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Digital Foundry: Ninja Gaiden 2 Black - PS5/PS5 Pro/Xbox Series X|S, PC - A Classic Reborn?

Variahunter

Member
@SweetTooth banned!!!! Holy shit!

pretty-cool-cerny.gif
 
Use the last canary build, not the master one.
After checking it out I still think BC Enhanced version on Series S is better. Frame pacing is smoother and anti-aliasing is flawless in that version. Even running it in higher resolutions and applying post-processing to emulation does not bridge the gap. It is an impressive effort nevertheless. Presumably better than the 360 release.
 
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isual

Member
you know what I think is funny (i am actually smirking), people that say xbox sucks or whatnot, are living in a privileged position because they can choose to have such a luxury (console). the reality is, all these games are playable on the hardware.

Five star general. AS, BA, MA, LD, PhD. Hamilton khaki on my left and a seamaster 300 pro white on my right today.
 
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DenchDeckard

Moderated wildly
you know what I think is funny (i am actually smirking), people that say xbox sucks or whatnot, are living in a privileged position because they can choose to have such a luxury (console). the reality is, all these games are playable on the hardware.

Five star general. AS, BA, MA, LD, PhD. Hamilton khaki on my left and a seamaster 300 pro white on my right today.

I'm half a bottle of red wine into a meal, glanced at neogaf and I am completely befuddled with this post!
 

SkylineRKR

Member
After checking it out I still think BC Enhanced version on Series S is better. Frame pacing is smoother and anti-aliasing is flawless in that version. Even running it in higher resolutions and applying post-processing to emulation does not bridge the gap. It is an impressive effort nevertheless. Presumably better than the 360 release.

Its flawless on XSS at 1440p. It looks incredibly slick.

Thats why, if fans really want the best version of NG2, try to pick up a cheap XSS. XSX is ofcourse even better to have. You can score NG2 physical for less than 10 bucks probably. Not sure about 1 Black, but its 4,99 in the MS store now.

NG2 always seems to be 29 digital, I paid this amount in 2020 too.
 
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I’ve never played it and I’m really bad at hard games. Do you think I should avoid this then?
I think the easiest difficulty could be a good balance for most beginners. Even on Easy the game can still be fairly challenging at times, but I think it’s still manageable even for a beginner because it gives you weaker enemies, items, upgrades and weapons that can help make your journey easier. The game is fast paced and can be relentless at times, but it really just requires some patience and decent reflexes at certain moments. I feel if you take advantage of the guard button, dashing/evading and attacking when you get an opening, you should be fine. The charge attacks can help out significantly as well if timed properly. Spam them if necessary.
 

Skifi28

Member
Can anyone explain me how a remade Xbox 360 game is heavy on modern CPUs?
It's unreal engine 5 with RT, it doesn't matter which generation the original game is from.

Edit: It also seems to be running the old engine in parallel for gameplay accuracy and I imagine that's also gonna have a CPU cost.
 
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octos

Member
I think the easiest difficulty could be a good balance for most beginners. Even on Easy the game can still be fairly challenging at times, but I think it’s still manageable even for a beginner because it gives you weaker enemies, items, upgrades and weapons that can help make your journey easier. The game is fast paced and can be relentless at times, but it really just requires some patience and decent reflexes at certain moments. I feel if you take advantage of the guard button, dashing/evading and attacking when you get an opening, you should be fine. The charge attacks can help out significantly as well if timed properly. Spam them if necessary.
Fully charged attacks = UT (Ultimate Techniques), the key is to understand that the charge time goes down to a few frames if there are 2 yellow orbs (just the time for the orbs to reach you), or 1 blue or 1 red orb, so that makes UTs easier to trigger, also you're completely invulnerable during UTs.
Half charged attacks = ET, only requires 1 yellow orb.

And another crucial detail: if you jump and do the UT on landing, then the charge time goes to 0 frame, it's instantaneous. Basically if you can always kill 2 enemies with a UT, you get 2 orbs, and you can just chain UTs non stop until all enemies are dead.

Then you say: "The problem is that I don't have orbs at the beginning of the fight", well you can sometimes find orbs in chests, and also, you can use ninpo at the beginning of the fight, and you often can find a safe spot to charge just before the fight.
And if nothing, then you kill 1 enemy regularly, like an Izuna drop, and hope to get a blue/red orb. If yellow still OK but not optimal.

Basically, at the higher difficulty levels, UTs make the game much easier, and the skills you need are not so much about combat, but about orb/UT/charge management. For example, one skill to have is to find good spots to charge the ET/UTs without orb, so either you know where it's safe to wait and start charging, or you jump on the enemy (wind run then jump on his head), that will stun the enemy for a few seconds, giving you time for a charged attack.

I actually wish the game had a seperate ET/UT optional mode (with separate leaderboards) where it would not be possible to chain them anymore, and where it would take time for a gauge to refill, like in Nioh 1 (Amrita gauge).
 
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I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.

They did use the source code but the game was demanding on the 360 and the remake is demanding of Unreal 5 on the console's with its 60 fps and 4K support
 
I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.
Regardless of source code, it is Itagaki's work. Enemy design, environment, story, etc.
If they are that petty, Sigma 2 would be a complete redesign, which it is not. It's a nerfed Ninja Dog version of the original with added waifu content to try to appease the masses.
 

onQ123

Member
Can anyone explain me how a remade Xbox 360 game is heavy on modern CPUs?
I don't know about the CPU part but I can tell you that the ROPs setup is different in the newer GPUs

So you have cases where new games are built around the limitations of the new hardware but a older game was created without that limitation so it becomes bottlenecked .

So add that logic to CPUs something changed over the years & devs moved to a different way of doing things to match the new hardware but a older game was built to old standards.
 
I don't know about the CPU part but I can tell you that the ROPs setup is different in the newer GPUs

So you have cases where new games are built around the limitations of the new hardware but a older game was created without that limitation so it becomes bottlenecked .

So add that logic to CPUs something changed over the years & devs moved to a different way of doing things to match the new hardware but a older game was built to old standards.
I get what you are saying, but then why does the Series consoles run the OG NG2 back compat at flawless 60 with added graphic benefits like AF and resolution. At the same time, keeping ALL of the enemy count.
Unless you are saying the added layer of Unreal 5 and the underlying Sigma 2 code is too much for the current gen PS5/Series consoles?

Edit: For clarity
 
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onQ123

Member
I get what you are saying, but then why does the Series consoles run the OG NG2 back compat at flawless 60 with added graphic benefits like AF and resolution. At the same time, keeping ALL of the enemy count.
Unless you are saying the added layer of Unreal 5 and the underlying Sigma 2 code is too much for the current gen PS5/Series consoles?

Edit: For clarity
It's added features on top of older logic.
 

PJX

Member
Regardless of source code, it is Itagaki's work. Enemy design, environment, story, etc.
If they are that petty, Sigma 2 would be a complete redesign, which it is not. It's a nerfed Ninja Dog version of the original with added waifu content to try to appease the masses.

Yes it's petty. It is why Black and OG NG2 didn't make it on the Master Ninja Collection. Sigma 2 used the 360 code as a base, but they changed a lot of it during development. It is why Itagaki called it a chimera port.

Is this true? I always heard they lost the source code.
I'm telling you they didn't lose anything. They just have bad blood with Itagaki especially Kenji Matsubara who had some not so good words to say to him.
 

Gaiff

SBI’s Resident Gaslighter
Yes it's petty. It is why Black and OG NG2 didn't make it on the Master Ninja Collection. Sigma 2 used the 360 code as a base, but they changed a lot of it during development. It is why Itagaki called it a chimera port.


I'm telling you they didn't lose anything. They just have bad blood with Itagaki especially Kenji Matsubara who had some not so good words to say to him.
Do you have a source?
 

Gaiff

SBI’s Resident Gaslighter
Yeah, I'm not going to post private messages between me and him.
So, it’s trust me bro?

Cool.

I wanna believe you, but you can’t just say something of the sort with certainty and just expect people to roll with it because you say so.
 
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SkylineRKR

Member
I'll let you in on a little secret. They didn't lose any source code. They just don't want to use any of Itagaki's work.

I don't know if I would believe you at face value, but its what I've been thinking about Team Ninja for years.

They actively went against his vision with DoA and NG at first. It was very on the nose. They undid everything. Then, because sales sucked, they made DoA even more focused on the women and costumes. But their first DoA5 promo slogan was I'm a Fighter.

With NG3 they kind of questioned Ryu's desire to kill enemies. There was even an enemy, who was actively taking part in a terrorist attack, who begged for mercy because he had a wife and kid. And all those I don't wanna die screams. Don't join up, then. Again, they completely reversed NG3 to something more akin to the classic games because ratings and sales sucked.

Since then they've been only pumping out Sigma releases of NG, which Itagaki hated. He isn't mentioned in the credits at all. And even though they ran with the Black moniker, its just Sigma 2 underneath the UE5 clothing. I don't know if it really was based on OG at some point. The entire campaign, including the boss changes, insta izuna drop in the move list, girl chapters, puzzles already being done, Enma's Fang, projectile game is pure Sigma. Just the statue bosses have been removed, I think thats the only change they made to the storyline.
 
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