Smooth and responsive?Completely different types of games, especially Overwatch. I love Overwatch but I absolutely do not want Destiny to feel anything like it.
Smooth and responsive?Completely different types of games, especially Overwatch. I love Overwatch but I absolutely do not want Destiny to feel anything like it.
You might not agree with his conclusion but everything else is just plain facts. In Destiny, a piece of rock or a stair can literally stop you in your tracks. And the difference in ADS speed is also a big change from vanilla.I don't agree at all, sorry.
What's does being 60fps have anything to do with playing like overwatch
Smooth and responsive?
That's up to Bungie.question: is this game going to look and play the best on Scorpio...?
question: is this game going to look and play the best on Scorpio...?
Among consoles, it should... but probably not. They targeted parity for D1, I wouldn't be surprised if they did it again.question: is this game going to look and play the best on Scorpio...?
question: is this game going to look and play the best on Scorpio...?
With supers? That would be a mess.32 and 64 player battles, please bungie. We need some destiny style war zone.
I don't agree at all, sorry.
32 and 64 player battles, please bungie. We need some destiny style war zone.
That's cool! Bungie games are notorious for having ignorant fanbases.
Zoba is probably one of the best destiny pvpers on gaf. He's being sarcastic I hope lolI can't imagine thinking Destiny's movement is "clunky." I play it and think it's fluid and I'm able to do everything I want without issue.
You should show me the path to the summit of whatever mountain you are looking down on everyone from.
A big contributor to Destiny's clunky feeling is the way how the environment impedes your movement. It is just so easy to lose all momentum by bumping into a character or a random piece of geometry.
So no story mode? I just don't get the hype for this game.
So no story mode? I just don't get the hype for this game.
They can't even get 6 vs 6 right, you want more lol
Zoba is probably one of the best destiny pvpers on gaf. He's being sarcastic I hope lol
Edit: he's serious!
I was Top 30 in PvP from June 2014 - June 2015, so I know the mechanics inside and out. But that's irrelevant - I can produce numerical data showing each and every weapon and ability that they slowed down and I can tell you which patch they did it in.
I don't care whether or not anyone still likes the game, but saying that it's not clunky is willful ignorance when the numbers say that it is literally less responsive than it was 3 years ago. I believe those are called alternative facts.
The bolded is very important, and I hope Bungie realizes that their whole "weapons should have a time to shine, and then go back to irrelevance" thing was a failure. I love the game, but they did an awful job of balancing weapons and never did get it right. I felt that year 1 balance was pretty solid actually, and when they started majorly nerfing hand cannons it fell of a cliff.Yep totally agreed, Bungie has done a lot in the past 3 years to slow down Destiny's gameplay significantly.
Starting with the increase of the general TTK, especially weapons which are meant for close quarters encounters. Then there's them rewarding long range combat and passivity after having a full year of fast paced combat. The slowing down of abilities' speed or their cooldown time (blink has become the laughing stock), the nerfing of exotic armor pieces which enhance the player's speed (Twilight Garrison, Gravitron Forfeit) and lots of maps are just simply too big for 6v6.
I just hope Bungie has their stuff together for the sequel, I liked Y1 (of course stuff like the Vex Mythoclast, SUROS Regime and the Pocket Infinity needed its nerfs) but all it really needed were some Y2 adjustments.
Their design philosophy of "every weapon needs its time to shine" is horrible, make sure everything is competitive, this meta thing needs to die already.
Jeeeeez! I hadn't even considered this. Get ready for all the Eris, Ikora and (my waifu) Petra nude mod YouTube videos by the PC playing pervs.No, PC. Because NUDE MODS!!!
Please provide this numerical data you speak of.
This is my fervent hope. Because if Destiny 2 is a continuation of the current meta and feel of PVP, I probably won't bother. The severe difference in PVP now compared to Year One is scary.I'm not trying to be a dick, but even the people still playing the game competitively have commented on how much dumber it's gotten in Bungie's quest for "balance". There was a point where the game was nothing but grenades and melees because players moved too slow to respond with their primaries. The game launched like Melee and got nerfed into Brawl.
I just hope their experiments have led to a stronger vision for the game's sandbox in the sequel. It was bad enough that they couldn't separate PvE and PvP, but now they'll have to worry about PC meta.
What's worse is that they actually brought back Hand Cannons to a respectable place with the recent updates, only to nerf their effective range again with this recent update.The bolded is very important, and I hope Bungie realizes that their whole "weapons should have a time to shine, and then go back to irrelevance" thing was a failure. I love the game, but they did an awful job of balancing weapons and never did get it right. I felt that year 1 balance was pretty solid actually, and when they started majorly nerfing hand cannons it fell of a cliff.
Best buy Collectors editions went up. Get to em
Lmao, if you want to ignore 3 years of patch notes and developer commentary explicitly stating that they slowed the game down, then that's cool! Bungie games are notorious for having ignorant fanbases, so you'd fit right in.
I contribute the game feeling worse because of the connections more than the actual game. Stuff like hitting a button and nothing happening and when you look like you are actually hitting something and you aren't. But Destiny is still the best feeling shooter out there for me. If the game were to ever go 60fps it would be like taking off training weights.
What an embarrassingly childish post.
I went to the store and they have 80+ copies of vanilla Destiny for PS4 sitting on the shelves, but only one copy of Destiny: The Complete Edition... for Xbox One. Welp. Guess I'm gonna wait a few days, lol.
I contribute the game feeling worse because of the connections more than the actual game. Stuff like hitting a button and nothing happening and when you look like you are actually hitting something and you aren't. But Destiny is still the best feeling shooter out there for me. If the game were to ever go 60fps it would be like taking off training weights.
A big contributor to Destiny's clunky feeling is the way how the environment impedes your movement. It is just so easy to lose all momentum by bumping into a character or a random piece of geometry.
If Pro version was 60FPS then OG version needs to be 60FPS too, meaning graphics cuts so they can double FPS from current 30. Sony doesn't allow Pro owners to have FPS advantage in PvP games.
Beta, around E3.
I know that I benefited from the switch to SBMM because I stopped playing guys who got 40 kills in Control but that is probably when Destiny PVP started to feel off.This is a good point. The game's netcode seems to have deteriorated. I don't know the appropriate vernacular for this sort of thing, but the netcode has been a constant struggle for the game ever since they changed the way players match one another.
I'm sure there are players that were not affected by those changes, but that doesn't mean it didn't happen