxed out.Lines up with what Digital Foundry &
    NateDrake heard about decompression techniques & fast load times of
    the BotW tech demo (respectively for each source).
* = Not only is the Switch 2 ARM-based rather than x86 like the
systems compared, it's also Nvidia vs. AMD. There are plenty of factors
at play to where it's not an apples-to-apples comparison. Plus the
native Tensor cores of the Switch 2 will allow for DLSS, letting the
system punch above its weight & decrease the size of the gap between
it & the XSS. Nintendo could throttle down the SoC to the floor,
but I'm not sure it'll be a doomsday scenario since this is a custom
chip to begin with
Holy shit if this is real and they make it BC and improve games like the PS5 does PS4 games it will FLY from shelves.
 

Muddy

Member
Power only matters when you are trying to present yourself as being powerful. What Sony and Microsoft tries to do with their games. Nintendo gave up on that pursuit when they introduced the Wii. It's fans have acclimated.

Going by what I’m reading here. Not true.

Switch 2 better than Steamdeck which is Base PS4 and between a PS4 Pro and Series S.

Please.
 

Mister Wolf

Member
Going by what I’m reading here. Not true.

Switch 2 better than Steamdeck which is Base PS4 and between a PS4 Pro and Series S.

Please.

And Steam Deck, Switch 2, and Rog Ally X are all way weaker than the Series X/PS5. We are all ok with that because no one expects a portable device to compete with a modern non portable.
 

Muddy

Member
And Steam Deck, Switch 2, and Rog Ally X are all way weaker than the Series X/PS5. We are all ok with that because no one expects a portable device to compete with a modern non portable.

Not the point I made. It will be nowhere near a Series S let alone the XSX and PS5.

The most powerful handheld doesn’t beat the Series S and that costs close to a 1000 dollars.

Knowing Nintendo who don’t take a loss on hardware even at launch there is no way this is on the same level and at an affordable price.

Let the official specs come out.
 

kevboard

Member
Not the point I made. It will be nowhere near a Series S let alone the XSX and PS5.

The most powerful handheld doesn’t beat the Series S and that costs close to a 1000 dollars.

Knowing Nintendo who don’t take a loss on hardware even at launch there is no way this is on the same level and at an affordable price.

Let the official specs come out.

reminder that all those Handhelds use AMD hardware.

Nvidia wipes the floor with them in the GPU business for a reason. They are now so far ahead that they cancelled the 4090ti because there would be no point in releasing it as they are legitimately a full generation ahead already.

also, these handhelds cost as much as they do because the manufacturers need to make profits from selling the hardware alone. there is zero revenue stream after selling the hardware. Asus isn't licensing and selling games on a dedicated store. they sell you a handheld and that's where their revenue stream ends.

Nintendo doesn't need to make a single cent in revenue from selling the hardware. they can sell it exactly at manufacturing cost or slightly below even if they want to be aggressive. Asus, Lenovo and all those chinese manufacturers can not do that.

these handhelds are also a very niche market still, with not a lot of sales, which the manufacturers know. so to get the R&D costs back and make a profit, they need to hike up the prices enough to make enough money back, from a low volume market
 
Last edited:

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
Holy shit if this is real and they make it BC and improve games like the PS5 does PS4 games it will FLY from shelves.
They're not gonna do that. Sony did that because they see and approach games as though they are applications. They did that with the PS1 to PS2 aswell. Nintendo won't do that, their games are done and frozen in time. With rare exceptions..they don't see it as a computer application.
 
Last edited:

BlackTron

Member
The CONSOLE itself is a handheld, you can't change that no matter how hard you try to spin it

It has an HDMI Video OUT and supports a powered dock to increase clocks

But it's not a home console by any means

You might have me if it was just a tablet with HDMI out.

But a special higher clock mode only available when docked? Completely unavailable without a dock and TV? With mandated profiles for both handheld and docked modes? Sounds like a handheld that is also a console.

"Hybrid" isn't BS it's exactly what it is. It was designed to account for power and cooling requirements in "console mode", like fans that only kick in when docked. If it wasn't half-console -it wouldn't need these features at all. It could just display whatever it has for portable mode and call it a day, but docked mode is there for a reason...you know, for being a console lol.

What if they made a device the exact size of the Switch, but without a screen or rails? All you could do with it is plug it into a TV and play 4k games on it. Would you call it a handheld lacking a screen, or a console? If you add the screen back in, then what? :messenger_dizzy:
 
You might have me if it was just a tablet with HDMI out.

But a special higher clock mode only available when docked? Completely unavailable without a dock and TV? With mandated profiles for both handheld and docked modes? Sounds like a handheld that is also a console.

Yeah, clocks and memory run at a higher frequency, higher power draw but the screen is off. Switch 1 works the same way.
 
Never beating graphically intensive PS4 games, even docked, with that memory bandwidth. It's going to on par with PS4 graphics with downscaled PS5 games (which developers also do on PS4 like latest Jedi Survivor BTW).

Next Zelda will look like Kena running on PS4 (so it will look great), but you'll never get games as detailed as Horizon Zero Dawn or Killzone SF.

Architecture improvements can also improve ram optimization. With 12GBs of total ram and likely 2 - 3+ Teraflops raw GPU performance and DLSS added to the mix there will definitely be games on Switch 2 that go toe to toe or even surpass some of the best looking games on base PS4.
 

StereoVsn

Gold Member
Being an adult you’re less likely to use handheld mode compared to kid.

That’s where pro controllers come in.
Eh, I mostly use it in handheld mode. Business Travel, Leisure Travel, kids sports, wife or kids watching some show I have no interest in but keeping them company and so on.

If I sit down I got PC, XSX, PS5 or bunch of retro stuff.
 

BlackTron

Member
Remember when people thought it'd be a handheld PS5?

Yeah we don't think so anymore, now we know.

Seriously though, imagine you had a ROG ally with DLSS (it has AMD FSR). That is basically the ballpark of docked Switch 2.

The Ally is only about 20% weaker than PS5 in TF. Switch 2 can leapfrog the deficit with newer tech, especially DLSS. It's enough to be a serious pain in PS5's ass on third party releases.

Edit: see below, I'm wrong on the numbers, but doesn't really change how I think Switch 2 will be a thorn to PS5.
 
Last edited:

kevboard

Member
The Ally is only about 20% weaker than PS5 in TF.

it isn't really. remember, the Ally has an RDNA3 GPU. RDNA3 TFLOPS numbers are typically given with dual issue FP32 included.
so an 8 TFLOPS RDNA3 gpu (like the Ally's Z1 Extreme) only has the real world performance of around a 4 TFLOPS RDNA2 gpu. give or take a few percent.

this is why the 30 TFLOPS PS5 Pro only has a 45% increase in render performance over the 10 TFLOPS base PS5
 
Last edited:

BlackTron

Member
it isn't really. remember, the Ally has an RDNA3 GPU. RDNA3 TFLOPS numbers are typically given with dual issue FP32 included.
so an 8 TFLOPS RDNA3 gpu (like the Ally's Z1 Extreme) only has the real world performance of around a 4 TFLOPS RDNA2 gpu. give or take a few percent.

this is why the 30 TFLOPS PS5 Pro only has a 45% increase in render performance over the 10 TFLOPS base PS5

Ah thanks. I haven't actually used anything AMD in a long time (other than Xbox/PS) and just wasn't informed enough.

I do admit anyone who actually literally thought it would have the compute power of PS5 (I remember the thread) was silly -even back then I was in the "punch above its weight with Nvidia and Nintendo magic" camp.

But I do still think that's what will do it -PS5 has raw compute but Switch 2 has newer/better tech so that it needs less to do more. It's not just DLSS, it's the whole system and Nvidia vs AMD stuff -ie dedicated RT cores (yeah I know RDNA2 has RT cores too, but only handle one part of the calculation...)

I just think the average person won't easily appreciate the difference between the two without squinting in many contemporary games, which wasn't the case with Switch 1/PS4. This holds true even at these lesser relative numbers than I believed.
 
Going by what I’m reading here. Not true.

Switch 2 better than Steamdeck which is Base PS4 and between a PS4 Pro and Series S.

Please.
PS4 Pro and Series S have literally the same grunt, that doesn't make sense at all. It's a Series S docked give or take, RDNA2 is a closer comparison to Ampere than some old ass GCN4 GPU.
 
Last edited:

kevboard

Member
Ah thanks. I haven't actually used anything AMD in a long time (other than Xbox/PS) and just wasn't informed enough.

I do admit anyone who actually literally thought it would have the compute power of PS5 (I remember the thread) was silly -even back then I was in the "punch above its weight with Nvidia and Nintendo magic" camp.

But I do still think that's what will do it -PS5 has raw compute but Switch 2 has newer/better tech so that it needs less to do more. It's not just DLSS, it's the whole system and Nvidia vs AMD stuff -ie dedicated RT cores (yeah I know RDNA2 has RT cores too, but only handle one part of the calculation...)

I just think the average person won't easily appreciate the difference between the two without squinting in many contemporary games, which wasn't the case with Switch 1/PS4. This holds true even at these lesser relative numbers than I believed.

the T239 will indeed have DLSS and Nvidia's superior RT cores as a big advantage.
you can easily render games internally at 900p and then reconstruct it to a higher output while barely losing any image quality compared to rendering at native resolution.

in some titles this would mean that the Switch could deliver a final output that rivals the quality level of the PS5 and Series X, while only rendering at a Series S level resolution or below Series S level even.

I start feeling like a broken record because I'm mentioning this a third time already lol, but Doom Eternal rendered at 900p and then reconstructed to 1800p with DLSS actually beats the image quality of the highest resolution mode of the game on PS5 and Series X, which runs at a dynamic 4k resolution.

so with 25% of the raw rendering power you can get to the quality of a PS5, as long as the base resolution is high enough (800p+ should be fine) thanks to DLSS

it really pays off in a big way that Nintendo partnered with Nvidia
 
Last edited:

BlackTron

Member
the T239 will indeed have DLSS and Nvidia's superior RT cores as a big advantage.
you can easily render games internally at 900p and then reconstruct it to a higher output while barely losing any image quality compared to rendering at native resolution.

in some titles this would mean that the Switch could deliver a final output that rivals the quality level of the PS5 and Series X, while only rendering at a Series S level resolution or below Series S level even.

I start feeling like a broken record because I'm mentioning this a third time already lol, but Doom Eternal rendered at 900p and then reconstructed to 1800p with DLSS actually beats the image quality of the highest resolution mode of the game on PS5 and Series X, which runs at a dynamic 4k resolution.

so with 25% of the raw rendering power you can get to the quality of a PS5, as long as the base resolution is high enough (800p+ should be fine) thanks to DLSS

it really pays off in a big way that Nintendo partnered with Nvidia

In a way I kind of love the blindsiding effect of this. Everyone will think $400 Switch 2 maintains the status quo until being exposed to what it actually does in real life.

Sony beat Nintendo to market with upscaling magic, but in a $700 premium console. This gap won't be closed until PS6, giving Nintendo breathing room with a $400 handheld that stands up to PS5 performance to gain momentum/install base...tbh this is nasty.
 
the T239 will indeed have DLSS and Nvidia's superior RT cores as a big advantage.
you can easily render games internally at 900p and then reconstruct it to a higher output while barely losing any image quality compared to rendering at native resolution.

in some titles this would mean that the Switch could deliver a final output that rivals the quality level of the PS5 and Series X, while only rendering at a Series S level resolution or below Series S level even.

I start feeling like a broken record because I'm mentioning this a third time already lol, but Doom Eternal rendered at 900p and then reconstructed to 1800p with DLSS actually beats the image quality of the highest resolution mode of the game on PS5 and Series X, which runs at a dynamic 4k resolution.

so with 25% of the raw rendering power you can get to the quality of a PS5, as long as the base resolution is high enough (800p+ should be fine) thanks to DLSS

it really pays off in a big way that Nintendo partnered with Nvidia
I think there might be one department in which Switch 2 might not get similar image quality, and it's DLSS fizzle/minor ghosting. Although I can see the images being crisper or just as crisp, I can see them looking more temporally "unstable" in extreme difference cases (say, 720p internally vs ~1800p in other consoles). Not like the average person will care about that, of course.
 
Last edited:

kevboard

Member
the T239 will indeed have DLSS and Nvidia's superior RT cores as a big advantage.
you can easily render games internally at 900p and then reconstruct it to a higher output while barely losing any image quality compared to rendering at native resolution.

in some titles this would mean that the Switch could deliver a final output that rivals the quality level of the PS5 and Series X, while only rendering at a Series S level resolution or below Series S level even.

I start feeling like a broken record because I'm mentioning this a third time already lol, but Doom Eternal rendered at 900p and then reconstructed to 1800p with DLSS actually beats the image quality of the highest resolution mode of the game on PS5 and Series X, which runs at a dynamic 4k resolution.

so with 25% of the raw rendering power you can get to the quality of a PS5, as long as the base resolution is high enough (800p+ should be fine) thanks to DLSS

it really pays off in a big way that Nintendo partnered with Nvidia


I booted up doom eternal real quick on my PS5 and my PC.

I wonder who can guess which one of these runs on a PS5 at a dynamic 1800p at 60fps, and which is on a lower mid range PC running at 1080p internally at 100+ fps
( NOTE: I have added black bars to the image where on PC I had performance numbers on, and to censor which controller buttons are displayed )


SYSTEM 1
jldmcthz.png



SYSTEM 2
kw58oed5.png


------

SYSTEM 1
6szkrcro.png



SYSTEM 2
7c5gr6ji.png



so, which one looks better? System 1 or System 2?

and for extra info, DLSS has less ghosting in this game than TAA. so in motion, it is in favor of DLSS if you use the correct dlss.dll, no matter which one people might find better looking out of these examples.


EDIT:
I think there might be one department in which Switch 2 might not get similar image quality, and it's DLSS fizzle/minor ghosting. Although I can see the images being crisper or just as crisp, I can see them looking more temporally "unstable" in extreme difference cases (say, 720p internally vs ~1800p in other consoles). Not like the average person will care about that, of course.

depends on the game and the DLSS implementation. Doom Eternal using the right version of DLSS (you can swap out dlss.dll files super easily on PC) will destroy PS5 image quality with an internal resolution as low as 900p and lower.

I can actually try to match the PS5 image quality and see how low I can go.
DLSS ghosting and fizzle is also often either on par or even better than TAA. this is also dependent on the DLSS version and the implementation.
I think a lot of people don't realise that TAA is also a form of image reconstruction. it creates more "detail" which it then uses to antialias the image. which means TAA is subject to the same issues any temporal reconstruction method has. only that it's usually less so because it isn't as agressive.
 
Last edited:
I booted up doom eternal real quick on my PS5 and my PC.

I wonder who can guess which one of these runs on a PS5 at a dynamic 1800p at 60fps, and which is on a lower mid range PC running at 1080p internally at 100+ fps
( NOTE: I have added black bars to the image where on PC I had performance numbers on, and to censor which controller buttons are displayed )


SYSTEM 1
jldmcthz.png



SYSTEM 2
kw58oed5.png


------

SYSTEM 1
6szkrcro.png



SYSTEM 2
7c5gr6ji.png



so, which one looks better? System 1 or System 2?

and for extra info, DLSS has less ghosting in this game than TAA. so in motion, it is in favor of DLSS if you use the correct dlss.dll, no matter which one people might find better looking out of these examples.


EDIT:


depends on the game and the DLSS implementation. Doom Eternal using the right version of DLSS (you can swap out dlss.dll files super easily on PC) will destroy PS5 image quality with an internal resolution as low as 900p and lower.

I can actually try to match the PS5 image quality and see how low I can go.
DLSS ghosting and fizzle is also often either on par or even better than TAA. this is also dependent on the DLSS version and the implementation.
I think a lot of people don't realise that TAA is also a form of image reconstruction. it creates more "detail" which it then uses to antialias the image. which means TAA is subject to the same issues any temporal reconstruction method has. only that it's usually less so because it isn't as agressive.
You think you can get DLSS Ultra Performance with a 4K output to match or even surpass PS5 image quality at pixel counts that high? If so that's such a massive gulf to the point Switch 2 might be able to keep up in graphic settings for that particular game, with a single 30 frames per second mode. Black magic at its finest.
 

kevboard

Member
You think you can get DLSS Ultra Performance with a 4K output to match or even surpass PS5 image quality at pixel counts that high? If so that's such a massive gulf to the point Switch 2 might be able to keep up in graphic settings for that particular game, with a single 30 frames per second mode. Black magic at its finest.

ultra performance, maybe not. but remember that the PS5 version of Doom Eternal specifically is dynamic 4K in the highest resolution mode. to get 1080p internal resolution you therefore need around 25% of the PS5's render power.
if we assume the Switch 2 in docked mode can get to 25% of the PS5's render power, we could in fact see a Doom Eternal port that looks better on Switch 2 than on PS5.

some additional comparisons I made.
(I upscaled all images to 4K using a bicubic scaler, to match the image resolution on all images)

1440p DLSS Performance Mode (720p internal resolution)
6npfa9zc.png


this still looks surprisingly ok in motion, although the image breakup will be obvious, especially on fine details like the grass you see in the image. however, it is still absolutely serviceable, and without an FPS lock I would have gotten 220+ fps here with raytracing, high settings (current gen consoles use Medium and high mix)

----------

1754p DLSS Performance Mode (877p internal resolution)
9sffiqh5.png


motion breakup in this one was basically on par with native TAA, maybe slightly worse, but not noticeably, especially if you'd enable motion blur (which I wouldn't, but it would absolutely hide the ghosting)

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

and to showcase differences with ghosting, here are 2 images taken while strafing from right to left with some fine details in front of the camera.
motion artifacts would be to the left of the rubble in front and to the right of the gun as it disoccludes stuff behind it

4K TAA
qew5rqhp.png


----------

4K DLSS Performance Mode (1080p internal resolution)
74otycxr.png




that last image could be a preview of what a possible PS5 Pro patch could look like. I use higher settings across the board compared to PS5, and raytracing is enabled.
I get between 90 and 140 fps depending on the scene, on a GPU that should be anything between 30% and 40% slower than the PS5 Pro's GPU, while getting superior image quality to the Base PS5's raytracing mode, which is locked to 60fps.


I feel like Nintendo could totally get away with running games in handheld mode at resolutions of 720p and then use DLSS to 1080p.
at 720p internal resolution, DLSS will start to exhibit obvious ghosting in basically all games, and fizzling will also crop up. but on a handheld it is probably 1: less noticeable and 2: just more acceptable by the general public, as it is a handheld, and you don't expect pristine image quality from a tablet in your hands.

connected to a TV, the internal resolution should at least reach 900p for a clean 4K output, while 1080p internal increased to 4K with DLSS would be near perfect image quality, and 800p would still be on the edge, but acceptable for such a low power device I think.
 
Last edited:

kevboard

Member
Delusional Nintendo fanboys who think Switch 2 will come even close to PS5 or even Series S at a mere 7W TDP? Delusional fanboys who think DLSS is a magic solution despite being known to offload computing from GPU to CPU?

Yup, business as usual.

there is no TDP limit when docked... noone expects it to match any console in handheld mode. this is about docked mode, when it needs to output to a 4K TV. in handheld mode it can run below 720p and be fine. hell 540p would probably be fine, which would be 1080p with DLSS performance mode. sure it would have noticeable artifacting, but who cares? it's a handheld.
 
Last edited:

Jesb

Gold Member
The image? Bigger is better imho but other than that looks pretty iterative.

The specs? More excited than Christmas morning if they are true.
I’m gonna retract my post. It’s actually looking pretty exciting if the specs are legit. I haven’t had a Nintendo console since the Wii but I’m ready to come back. This +GFN would be a great combo. I’d be happy with PS4 or higher graphics for this.
 
Top Bottom