Dacvak
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You mentioned that new technology is used to achieve compatibility, but are there situations where playing Switch games on Switch 2 will enhance the gameplay experience?
Dohta: When we tried running Switch games on Switch 2, there were some where loading times became faster, or game performance became more stable, so we realized that the overall gameplay experience could improve. And as mentioned previously, GameChat will also be available for Switch games that are played on Switch 2. Even for previously released games, there are opportunities to add value in the sense that it can enhance and change the gameplay experience. We understand that people buy new hardware so they can play new games created for it, so we've developed Switch 2 with that in mind.
However, it's safe to say that Switch 2 is a system with new strengths in the sense that it adds value to Switch games that players already own. We'll take advantage of those strengths in the future to further enhance the gameplay experience of Switch games.
We believe there are many things we can do, such as making Switch games compatible with GameShare through free updates, as well as leveraging Switch 2's processing power to enable games to run in higher resolution and with a smoother frame rate.
In the developer interview on Nintendo’s site, the hardware developers talk about how they were able to achieve backwards compatibility with Switch 1 games.
As stated above, some games in their testing had faster loading times, and more stable performance. This implies that games with an uncapped or unstable framerate may automatically play better and faster without even needing an update!
I think we were all hoping for this, since games like Bayonetta 3, Hyrule Warriors, and so many others run at uncapped or unstable framerates. And games like Zelda Echoes of Wisdom, which hotswap between 30 and 60fps, are likely to lock in at 60fps on Switch 2.
Another interesting note in the interview is that they’re actually achieving full backwards compatibility using a software compatibility layer. This isn’t a surprise to anyone who’s studied the T239, but compared to the X1 in the OG Switch, the chips are obviously very different.
In past Nintendo consoles/handhelds, backwards compatibility has always been achieved by literally including the previous platform’s chipset within. The DS had a GBA chipset within, the 3DS had a DS chipset, the Wii U had the Wii’s, etc. This marks the first time that Nintendo achieved backwards compatibility without including the physical hardware of the previous console.
It’s worth noting that they had to test over 10,000 games to ensure compatibility, but have stated that it’s possible a few games might not run perfectly at launch. (I’m guessing more obscure 3rd-party and indie games that they weren’t able to put through the full paces.)
Additionally, because Switch 1 games are played using a comparability layer on the Switch 2’s chipset, this means that GameChat will automatically work with ALL Switch 1 games. They also stated that GameShare will be able to be easily added to Switch 1 games as well, though it’ll require those games to be updated in some way.
Pretty interesting stuff. It’s nice to get at least a soft confirmation that Switch 1 games will be automatically enhanced on Switch 2, even without having a “Switch 2 Edition” upgrade.
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