Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
In 2018, Square Enix released Octopath Traveler and discovered a winning formula – the utterly gorgeous art style dubbed “HD-2D.” Blending modern visual improvements with a nostalgic sprite-based style has given Square Enix’s games a wholly unique style that has turned out to be incredibly popular with fans. But the Dragon Quest 3 remake represents the next step for HD-2D, applying that style to a beloved classic game, and the results are just as astounding as what’s come before. It also opens up a wealth of questions on what other games Square Enix could remake in this style, and Dragon Quest 3 HD-2D Remake producer Masaaki Hayasaka has one, in particular, that he’d like to see.
“It’s not that we have concrete plans for this, but personally I would have to say Final Fantasy VI,” Hayasaka tells Inverse, “Octopath Traveler—the first HD-2D title—was developed while referencing FFVI, as it had the highest quality pixel art. I would love to see how the game we referenced would look with the HD-2D art style.”
A few other excerpts from the interview with the DQ3 producer (full interview in the linked article):
After all these years, why is now the right time to remake Dragon Quest 3? Had a remake ever been considered before this project?
Hayasaka: Since the “HD-2D” graphic expression was created with Octopath Traveler and became accepted by many people, an idea to remake Dragon Quest 3 in HD-2D was brought up within our company.
The HD-2D graphics were the most suitable art style for remaking the Erdrick trilogy, which are the earliest titles within the Dragon Quest series. Now that this art style is born, we felt it was the perfect timing for a remake.
What was it like updating Dragon Quest 3 into the HD-2D engine and style? Were there any difficulties you ran into? How much work did rebuilding the game’s world entail?
Hayasaka: The quickest way to explain this is by comparing the first teaser we released three years ago against the latest trailer. I’m sure you will find everything to be different, from the map size to the characters’ body proportions. We get asked why things took so long since the first announcement, but the fact that we needed this much time speaks to how intensely involved the process of applying HD-2D graphics to Dragon Quest 3 truly was.
Some say that because HD-2D is pixel-based and this game is a remake, it should be easier to produce, but that is far from the truth! In my opinion, this style requires a higher level of artistic sensibility, and a remake faces more project-level limitations compared to a brand-new title, making the difficulty extremely high. After all, the expectations from the fans of the original game are a monumental hurdle we must work hard to meet.
With Live a Live and now Dragon Quest 3, are there any other classic Square RPGs that you’d like to see get similarly remade? Why do you think the HD-2D style works so well for remakes?
Hayasaka: It’s not that we have concrete plans for this, but personally I would have to say Final Fantasy VI. Octopath Traveler—the first HD-2D title—was developed while referencing FFVI, as it had the highest quality pixel art. I would love to see how the game we referenced would look with the HD-2D art style.
Because this art style itself was created while referencing such titles, it’s highly compatible with games originally made using pixel art. This compatibility is probably why people feel this style is a match made in heaven with these types of remakes.
'Dragon Quest 3' Producer Wants to See an HD-2D Remake of 'Final Fantasy VI'
Inverse talks to Dragon Quest 3 HD-2D producer, Masaaki Hayasaka, about the difficulties of the HD-2D style and what the future looks like.
www.inverse.com