aku:jiki said:Talking 2D, top-down, real shooting of course. Oldschool.
I have a feeling they must've produced at least one during the '80's. I mean..who didn't?
I really can't think of any though, and I'm kind of amazed by it. So, did they?
Damn it, beat me to my edit.AniHawk said:Not sure they did one like you're talking about, but Star Fox 64 was one.
aku:jiki said:Damn it, beat me to my edit.
And I guess I beat you to yours. Fair enough.
You're right on both accounts, though. I didn't think of Star Fox 64, but that would probably be because I meant 2D.
That's kind of weird, isn't it? Everybody was doing it back then, seems like Nintendo would've wanted to get in on the action. They probably did and weren't as good at it as the others, I figure, and that's why I've never heard of whatever one they did either.![]()
I agree. Nintendo made their fortune by experimentation with weird-ass games. They made the jump from "bit player" to "leader" when they stopped copying the hottest games of the time (Space Invaders---Space Fever, Western Gun---Sheriff, Galaxian---Radarscope) and started being original, quirky, and innovative (DK).ge-man said:I've heard some people argue that Nintendo was built on being mainstream. Think the success of DK and subsequent ventures point towards the contrary. Nintendo has been their best with the least likely choices. It's can be their best trait, but sometimes it's their bane.
drohne said:red alarm was developed by t+e soft. otherwise known for loads of indistinguishable golf games.
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similar question: did sega ever develop any shmups after fantasy zone?
Like Smash Bros, Custom Robo or Joy Mecha Fight?belgurdo said:but I'd love to see some diversity in fighters,
Like Mother, Fire Emblem, Magical Vacation, Animal Crossing or Paper Mario?belgurdo said:real RPGs besides "get them all" fare,
Tell me about it! I bet if Nintendo hadn't failed at it, I'd be bathing in shooters as opposed to getting one or two a year now.belgurdo said:I wish Nintendo stayed in arcade development. Mario/Zelda/Metroid and a sequel for each every gen is nice, but I'd love to see some diversity in fighters, real RPGs besides "get them all" fare, shooters, gun games, etc.
That would be the AIAS, though I agree Animal Crossing isn't really an RPG.Vargas said:The person that first classified that game as an RPG needs to be found and beaten.