Draugoth
Gold Member
Capcom’s anticipated high-fantasy RPG Dragon’s Dogma 2 launches on March 22, and everything we’ve found out so far about its gameplay has only served to heighten enthusiasm for the release. However, it seems the game currently suffers from frame rate-related performance issues, and while the developers are in the midst of trying to fix things, players are also coming up with possible solutions, and they don’t seem to mind getting NPC blood on their hands for some “extra FPS.”
With official confirmation that NPCs are the problem, players have jokingly come up with a way to “optimize” Dragon’s Dogma 2 for the time being – killing off inessential NPCs.
This approach might break the hearts of Dragon’s Dogma 2’s developers though, as one of their goals in designing the game was to make the player feel responsibility towards “death” and the lives of NPCs. This is why they made it so that NPCs no longer respawn infinitely
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