Especially when KBM is supported at system level, devs just need to map a profile for it.I really wish more devs supported KBM on consoles for SP or co-op MP games.
There is no reason KBM couldn't be supported on PS5. Wonder if support will be there for Xbox release.
Exactly, consoles support KBM and plenty of folks have wireless devices or have consoles hooked up to their monitors.Especially when KBM is supported at system level, devs just need to map a profile for it.
It is and I'm saying that as some kind of put down. Zen 3 and Renoir launched before and after the PS5 came out,since Sony's hardware is customized,the CPU could've been like "Cezanne lite" because the PS5 doesn't have 16MBs of L3$ nor is it unified.Yes, but saying it's an "outaded mobile CPU" is dishonest - it was certainly fine especially for the year it released. It uses the same layout as a 3700X with some minor tweaks, with same core count and 100 mhz slower clock speed compared to the 3700. The result is that it performs more like a 3600X.
True - but I don't think it's fair to expect the highest end CPU in the same year a console is released, especially when it had been in development for some time beforehand. IIRC, the Xbox Series X has the same CPU setup, with reduced cache and all.It is and I'm saying that as some kind of put down. Zen 3 and Renoir launched around the same timeframe as the PS5,since Sony's hardware is customized,the CPU could've been like "Cezanne lite" because the PS5 doesn't have 16MBs of L3$ nor is it unified.
What about proper multi threaded optimization instead?Agreed. Otherwise it would defeat the purpose this go round.
How about both? Pro console should be running the base console quality mode in 60fps and the base performance mode in "120." Then have their own 30/40fps quality mode profile with more bells and whistles on top of that.What about proper multi threaded optimization instead?
PS5 CPU is about 2700x.PS5 has perf. equivalent of Ryzen 3600, it's not that bad
jaguars were mobile CPUs
Should? In theory? It's all theory at this point isn't it? Pro consoles/brute force approach is becoming "the" Damocles sword hampering software progression. Why the need for ingenious approches and good programming when corporations can throw new hardware at the problem every year backed by clueless customers? Go on with the vicious circle, why not, if the crowds demand it.How about both? Pro console should be running the base console quality mode in 60fps and the base performance mode in "120." Then have their own 30/40fps quality mode profile with more bells and whistles on top of that.
Low 20s is not "doing the job". Not acceptable, not buying until I can at least get a solid 30.
Yes, but saying it's an "outaded mobile CPU" is dishonest - it was certainly fine especially for the year it released. It uses the same layout as a 3700X with some minor tweaks, with same core count and 100 mhz slower clock speed compared to the 3700. The result is that it performs more like a 3600X.
PS5 version was running slower than 3600 non-X 6 core Zen2 in this game in Act 3. The PS5 CPU is not the same layout as 3700X. PS5 only has 8 MB of CPU cache, vs. 32 of the 3700X.Yes, but saying it's an "outaded mobile CPU" is dishonest - it was certainly fine especially for the year it released. It uses the same layout as a 3700X with some minor tweaks, with same core count and 100 mhz slower clock speed compared to the 3700. The result is that it performs more like a 3600X.
Good to see a modern PC game humble old 2019 CPU cores
PS5 version was running slower than 3600 non-X 6 core Zen2 in this game in Act 3. The PS5 CPU is not the same layout as 3700X. PS5 only has 8 MB of CPU cache, vs. 32 of the 3700X.
You'd still have to optimize for the base console with the lead in sales. I'm okay with the Pro brute forcing said base console quality mode at 60fps and having their own quality mode optimized for it on top of that. Granted, it would be first party still putting out that well polished software, and select third parties here and there.Should? In theory? It's all theory at this point isn't it? Pro consoles/brute force approach is becoming "the" Damocles sword hampering software progression. Why the need for ingenious approches and good programming when corporations can throw new hardware at the problem every year backed by clueless customers? Go on with the vicious circle, why not, if the crowds demand it.
considering i only have 1080p displays (tvs and monitors) and a 3060ti, i am fine. People have become 4k snobs. I keep saying it, but 4k was pushed way to fast, just to sell tvs. Our tech isn't ready for that and our graphics suffer. 1080p sets look fine, plus I get 60fps all day and ray tracing, and the works, without breaking the bank.Have no problem playing Act 3 at 1080p, 60 fps on a 3070.
Is it going to affect you that much? Its a slow game..
Baldurs Gate is serving as a good CPU benchmarking tool.
I think the pro needs better cpu first.How about both? Pro console should be running the base console quality mode in 60fps and the base performance mode in "120." Then have their own 30/40fps quality mode profile with more bells and whistles on top of that.
That's the point of the entire discussion.I think the pro needs better cpu first.
I really wish more devs supported KBM on consoles for SP or co-op MP games.
There is no reason KBM couldn't be supported on PS5. Wonder if support will be there for Xbox release.
You'd get a lot more KBM support on consoles if the systems weren't geared and marketed for people to sit on a sofa putting their feet up on an ottoman. Pretty hard to use KBM like that.Especially when KBM is supported at system level, devs just need to map a profile for it.
There are wireless keyboard mouse setups for the couch. I have Razer Turret for Xbox, for example, which works fine for PS5 as well, btw.You'd get a lot more KBM support on consoles if the systems weren't geared and marketed for people to sit on a sofa putting their feet up on an ottoman. Pretty hard to use KBM like that.
The console gamers willing to do KBM are probably ones who sit at a desk using a high quality PC monitor. Everyone else is slumming it slouching on a couch.
I mean, it even drops BELOW 20 at times. That feels terrible just in general when moving around, even if the gameplay isn't fast-paced.
I dont doubt things work. But when it comes to that kind of stuff, when has any console maker promoted wireless KBM? If anything they promote selling $70 gamepads and Elite controllers worth double..There are wireless keyboard mouse setups for the couch. I have Razer Turret for Xbox, for example, which works fine for PS5 as well, btw.
That's not what we are discussing here. The consoles support it at system level where devs can choose to easily profile it there. There are a ton of popular and non-popular games that have that support. Especially shooters.I dont doubt things work. But when it comes to that kind of stuff, when has any console maker promoted wireless KBM? If anything they promote selling $70 gamepads and Elite controllers worth double..
huge difference between 18fps which is pretty much a slideshow and 50's which is fine for this type of game. How is this acceptable performance in 2023 on any platform?Dropping to 18fps is kinda hilarious to see.
Then again my 5800X3D was dropping to 50s too in that area.
Thats the thing. Many games dont support it because a lot of gamers dont care for it or even know about it can be done. So game studios just make consoles have gamepad controls as default and maybe it gets lucky with MKB support.That's not what we are discussing here. The consoles support it at system level where devs can choose to easily profile it there. There are a ton of popular and non-popular games that have that support. Especially shooters.
Fortnite has the exact same options and fine tuning support for the consoles that they do on the PC.
I would not be surprised when they patch KBM in down the road.
We know this.Thats the thing. Many games dont support it because a lot of gamers dont care for it or even know about it can be done. So game studios just make consoles have gamepad controls as default and maybe it gets lucky with MKB support.
Doesn't the other GOTY candidate falls quite frequently into the low 20s?huge difference between 18fps which is pretty much a slideshow and 50's which is fine for this type of game. How is this acceptable performance in 2023 on any platform?
I really wish more devs supported KBM on consoles for SP or co-op MP games.
There is no reason KBM couldn't be supported on PS5. Wonder if support will be there for Xbox release.
Seems like Sony should have offered some engineering help as well.
Yep, and they already have that setup for PC anyways!Yes, I think performance is actually impressive, all things considered, but the lack of KbM support is really puzzling for this game. Some people can play this with controller alone, but I just don't want to do that.
Anyone test cross-save with PC? I haven't seen that in either of the two PS5 threads. I can see myself still wanting it also on console, but only if cross-save works really well.
avin
Here's the the spot they showed in the video. My 9900k is averaging 5 fully loaded physical cores and peaks at 12 logical cores in concurrent use.Is it though? Is it properly multithreaded, or is it just a single thread benchmark?
I don't think you are wrong.To be fair I don't expect any console to not have frame rate drops with this title.
I don't think you are wrong.
I'm sorry for blaming Sony.Yes i mean blaming Sony for not providing tech support isn't correct in my opinion. The devs could have received it from them and didn't talk about. The only reason why we heard it from Xbox of things is due to the parity clause and the split screen feature.