Auto correct did that lol because I said clockrate as one wordIt does generate more buzz online.
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Auto correct did that lol because I said clockrate as one wordIt does generate more buzz online.
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No worries mate, I just thought it was funny.Auto correct did that lol because I said clockrate as one word![]()
RDNA is much more efficient so no wonder that lower TF part wins here.
But with PS5 and Xbox we have more or less the same architecture so differences should be smaller. Most games perform ~the same, some perform better on Xbox but there is this increasing number of games that win on PS5.
Infamous "tools" have to play some role here, Xbox hardware is inefficient despite (some) advantages, maybe Api as well? Or it could be that games are just designed around PS5 so all those aspects that make Xbox weaker on paper drag performance down in this version using the same settings.
Dude, this is getting a bit crazy now. God knows how the mods are letting you get away with posts like these.
Try to wind it back a bit but I've reported this post because you're going too far now.
- UE5 w/ Lumen and Nanite and a 120fps target
- Limb severing system returns, was removed in the Sigma release
- The enemy count seems to be closer to Sigma 2 than the higher count in the OG NG2
- Looks notably better than OG X360 release but DF thinks in some parts the OG version stands out (eg the striking skybox in the opening level)
- New version uses combo of Lumen and SSR for reflections
- Shadows can appear as noisy dithered artifacts
- Modern lighting techniques gives some scenes different kind of intensity
- Detail streaming issues noted on all devices in the new version
- The gameplay engine under the UE5 graphics is the same as Sigma 2
- PS5/SX/Pro offer 60 or 120fps optiosn
- 60fps targets DRS 4K, 120fps targets 1080p
- Series S has a single 1080p mode
- PS5 Pro is sharper than the other console versions while Series S's low resolution has lowest IQ
- Lumen lighting can cause visible ghosting on all versions
- Visually, the 60fps mode on all consoles looks basically identical and 120fps mode looks identical to Series S (albeit with higher frame rate)
- In 120hz mode, no version holds 120fps locked with the pecking order: Pro>PS5>SX
- DF does not recommend the 120hz mode because of the hit to IQ
- 60fps mode sees all consoles (even Series S) locked to 60fps
- PS5 Pro has sharper IQ but no other visual / settings difference over other versions
- One real time cut-scenes shows drops on all consoles with the order being Pro>PS5>SX>SS
- PC version has a lot of setting optons, DLSS, XeSS have been added to the PC Win store version now
- DLSS produces the best results
- PC version has option to toggle hardware Lumen (console only uses Software)
- Hardware Lumen is supposedly more accurate but traced scene is missing a lot of detail and artifacts
- DF recommends sticking with the default Software lumen
- Frame gen options are here but they don't work properly, visible judder and lack of fluidity
- PC version is quite heavy on the CPU with mild stutters
- A patch announced should fix some issues, DF hopes
Again PS5 performing better than Series X.
Pro is best of course.
Edit: Series X hardware is garbage![]()
Unbelievable
Just kidding with Dench.Unbelievablethe respect and post quality is going down the shitter lately.
Good eyeDF "PS5 Pro has sharper IQ but no other visual / settings difference over other versions."
Something John didn't notice was that the detail in the Nanite seems to be of slightly higher quality on the PS5 Pro.
* I've marked the most obvious differences, but there are a few other smaller ones as well.
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Lol. Just screwing with you bro.Aren't you nice!
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I like playing video games because they are fun. I am a console user.
RIPSweetTooth banned!!!! Holy shit!
You so mean.Dude, this is getting a bit crazy now. God knows how the mods are letting you get away with posts like these.
Try to wind it back a bit but I've reported this post because you're going too far now.
SweetTooth banned!!!! Holy shit!
I wonder if some engine or scalability ini tweaks can fix this.- Hardware Lumen is supposedly more accurate but traced scene is missing a lot of detail and artifacts
Not really
Yeah sure, as if this hardcore warrior assclown had no warnings before. I'm only surprised it's not a perm ban.I feel pretty bad for reporting the post now, as I wasn't aware that they've had previous warnings etc. I was under the impression they were getting away with such low bait posts.
It features the enhancements for resolutions including ultrawides and some mods while the XBSS only runs upscaled and with 2k maximum output.It is impressive for XBOX 360 version, but it does not feature the enhancements.
Dude, this is getting a bit crazy now. God knows how the mods are letting you get away with posts like these.
Try to wind it back a bit but I've reported this post because you're going too far now.
Ryu? I've been playing with Japanese voices and English subtitles, and everyone sounds fine.Why does he sound so bored?
AMD sold them what they ordered. It's not an AMD issue, it's most likely a software issue, "the tools", coupled with some odd decisions like a second pool of slower memory.I think the performance advantage of the PS5 over the Series X is going to be debated for some time. Yes, the PS5 has a higher block but so does the 4090 compared to the 5090. The 4090 doesn't perform better in a single game even if that said game benefits from a higher clock. It could be the two speed ram. Some ridiculous overhead that we don't know about sapping resources. I bet even Microsoft is looking at AMD, thinking what have they sold them.
You get our games, we getWow thanks for getting my alt bannedDenchDeckard
Wow. So an Xbox game published by Xbox performs better on both PlayStation consoles, including the vanilla one, than in MS own hardware. You really have to take a deep breath and reflect silently about it.- UE5 w/ Lumen and Nanite and a 120fps target
- Limb severing system returns, was removed in the Sigma release
- The enemy count seems to be closer to Sigma 2 than the higher count in the OG NG2
- Looks notably better than OG X360 release but DF thinks in some parts the OG version stands out (eg the striking skybox in the opening level)
- New version uses combo of Lumen and SSR for reflections
- Shadows can appear as noisy dithered artifacts
- Modern lighting techniques gives some scenes different kind of intensity
- Detail streaming issues noted on all devices in the new version
- The gameplay engine under the UE5 graphics is the same as Sigma 2
- PS5/SX/Pro offer 60 or 120fps optiosn
- 60fps targets DRS 4K, 120fps targets 1080p
- Series S has a single 1080p mode
- PS5 Pro is sharper than the other console versions while Series S's low resolution has lowest IQ
- Lumen lighting can cause visible ghosting on all versions
- Visually, the 60fps mode on all consoles looks basically identical and 120fps mode looks identical to Series S (albeit with higher frame rate)
- In 120hz mode, no version holds 120fps locked with the pecking order: Pro>PS5>SX
- DF does not recommend the 120hz mode because of the hit to IQ
- 60fps mode sees all consoles (even Series S) locked to 60fps
- PS5 Pro has sharper IQ but no other visual / settings difference over other versions
- One real time cut-scenes shows drops on all consoles with the order being Pro>PS5>SX>SS
- PC version has a lot of setting optons, DLSS, XeSS have been added to the PC Win store version now
- DLSS produces the best results
- PC version has option to toggle hardware Lumen (console only uses Software)
- Hardware Lumen is supposedly more accurate but traced scene is missing a lot of detail and artifacts
- DF recommends sticking with the default Software lumen
- Frame gen options are here but they don't work properly, visible judder and lack of fluidity
- PC version is quite heavy on the CPU with mild stutters
- A patch announced should fix some issues, DF hopes
Not an Xbox game and not published by Xbox. wtf!Wow. So an Xbox game published by Xbox performs better on both PlayStation consoles, including the vanilla one, than in MS own hardware. You really have to take a deep breath and reflect silently about it.
I thought it was. My mistake is it’s not the case.Not an Xbox game and not published by Xbox. wtf!
PS5 also has a ROPs advantage from using the older backendI think the performance advantage of the PS5 over the Series X is going to be debated for some time. Yes, the PS5 has a higher block but so does the 4090 compared to the 5090. The 4090 doesn't perform better in a single game even if that said game benefits from a higher clock. It could be the two speed ram. Some ridiculous overhead that we don't know about sapping resources. I bet even Microsoft is looking at AMD, thinking what have they sold them.
That's 4, I think.I thought it was. My mistake is it’s not the case.
It features the enhancements for resolutions including ultrawides and some mods while the XBSS only runs upscaled and with 2k maximum output.
Like what did say that offended you so muchDude, this is getting a bit crazy now. God knows how the mods are letting you get away with posts like these.
Try to wind it back a bit but I've reported this post because you're going too far now.
People are still trying to make excuses for xbox weak ass systems.
Your last time is very outdated. Reshade and stuff.![]()
Last time I tried Xenia with Tekken 6 it could barely run it without dropping frames and glitches. Meanwhile, Virtua Fighter 5 Online only ran at base resolution. What kind of mods are we talking about?
I kinda hate Reshade and was hoping for mechanic, weapon, or upscaled texture type mods.Your last time is very outdated. Reshade and stuff.
Upscaling is not necessary really as you can configure the native resolution on the games patches.I kinda hate Reshade and was hoping for mechanic, weapon, or upscaled texture type mods.
I should upgrade my emulators...Upscaling is not necessary really as you can configure the native resolution on the games patches.
Use the last canary build, not the master one.I should upgrade my emulators...
Yeah, PS5 having twice the number of physical ROPs compared XSX shouldn't be an insignificant difference in terms fillrate throughput for example.Actually no PS5 actually benefited from keeping some things from the older architecture