• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Cyberpunk 2077 Gigantic 2.0 Update is coming out on 21st September, Five Days Before Phantom Liberty | New Trailers Revealed

Draugoth

Gold Member
Cyberpunk 2077's massive 2.0 update releases on the 21st September, which means that you'll have five days to get cracking on a new playthrough before Phantom Liberty launches on the 26th September. Well, okay, you might not be able to get that far into the game in just five days, but remember that you can start Phantom Liberty as soon as you get through the Pacifica chapter of the main story.

For the sake of a very quick recap, these are the 2.0 highlights, as per CDPR's own overview:

DLC total size is 35GB

  • Redesigned skill trees and perks
  • Revamped cyberware and new capacity system
  • Vehicle combat and car chases
  • Combat AI improvements
  • New police system
  • UI and UX improvements
  • Loot, items, and crafting changes
  • New radio stations
  • And much more







 
Last edited:

Saber

Gold Member
Honestly never actually had any deal with perks changes or whatever. Not even sure the rework cyberware will be a good thing, never had any problem with it(unless it means nerfs). The car combat looks very silly to me, and just like one of those videos from youtube the guy just want to show off. The combat AI though sounds like an interesting one.
Just waiting to see if those changes are for the best or just changes for the sake of changing.
 

Del_X

Member
Got all the mods out of my game and it seems to boot so I’m ready.
Just waiting to see if those changes are for the best or just changes for the sake of changing.

Perks were kind of a grind before and didn’t impact the game as much as I’d have liked. Not sure if it’s better, but the cyberware changes seem more impactful. The builds they showed did seem to be markedly different
 
Personally, I'd like a perk system upgrade that cuts down on the 75% of the perks I never unlocked or would ever care to and do more to make the rest feel more useful. I often walked around with unspent perk points because they felt meaningless. Stuff like:

+5% to melee damage while sliding!
Health regeneration begins 10ms quicker!
Become the ultimate runner: smoking cigarettes while hacking gives +1 chance
 

Dr.brain64

Member
Day uno.

banner-phantom-liberty-v@1x-b118ba55.png
 

drotahorror

Member
That netrunner shit looks sick. I've never really played C2077 so maybe it's time. I want to use netrunner with some sort of bullet time if that's in the game.
 

skneogaf

Member
I've been trying to play cyberpunk 2077 since launch but I keep stopping after a few hours.

I will try again in 2.0 from the beginning, my 4090, 83"oled and 7.2.4 dolby atmos system playing arguably the best graphics of any game should be enough for me to keep interested, we shall see.
 

Dice

Pokémon Parentage Conspiracy Theorist
The game was a real fail for me so I hope they like really, really improved the questlines to be more coherent and vastly improved travel or I’ll never get through it. The world was like 96% closed doors and mindless clones walking about so I’d really need to be able to lock into missions. It lacked the good world building of Witcher games so hacking your way through the story of your character was everything.
 

Cyberpunkd

Member
Honestly never actually had any deal with perks changes or whatever. Not even sure the rework cyberware will be a good thing, never had any problem with it(unless it means nerfs). The car combat looks very silly to me, and just like one of those videos from youtube the guy just want to show off. The combat AI though sounds like an interesting one.
Just waiting to see if those changes are for the best or just changes for the sake of changing.
The new system gives you abilities which are linked to perks instead of flat stat and gun bonuses as before.

Finished it on XSX when it came out, had a great time. The main story was really good and the Night City gave great Blade Runner vibe. Happy to jump in again.
 
Last edited:

Dirk Benedict

Gold Member
Real time, in game engine, yes?

What, why you looking at me like that?

Yes. The game looks fucking silky-nice! at 4k native. 60fps locked, without RT, of course.
I can't wait to New game+ Harder Mod with this new update + the DLC. I will wait, though. there is alot coming out and I will need to wait for both to drop to finally see when I can redownload this stuff, so I can have My Experience*
 

GymWolf

Gold Member
lol thought it looked too good. Seriously, it's 2023 I thought we were past the CG trailers for games.
Cg trailers are never gonna go away until we match them with actual ingame graphic.

And even then, i think that a cg trailer is cheaper to make than an actual vertical slice gameplay.
 

STARSBarry

Gold Member
It will be intresting to see how much this redeems the game. As of now it will be the only expansion and many people have been waiting to play with the full experience.

I still think they missed a trick by not adding a third person mode, many modders have and if people without access to specialised tooling can do it I expect developers would have been able to perfect it.

just the ability to zoom out and admire your character every now and again is appreciated, think about how often you do that in fallout or elder scrolls, its something people naturally do when they get new gear, and it always felt missing from cyberpunk.
 

Ginzeen

Banned
It will be intresting to see how much this redeems the game. As of now it will be the only expansion and many people have been waiting to play with the full experience.

I still think they missed a trick by not adding a third person mode, many modders have and if people without access to specialised tooling can do it I expect developers would have been able to perfect it.

just the ability to zoom out and admire your character every now and again is appreciated, think about how often you do that in fallout or elder scrolls, its something people naturally do when they get new gear, and it always felt missing from cyberpunk.
Game is already redeemed my boy. Phantom Liberty is just icing on the cake.
 

STARSBarry

Gold Member
Game is already redeemed my boy. Phantom Liberty is just icing on the cake.
I tried replaying about 6 months ago, I wasn't really feeling it. It's hardly no man's sky level of consistant updates. Issues the game had from a design standpoint where still there and there's only so much mods can do to resolve. Looking forward to trying the game in its final form though.
 
Last edited:

Ginzeen

Banned
I tried replaying about 6 months ago, inwasent really feeling it. It's hardly no man's sky level of consistsnt updates. Issues the game had from a design standpoint where still there and there's only so much mods can do to resolve. Looking forward to trying the game in its final form though.
To each his own. I couldn't stop playing it when it launched. It got bad reception at launch because of bugs and performance issues. But it was always a good game. No Man Sky and Cyberpunk are completely different games. Phantom Liberty is going to push the game to greatness.
 

Roni

Member
That netrunner shit looks sick. I've never really played C2077 so maybe it's time. I want to use netrunner with some sort of bullet time if that's in the game.
You can mix and match as you like.
They're finally finishing the game, look like all it needed was another 3 years in the oven.
Less if they hadn't bothered with the previous updates. They reworked the perks once for patch 1.5 and are redoing them again for 2.0...
Really enjoyed my time with CP2077. Doubt I would ever start a new playthrough, though.

Hopefully the new questline /content won't enforce one.
You can jump straight in to Phantom Liberty, just as with Blood & Wine.
The game was a real fail for me so I hope they like really, really improved the questlines to be more coherent and vastly improved travel or I’ll never get through it. The world was like 96% closed doors and mindless clones walking about so I’d really need to be able to lock into missions. It lacked the good world building of Witcher games so hacking your way through the story of your character was everything.
No quest work in patch 2.0, only Phantom Liberty introduces new story content.
 

HL3.exe

Member
Kinda weird they focused on combat heavy builds, as I usually try to be as stealthy as possible and find different routes to tackle situations. I always felt that was the focus of every encounter or mission (try not to escalate). A bit of a shame they didn't build that part out better, as it's still janky.

I always hoped to move towards more open-ended Immersive Sim design, less diablo looter shooter stats grinding.
 
Last edited:

Punished Miku

Human Rights Subscription Service
It will be intresting to see how much this redeems the game. As of now it will be the only expansion and many people have been waiting to play with the full experience.

I still think they missed a trick by not adding a third person mode, many modders have and if people without access to specialised tooling can do it I expect developers would have been able to perfect it.

just the ability to zoom out and admire your character every now and again is appreciated, think about how often you do that in fallout or elder scrolls, its something people naturally do when they get new gear, and it always felt missing from cyberpunk.
Cosigned. For a game with such a great art style and focus on art and fashion, it's a huge, huge loss for me.
 

Raphael

Member
Honestly never actually had any deal with perks changes or whatever. Not even sure the rework cyberware will be a good thing, never had any problem with it(unless it means nerfs). The car combat looks very silly to me, and just like one of those videos from youtube the guy just want to show off. The combat AI though sounds like an interesting one.
Just waiting to see if those changes are for the best or just changes for the sake of changing.

I think the progression could have been made better. Both have been quite dry and too many options open at once in my opinion. Havent seen what they have planned with it, will jump in blind for the 3rd playthrough after the expansion.
 
Last edited:

Hudo

Member
Cyberpunk is genuinely such a good setting (doesn't matter what flavor, whether it's this flavor or Blade Runner or Ghost in the Shell) that I genuinely wish I could live in that time. Everything is a dystopian clusterfuck, just how I like it.
 
Top Bottom