Here are just some of my personal complaints:
- Loadouts. A terrible idea. It removes the fun of what others call 'map control'. Where players have to think about weapon spawn times and the built-up arsenal of enemies. It's also practically the reason why the rocket launcher is such a sad, sad display.
- The maps are pretty damn dull. None make themselves really interesting or unique from another. Except one has a Hell theme, the other has a space station theme, and another has a Hell and space station theme.
- No server browser.
- Slow transition from one map to the other. When a game ends, take us to the next one immediately. Don't dump us in a lobby, dammit! Keep the fast pace going.
- Demons are an interesting concept - but why the fuck are they in Team Deathmatch? Or why can they capture Souls in Soul Harvester? And why can they capture the zone in Warpath? That shit 's unnecessary. When a demon sees you, you're as good as dead. They really should've balanced this.
- No free-for-all Deathmatch. And with the player model customization in this game, I wouldn't be surprised we'd never get this mode either. Considering you can nearly turn your player model into a walking neon sign.
- No music. The game sounds really, really dull in multiplayer. More so with VEGA as the announcer. I mean I understand it from a 'narrative' perspective... but nah, that was a weird decision.
- Burning cards. Why?
- Terrible feedback when getting hit and when hitting other players.
Now these are all of course my personal pet peeves and complaints. I'm not going to claim everyone else shares my views.
It just seems the multiplayer would've had a much warmer welcome had they made it simpler. Because that's what DOOM 2016 seems to be about. Back to simpler times.