How's the DLC/expansion timeline differ from the original Destiny?
About the same or not?
About the same as far as I can remember
I think The Dark Below was early 2015.
Yeah my only thing was that I was going to preorder it as to have it ready from now, but we'll see about that.PC is going to be a giant question mark until we see how this game plays. I don't think Destiny 1 would work well on PC. But that game was designed for a console experience. So we'll see how Destiny 2 is designed around PC.
Being optimistic another big advantage on PC is higher resolution and framerate. Destiny will feel amazing at 1440 and 60fps.
However, I stick with the advice of "play where your friends are."
It was early December 2014 I believe.I think The Dark Below was early 2015.
The good times. 😈It was early December 2014 I believe.
When people were killing Crota with an exotic cord pull
It was early December 2014 I believe.
When people were killing Crota with an exotic cord pull
It was early December 2014 I believe.
When people were killing Crota with an exotic cord pull
Aku please! Please. I'm not that smooth haha!So you pre-ordered it because of a lady. Gotcha![]()
Good times.It was early December 2014 I believe.
When people were killing Crota with an exotic cord pull
Destiny 2 needs some "OMG GJALLARHORN!!!" loot drop reaction moments of its own​. Nothing since Year 1 made players freak out the way they did when a Gjallarhorn or even Fatebringer would drop.
Make loot drops feel special again, Bungie.
Also get rid of Three of Coins.
Trials of Osiris are a different section or type of PvPThat gamespot leak makes me question something. Are they saying that Competitive multiplayer is coming with the first expansion? As in we won't have pvp in the stand alone game?
That gamespot leak makes me question something. Are they saying that Competitive multiplayer is coming with the first expansion? As in we won't have pvp in the stand alone game?
Those Exotics getting butchered in the long run, hurt so fucking much
Such a stupid stat of the Time to Kill being referenced across the board to bring those nerfs
Made almost 3/4ths of the exotics useless, just collected and vaulted or dismantled until buffed and gotten back from the kiosk
There was something special about Year 1 exotics
Felt like a powerful weapon in your hands
Now, most run Legendaries that perform better than exotics, only situational or raid/strike specific encounters
That gamespot leak makes me question something. Are they saying that Competitive multiplayer is coming with the first expansion? As in we won't have pvp in the stand alone game?
Those Exotics getting butchered in the long run, hurt so fucking much
Such a stupid stat of the Time to Kill being referenced across the board to bring those nerfs
Made almost 3/4ths of the exotics useless, just collected and vaulted or dismantled until buffed and gotten back from the kiosk
There was something special about Year 1 exotics
Felt like a powerful weapon in your hands
Now, most run Legendaries that perform better than exotics, only situational or raid/strike specific encounters
No
Osiris and Rasputin will be storyline based
Remember we've never met Osiris, he's been toying with dark arts and getting lost in time with Vex shenanigans
Don't take Trials of Osiris as PvP locked behind an expansion
The head figure needs rescuing, guess who will be rescuing him...
Same for Rasputin, Darkness trying their damndest to fuck with it, Rasputin needs us, so the enemy of my enemy is my friend
I feel like what they should do to exotics is ditch the limitation of slotting only one of them, but have all exotics have a drawback. So a weapon or piece of armor should have great abilities, but also have something that makes you have to pay a cost for it. An easy example would be exotic gauntlets that make you reload faster, but any ammo still in the magazine when you reload is lost. Let exotic gear have parts of it that make them feel very powerful and unique, but let the drawbacks also keep you from just depending on them.
I wouldn't mind drawbacks to exotics. But anything with ammo loss would be a big turn off. Nothing ruins the flow of a raid run then when you have to hear. Gotta wait 4mins for some heavy.
I don't think this will be the route worth investing in
Looks good on paper, but adding cons to gear that are suppose to be top tier, just feels wrong to me
I mean I can see uncommon, rare, legendaries have drawbacks, exotic should be the thing that is literally that, an exotic, a piece of such craftsmanship that it's a huge net benefit to any other piece slotted in
You want your stand out gear pieces to be sought out, chased after, cause in the long run, the benefits can alter gameplay
Can you imagine say Gjallarhorn had like yeah you can do damage on an obscene level with wolfpacks but if brought into raid does 50% less damage, it would really not be the sought magical weapon people dreamed of getting
Ok good. It just caught me by surprise that there was that blurb of competitive multiplayer under the expansion. Figured there is no way they would release the game without a pvp mode. Just needed to make sure.
Technically they already have an exotic that hurts you. Called the Touch of Malice. Pretty neat weapon and take a bit to earn it.Well the fix for that example would be to try and reload only on empty magazines.
A drawback like that would be kinda lame if it was just a "it sucks in these activities". Why not instead, they have a rocket launcher that does ridiculous damage, but it doesn't fire in a straight line? Instead it has an arc and has to be fired more like a mortor? Maybe a very powerful scout rifle that slightly damages you when you miss?
Well the fix for that example would be to try and reload only on empty magazines.
A drawback like that would be kinda lame if it was just a "it sucks in these activities". Why not instead, they have a rocket launcher that does ridiculous damage, but it doesn't fire in a straight line? Instead it has an arc and has to be fired more like a mortor? Maybe a very powerful scout rifle that slightly damages you when you miss?
Technically they already have an exotic that hurts you. Called the Touch of Malice. Pretty neat weapon and take a bit to earn it.
Annnd they nerfed it of course![]()
That look like it was photoshopped. Uses same exact verbiage from Bungie.net (use of "YOUR guardian" is what's suspect).DLC for Winter 2017 and Spring 2018
https://www.reddit.com/r/DestinyThe...stiny_2s_expansions_will_release_winter_2017/
It was early December 2014 I believe.
When people were killing Crota with an exotic cord pull
They can, but what we've seen Bungie do over these 3 years, they've tried to plateau the landscape if anything becomes to much of a good thing
Meta speak or just overall usage
Drawbacks are in some exotics, like Proximity detonation from Gjallar (Year 1) or Touch of Malice (Year 2)
Most were used situational
Bungie created the monster and has been trying it's best to put it back in the closet with weapons and armor going overkill then getting nerfed to hell and back
Same for powers and classe, they overpower then crank it down, not underpower and crank up
That look like it was photoshopped. Uses same exact verbiage from Bungie.net (use of "YOUR guardian" is what's suspect).
Yeah, I was thinking of that gun, but punish poor performance instead. Exotics having drawbacks so that you can have more than 1 equipped would be a great way to diversify builds because you could try to min/max through gear. Right now, only having 1 exotic equipped for weapons and armor doesn't allow for much diversity.
Destiny's #1 problem since launch hasn't been its story or its excessive grind requirements. It's biggest problem has been that Bungie wants you to play it the way that they envisioned it, and they will kill anything emergent within the game that becomes a distraction to that. It often feels like they build raid mechanics and classes and gear in a certain way where they want us to play in a minimal set of ways. It is probably a lot easier to balance that way, but it gets pretty dull. As a loot game, it needs to embrace the fact that stuff is going to get overpowered at times. That's not a big deal on the PvE side. Just introduce tougher challenges. Nobody enjoys being nerfed, and they need to stop chopping down gear.
And winter 2017 is like a 9 day window.
I'm that poster you were referring to. I don't see how exotics having drawbacks couldn't be used to diversify builds. Exotics could potentially be specced to do a lot of things. Frankly, I wish we could equip more than 1 exotic. I get the argument from Bungie that if they did that, you'd only wear exotics and all legendary gear would be useless. That's a fair point, but legendary gear is not holding up its end of the bargain at this point. There really isn't anything "legendary" about legendary gear. They have a couple more perks over rare, but the perks are typically meaningless in the grand scheme of things.The point was 1 exotic on each side was suppose to give you the extra push
Give you an extra ability missing from your arsenal due to certain choices you made
If you were a Defender Titan, it was real good to have Saint Helm-14
For Raid sometimes Glasshouse made it better for survivability
One piece on your Armor side made things change up
Having extra exotics slotted in just because now there are drawbacks doesn't really create new combos or get diversity builds going
Just creates now of a shoehorning least problematic gear into slots and getting on with it
Earlier in the thread some poster was like why we can't create different hybrid classes from base class and use gear to create a huge swath of playable classes
No light level or gear score, just add gear/weapons onto class to fit certain molds, such as a Glass Canon or Pure Tank or Health Mage
For that to work, Dsstiny as a whole would have to shift their foundation from what it is to become something completely different
Even exotics with drawbacks feels like a big fundamental shift and adding more pieces of exotics on top of that just adds more problem then solution
Destiny is not and was never supposed to be Diablo/Borderlands/Path of Exile. You keep saying it needs to be that when it doesn't. It's much, much closer to WoW and it was always designed to be that way. That means classes will have narrower builds than games like the previously mentioned and that's intentional. It's a good thing for people who like MMO-esque games. Maybe just accept that this isn't the game that you want it to be instead of repeatedly demanding that it become what you want.
Destiny is not and was never supposed to be Diablo/Borderlands/Path of Exile. You keep saying it needs to be that when it doesn't. It's much, much closer to WoW and it was always designed to be that way. That means classes will have narrower builds than games like the previously mentioned and that's intentional. It's a good thing for people who like MMO-esque games. Maybe just accept that this isn't the game that you want it to be instead of repeatedly demanding that it become what you want.
Two Worlds wants Destiny to be a different game. That's really all there is to it at this point.
This is just blindly dismissing the game that Destiny is,
You're kinda proving my point by literally disregarding the rest of my post.No, it's accepting the game that Destiny is. And it's in my top 10 games of all time.
You don't like Destiny man. That's fine. We get it.
Two Worlds I see what you want, but for the 3 years the dedicated who have played this see Bungie not going this route
I even joke we Beta tested 3 years of Destiny just so Destiny 2 hopefully takes all that data of them nerfing, buffing, nerfing again
Using community feedback of certain things getting streamlined
Getting content to at least match what they're trying to sell you on
Then Quality of Life updates just to make your daily investment not feel like a chore
From Day 1 Alpha till today, I can say to you Bungie and Destiny as whole is not going in the direction you're looking for
You can request it, you have a right to do so, hell if they add it in, great for you, others will have to adjust
At the moment I'm seeing Bungie really trying to line up everything and fire off with a bang and not stop
Hoping they've learned from their mistakes and see them try to appease the community at large who still plays their game day in day out
If anything Destiny most likely will be more gear intuitive with more random perks and abilities
More stuff thrown at you to accomplish just to gear up to reach certain thresholds
I wouldn't be surprised if they go a little more WoW lite in the tier based gear progression
Gating content to at least respectable levels rather than just letting everything get steamrolled instantly
They want people to make progress but in stepping stones, not like Year 1 where everyone hit cap within a day and started the real grind of loot cave for legendaries to get Nightfall access then eventually VoG a week later
Then cockblocking the whole community with Forever29 and the % Damage for being underleveled
No its accepting what destiny is and not wanting it to be something that it's not. I think equipping multiple exotics like your saying with drawbacks and the such would be a huge negative and a determint to the game.This is just blindly dismissing the game that Destiny is. Destiny is closer to games like Borderlands, Diablo and Warframe than World of Warcraft. Hell, Bungie talked to the Diablo 3 team for assistance when making The Taken King.
No its accepting what destiny is and not wanting it to be something that it's not. I think equipping multiple exotics like your saying with drawbacks and the such would be a huge negative and a determint to the game.
I don't know how anybody can play Destiny and think it is closer to WoW than Boarderlands or Diablo. Destiny is through-and-through a loot game.The guy in your avatar says as much himself.
This is just blindly dismissing the game that Destiny is. Destiny is closer to games like Borderlands, Diablo and Warframe than World of Warcraft. Hell, Bungie talked to the Diablo 3 team for assistance when making The Taken King.
A lot of loot games have all of the things you just listed. I don't see how these are features that inherently make Destiny an MMO or for some reason make it so that the idea of multiple exotics equipped with drawbacks as somehow "against the way of Destiny".Raids, Dungeons, each class has 3 skill trees, gear and weapons comes in specific archetypes with specific parameters of what they can do, Gear Score limiting what activities you can do, etc...
WoW and Diablo share certain elements in their DNA, primarily due to both being Blizzard games, but Destiny's core design borrows a lot more from WoW's execution than it does from Diablo's.
Bungie talked to the Diablo team because of similarities in the two products in regards to having a big release with a backlash and they have the same publisher. Diablo won back fans, so Bungie sought advice on that front.
The only thing that they reportedly discussed was drop rates. Something that Luke Smith had already been talking about adjusting.