Bailey's Dad
Banned
I've been asking this for sometime with no luck. I know it isn't finished yet but the graphics engine should be. Anyone play it at e3?
Gattsu25 said:I don't remember tearing in Ninja Gaiden but I do remember some serious slowdown in very rare situations...one such situation showed me how NG (Team Ninja in general, really) achieves it's reflections due to a messed up camera angle -- There's a room with identical architecture underneath you, and the 'reflections' are really transpearant spots on the floor.
Rememeber Shadow Warrior using a similar method so I don't know why I didn't imediately know it was that when I noticed the characters where never reflected in Team Ninja games...but I think it's a nice bit of useless info :b
Shompola said:I believe even Ninja Gaiden has vertical sync set to OFF maybe? I know I experienced some serious SLOW DOWN in the game a couple of times and I think I also experienced tearing when that happened. I am not sure though.
Gattsu25 said:Tomb...Raider? eh? never played past part 1
I imagine it isn't an uncommon technique...but I was a bit suprised when I realized that some Build Engine techniques where still alive and well (normally I don't care how an effect is achieved :b)
Gattsu25 said:heh...it's different from person to person but I'll list them in order
Better
Screen Tearing
Slightly Lowered Resolution
Greatly Lowered Resolution
Slowdown
Frame Skipping
Worse
Lazy8s said:Screen tearing results from the concession that the game won't be doing its job properly even before it tries. The decision is made to noticeably trade off quality for the sustaining of extra graphic complexity instead of actually tuning that scene complexity within the abilities of the system. A really polished game doesn't need such an obvious crutch.
Riddick's ranges inbetween the 2 depending on the scene
There's nothing to disagree with. An image that is ripping apart is not an example of polish. It's nice that the rest a game looks mostly good, but there are plenty of graphical showcase titles that manage to have progressive scan and a v-synched image.Considering that two of the absolute most polished games released this gen both suffer from screen tearing at various junctions, I'm going to go ahead and disagree with you.
Lazy8s said:dark10x:
There's nothing to disagree with. An image that is ripping apart is not an example of polish. It's nice that the rest a game looks mostly good, but there are plenty of graphical showcase titles that manage to have progressive scan and a v-synched image.
Even the manufacturers agree that development for their platforms should conform to certain basic standards as they have guidlines for the handling of specifics in image output, v-synch, save file utilities, etc. - not that developers do a good job of following them, though.
Console games don't "suffer" from tearing. The fact that they run with V-Sync disabled is always a conscious decision to tradeoff of image quality for smaller framerate drops.dark10x said:Considering that two of the absolute most polished games released this gen both suffer from screen tearing at various junctions, I'm going to go ahead and disagree with you.
Fafalada said:Console games don't "suffer" from tearing. The fact that they run with V-Sync disabled is always a conscious decision to tradeoff of image quality for smaller framerate drops.
Which tradeoff is better is debatable - whether tearing is present on purpose, is not.![]()
That was never implied. The point was about not building a game off of a foundation of unnecessary compromise....and cutting the framerate in half IS acceptable?
No, it suggests that a polished game minimizes the occurance of every kind of glitch. Those three games are definitely more polished than most, but it doesn't mean good optimization can't yeild both good speed and IQ.Your statement suggest that, as a result of these rare flaws, these games should not be considered polished.
The Dreamcast version of Soul Calibur was really nice. The later revisions of DOA2 for DC in Japan, F-Zero GC, and Panzer Dragoon Orta are tight visual packages.Which games do YOU feel are polished then?
The Dreamcast version of Soul Calibur was really nice. The later revisions of DOA2 for DC in Japan, F-Zero GC, and Panzer Dragoon Orta are tight visual packages.