IbizaPocholo
NeoGAFs Kent Brockman
In the past year we've seen an increasing number of Generative AI projects that seek to clone or mimic real video games. What's that about? In this episode Tommy digs into what these projects are doing, why they are on one level quite interesting, but are also nowhere near as capable as the hype suggests.
Chapters
[00:00] Introduction
[01:13] The AI Generated 'Game'
[04:32] Learning Games v2.0
[08:39] Oasis (Minecraft)
[12:58] GameNGen (DOOM)
[16:38] Muse (Bleeding Edge & The WHAM Model)
[20:00] These Are Not Real Games
[24:22] Closing
[25:36] Credits
Introduction to AI Simulations
- The discussion opens with a clarification that the projects being examined are not traditional video games such as Minecraft, Doom, or Bleeding Edge.
- Generative AI has advanced rapidly, leading to the emergence of AI models that simulate video game behavior.
- While these simulations may appear game-like, they are fundamentally AI models designed to replicate game mechanics rather than functioning as playable games.
- The video aims to dissect the technology behind these simulations, debunk misconceptions, and delve into specific projects.
Generative AI Capabilities
- Generative AI has made significant strides in producing high-fidelity assets such as text, images, and audio.
- Models like GPT and image generators like DALL-E and Stable Diffusion create statistical representations based on extensive training data.
- These models generate responses or images based on statistical likelihood rather than true understanding of the content.
- The evolution of generative models has led to the creation of AI-generated videos that consider the temporal relationships between images.
- Current video generators, such as OpenAI's Sora, work by generating video segments based on user input and prior frames, resembling interactive videos more than traditional games.
Overview of AI Projects
- The video focuses on three notable AI projects: Game Engine, Oasis, and Muse, each showcasing different aspects of AI in gaming.
- Game Engine, published in August 2024, simulates the original Doom game using neural networks.
- Oasis, released in October 2024, simulates Minecraft gameplay through a web browser, utilizing a unique AI architecture.
- Muse, published in February 2025, models gameplay for Bleeding Edge and emphasizes the retention of game state over time.
- Another significant project, Genie, developed by Google, serves as a general-purpose model for simulating virtual worlds but is not the focus of this video.
Challenges of AI in Game Development
- Despite the excitement surrounding these AI models, they are not practical for everyday game development due to their complexity and resource demands.
- Generative AI often struggles with context retention and consistency, which are critical for game design.
- The video underscores the importance of understanding the limitations of generative AI in the context of game development.
- The hype surrounding these technologies can obscure their actual capabilities and potential applications.
Analysis of Oasis
- Oasis, developed by Etched and Decart AI, simulates Minecraft at a resolution of approximately 360p and 20 frames per second, accessible only through a browser.
- The architecture relies on a spatial autoencoder and a combination of diffusion and transformer models to understand and recreate game environments.
- The model attempts to learn from millions of hours of gameplay footage, although the specifics of the training data remain vague.
- While it demonstrates some gameplay mechanics, it faces significant limitations in maintaining context and coherence during play.
- The project is primarily a proof of concept rather than a fully functional game, highlighting the capabilities of AI hardware rather than providing a genuine gaming experience.
Exploration of Game Engine
- Game Engine, developed by Google, aims to simulate Doom in real-time using a modified Stable Diffusion model.
- The model is trained through reinforcement learning, where a bot learns to play Doom and collects data from its gameplay.
- While it can perform complex game state updates, it also struggles with maintaining a consistent game state over time.
- The operational costs for running Game Engine can be significant, with expenses ranging from $120 to $420 per hour depending on the TPU model used.
- The project highlights the potential for neural networks in gaming but also reveals the challenges of adapting to other game environments.
Insights into Muse
- Muse is a collaboration between Microsoft Research and Ninja Theory to create a generative model that simulates gameplay for Bleeding Edge.
- The model aims to address issues of consistency, diversity, and persistence in game design, allowing for meaningful changes to be simulated over time.
- The underlying architecture is based on a transformer model, utilizing seven years' worth of gameplay data from Bleeding Edge.
- Muse's ability to integrate design changes and maintain consistency over time represents a significant advancement in generative AI for game development.
- Despite its innovative approach, Muse is not expected to revolutionize game development in the immediate future.
Conclusion on AI Game Simulations
- The video concludes by emphasizing that the discussed models are not real games and cannot replace traditional game engines.
- Issues such as consistency, data requirements, and the evolving nature of games highlight the limitations of these AI models.
- The discussion encourages a critical examination of the narratives surrounding generative AI in gaming, advocating for a realistic understanding of their capabilities.
- As AI simulations continue to develop, their value in practical gaming contexts remains uncertain.
- The overall message is to approach the hype surrounding AI in gaming with skepticism while recognizing the potential for research and innovation in the field.
- The discussion opens with a clarification that the projects being examined are not traditional video games such as Minecraft, Doom, or Bleeding Edge.
- Generative AI has advanced rapidly, leading to the emergence of AI models that simulate video game behavior.
- While these simulations may appear game-like, they are fundamentally AI models designed to replicate game mechanics rather than functioning as playable games.
- The video aims to dissect the technology behind these simulations, debunk misconceptions, and delve into specific projects.
Generative AI Capabilities
- Generative AI has made significant strides in producing high-fidelity assets such as text, images, and audio.
- Models like GPT and image generators like DALL-E and Stable Diffusion create statistical representations based on extensive training data.
- These models generate responses or images based on statistical likelihood rather than true understanding of the content.
- The evolution of generative models has led to the creation of AI-generated videos that consider the temporal relationships between images.
- Current video generators, such as OpenAI's Sora, work by generating video segments based on user input and prior frames, resembling interactive videos more than traditional games.
Overview of AI Projects
- The video focuses on three notable AI projects: Game Engine, Oasis, and Muse, each showcasing different aspects of AI in gaming.
- Game Engine, published in August 2024, simulates the original Doom game using neural networks.
- Oasis, released in October 2024, simulates Minecraft gameplay through a web browser, utilizing a unique AI architecture.
- Muse, published in February 2025, models gameplay for Bleeding Edge and emphasizes the retention of game state over time.
- Another significant project, Genie, developed by Google, serves as a general-purpose model for simulating virtual worlds but is not the focus of this video.
Challenges of AI in Game Development
- Despite the excitement surrounding these AI models, they are not practical for everyday game development due to their complexity and resource demands.
- Generative AI often struggles with context retention and consistency, which are critical for game design.
- The video underscores the importance of understanding the limitations of generative AI in the context of game development.
- The hype surrounding these technologies can obscure their actual capabilities and potential applications.
Analysis of Oasis
- Oasis, developed by Etched and Decart AI, simulates Minecraft at a resolution of approximately 360p and 20 frames per second, accessible only through a browser.
- The architecture relies on a spatial autoencoder and a combination of diffusion and transformer models to understand and recreate game environments.
- The model attempts to learn from millions of hours of gameplay footage, although the specifics of the training data remain vague.
- While it demonstrates some gameplay mechanics, it faces significant limitations in maintaining context and coherence during play.
- The project is primarily a proof of concept rather than a fully functional game, highlighting the capabilities of AI hardware rather than providing a genuine gaming experience.
Exploration of Game Engine
- Game Engine, developed by Google, aims to simulate Doom in real-time using a modified Stable Diffusion model.
- The model is trained through reinforcement learning, where a bot learns to play Doom and collects data from its gameplay.
- While it can perform complex game state updates, it also struggles with maintaining a consistent game state over time.
- The operational costs for running Game Engine can be significant, with expenses ranging from $120 to $420 per hour depending on the TPU model used.
- The project highlights the potential for neural networks in gaming but also reveals the challenges of adapting to other game environments.
Insights into Muse
- Muse is a collaboration between Microsoft Research and Ninja Theory to create a generative model that simulates gameplay for Bleeding Edge.
- The model aims to address issues of consistency, diversity, and persistence in game design, allowing for meaningful changes to be simulated over time.
- The underlying architecture is based on a transformer model, utilizing seven years' worth of gameplay data from Bleeding Edge.
- Muse's ability to integrate design changes and maintain consistency over time represents a significant advancement in generative AI for game development.
- Despite its innovative approach, Muse is not expected to revolutionize game development in the immediate future.
Conclusion on AI Game Simulations
- The video concludes by emphasizing that the discussed models are not real games and cannot replace traditional game engines.
- Issues such as consistency, data requirements, and the evolving nature of games highlight the limitations of these AI models.
- The discussion encourages a critical examination of the narratives surrounding generative AI in gaming, advocating for a realistic understanding of their capabilities.
- As AI simulations continue to develop, their value in practical gaming contexts remains uncertain.
- The overall message is to approach the hype surrounding AI in gaming with skepticism while recognizing the potential for research and innovation in the field.