I hope he understands that he did this to himself, and I don't have to start taking kung fu lessons or some shit.We will be seeing him at the end of Feb.
After checking it out I still think BC Enhanced version on Series S is better. Frame pacing is smoother and anti-aliasing is flawless in that version. Even running it in higher resolutions and applying post-processing to emulation does not bridge the gap. It is an impressive effort nevertheless. Presumably better than the 360 release.Use the last canary build, not the master one.
I feel pretty bad for reporting the post now, as I wasn't aware that they've had previous warnings etc. I was under the impression they were getting away with such low bait posts.
you know what I think is funny (i am actually smirking), people that say xbox sucks or whatnot, are living in a privileged position because they can choose to have such a luxury (console). the reality is, all these games are playable on the hardware.
Five star general. AS, BA, MA, LD, PhD. Hamilton khaki on my left and a seamaster 300 pro white on my right today.
After checking it out I still think BC Enhanced version on Series S is better. Frame pacing is smoother and anti-aliasing is flawless in that version. Even running it in higher resolutions and applying post-processing to emulation does not bridge the gap. It is an impressive effort nevertheless. Presumably better than the 360 release.
I think the easiest difficulty could be a good balance for most beginners. Even on Easy the game can still be fairly challenging at times, but I think it’s still manageable even for a beginner because it gives you weaker enemies, items, upgrades and weapons that can help make your journey easier. The game is fast paced and can be relentless at times, but it really just requires some patience and decent reflexes at certain moments. I feel if you take advantage of the guard button, dashing/evading and attacking when you get an opening, you should be fine. The charge attacks can help out significantly as well if timed properly. Spam them if necessary.I’ve never played it and I’m really bad at hard games. Do you think I should avoid this then?
Sure thing, it’s a remade Xbox 360 game that is heavy on modern CPUs.Can anyone explain me how a remade Xbox 360 game is heavy on modern CPUs?
It's unreal engine 5 with RT, it doesn't matter which generation the original game is from.Can anyone explain me how a remade Xbox 360 game is heavy on modern CPUs?
It‘s a remade ps3 gameSure thing, it’s a remade Xbox 360 game that is heavy on modern CPUs.
It's a remade PS3 game based on a X360 game that they lost the OG source code so were mimicking as much as they could.It‘s a remade ps3 game![]()
He’s a fucking child pain in the arse anyway - ban was a long time coming.I feel pretty bad for reporting the post now, as I wasn't aware that they've had previous warnings etc. I was under the impression they were getting away with such low bait posts.
Fully charged attacks = UT (Ultimate Techniques), the key is to understand that the charge time goes down to a few frames if there are 2 yellow orbs (just the time for the orbs to reach you), or 1 blue or 1 red orb, so that makes UTs easier to trigger, also you're completely invulnerable during UTs.I think the easiest difficulty could be a good balance for most beginners. Even on Easy the game can still be fairly challenging at times, but I think it’s still manageable even for a beginner because it gives you weaker enemies, items, upgrades and weapons that can help make your journey easier. The game is fast paced and can be relentless at times, but it really just requires some patience and decent reflexes at certain moments. I feel if you take advantage of the guard button, dashing/evading and attacking when you get an opening, you should be fine. The charge attacks can help out significantly as well if timed properly. Spam them if necessary.
I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.It's a remade PS3 game based on a X360 game that they lost the OG source code so were mimicking as much as they could.
So a hot mess. And for all that turned out decent, but not as good as the original.
I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.
Regardless of source code, it is Itagaki's work. Enemy design, environment, story, etc.I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.
They used Sigma 2 code. I'm talking about the OG 360 code which isn't the base for Black.They did use the source code but the game was demanding on the 360 and the remake is demanding of Unreal 5 on the console's with its 60 fps and 4K support
I don't know about the CPU part but I can tell you that the ROPs setup is different in the newer GPUsCan anyone explain me how a remade Xbox 360 game is heavy on modern CPUs?
I get what you are saying, but then why does the Series consoles run the OG NG2 back compat at flawless 60 with added graphic benefits like AF and resolution. At the same time, keeping ALL of the enemy count.I don't know about the CPU part but I can tell you that the ROPs setup is different in the newer GPUs
So you have cases where new games are built around the limitations of the new hardware but a older game was created without that limitation so it becomes bottlenecked .
So add that logic to CPUs something changed over the years & devs moved to a different way of doing things to match the new hardware but a older game was built to old standards.
Is this true? I always heard they lost the source code.I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.
It's added features on top of older logic.I get what you are saying, but then why does the Series consoles run the OG NG2 back compat at flawless 60 with added graphic benefits like AF and resolution. At the same time, keeping ALL of the enemy count.
Unless you are saying the added layer of Unreal 5 and the underlying Sigma 2 code is too much for the current gen PS5/Series consoles?
Edit: For clarity
Regardless of source code, it is Itagaki's work. Enemy design, environment, story, etc.
If they are that petty, Sigma 2 would be a complete redesign, which it is not. It's a nerfed Ninja Dog version of the original with added waifu content to try to appease the masses.
I'm telling you they didn't lose anything. They just have bad blood with Itagaki especially Kenji Matsubara who had some not so good words to say to him.Is this true? I always heard they lost the source code.
Do you have a source?Yes it's petty. It is why Black and OG NG2 didn't make it on the Master Ninja Collection. Sigma 2 used the 360 code as a base, but they changed a lot of it during development. It is why Itagaki called it a chimera port.
I'm telling you they didn't lose anything. They just have bad blood with Itagaki especially Kenji Matsubara who had some not so good words to say to him.
Yes. The man himself.Do you have a source?
Obviously, I mean a link to a video, tweet, email, or something.Yes. The man himself.
Yes, but he lost it.Do you have a source?
Source?Yes, but he lost it.
Get lost.Source?
Yes, but he lost it.
Yeah, I'm not going to post private messages between me and him.Obviously, I mean a link to a video, tweet, email, or something.
So, it’s trust me bro?Yeah, I'm not going to post private messages between me and him.
I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.