I've been involved in the field of Game Accessibility through my website, a much bigger site focussed on the subject and through an SIG I've been a member of as part as the IGDA for a few years and have always wondered how to approach the subject with GAF. Well, what better than a huge game and a dude that wants to be able to play it comfortably?
Please read this post at the UbiSoft forums about a gamer with a harsh skin condition that wants to be able to play Assassin's Creed III without hurting himself.
http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request
Devices that help gamers like this...or those with conditions like MS or CP, or veterans missing some digits (or an arm) play games are generally expensive, and in some cases are even blocked by the console companies because they'e unlicensed.
Having free button-mapping in a game is an easy and cheap thing for any developer to implement and it could help broaden any game's audience in a snap.
Please read this post at the UbiSoft forums about a gamer with a harsh skin condition that wants to be able to play Assassin's Creed III without hurting himself.
http://forums.ubi.com/showthread.php/689202-A-Disabld-Gamer-s-Request
Devices that help gamers like this...or those with conditions like MS or CP, or veterans missing some digits (or an arm) play games are generally expensive, and in some cases are even blocked by the console companies because they'e unlicensed.
Having free button-mapping in a game is an easy and cheap thing for any developer to implement and it could help broaden any game's audience in a snap.