I've been ruminating on this for a while now, and haven't been able to gather my thoughts into a coherent form, but I feel like I have something to work with now.
Basically, I'm at the point where I no longer want to pay $60 for a fighting game, and it has nothing to do with story modes, production values, or anything like that.
I just know that, with a few exceptions, for any given fighting game, I'm not going to be able to seriously play the game at a competent level with any more than 1 or 2 characters. And yet, I'm paying $60 or so for a full roster of characters that I know I'll never use seriously.
Fighting games are complicated beasts. The amount of time it takes to even learn 1 character is incredibly daunting, and for games complicated inputs (basically everything that isn't Pokken or Smash) it's incredibly difficult for a casual player like myself to learn more than 1 character and remember the inputs for all of their moves, not to mention actually learning combos for that character that aren't just super basic "Jumping medium kick -> crouching medium kick -> Hadoken" nonsense. Then amplify this by tenfold for any team-based game where I now have to learn team specific combos, and suddenly it starts to look impossible to be able to freely switch around from character to character on a whim and still be expected to play seriously.
And yet, as is the point of this thread, I'm still buying all of these characters. There are characters there that I will never play. There are characters I'll play once in training mode and then say "eh, not for me". There are characters that I'll run through Arcade mode once, barely remembering how to do their special moves, and then never touch them again. And in the era of F2P games, that just doesn't make a lot of sense to me. It seems like an incredibly waste of value for me as a consumer to spend so much money on content that I'll never seriously interact with.
Wouldn't it make more sense if fighters were Free-to-Play? Where you could try out every hero in training mode or arcade mode and then purchase the ones that you actually want to use for online VS mode? It just seems weird to me to spend $60 on a game knowing that there's a roster of 30+ characters and I'll end up using not even a tenth of it online.
TL;DR
-Learning characters in fighting games is hard
-I'm never gonna be able to play well with more than 1-2 characters online
-Shouldn't I just buy those characters and not the whole roster?
Basically, I'm at the point where I no longer want to pay $60 for a fighting game, and it has nothing to do with story modes, production values, or anything like that.
I just know that, with a few exceptions, for any given fighting game, I'm not going to be able to seriously play the game at a competent level with any more than 1 or 2 characters. And yet, I'm paying $60 or so for a full roster of characters that I know I'll never use seriously.
Fighting games are complicated beasts. The amount of time it takes to even learn 1 character is incredibly daunting, and for games complicated inputs (basically everything that isn't Pokken or Smash) it's incredibly difficult for a casual player like myself to learn more than 1 character and remember the inputs for all of their moves, not to mention actually learning combos for that character that aren't just super basic "Jumping medium kick -> crouching medium kick -> Hadoken" nonsense. Then amplify this by tenfold for any team-based game where I now have to learn team specific combos, and suddenly it starts to look impossible to be able to freely switch around from character to character on a whim and still be expected to play seriously.
And yet, as is the point of this thread, I'm still buying all of these characters. There are characters there that I will never play. There are characters I'll play once in training mode and then say "eh, not for me". There are characters that I'll run through Arcade mode once, barely remembering how to do their special moves, and then never touch them again. And in the era of F2P games, that just doesn't make a lot of sense to me. It seems like an incredibly waste of value for me as a consumer to spend so much money on content that I'll never seriously interact with.
Wouldn't it make more sense if fighters were Free-to-Play? Where you could try out every hero in training mode or arcade mode and then purchase the ones that you actually want to use for online VS mode? It just seems weird to me to spend $60 on a game knowing that there's a roster of 30+ characters and I'll end up using not even a tenth of it online.
TL;DR
-Learning characters in fighting games is hard
-I'm never gonna be able to play well with more than 1-2 characters online
-Shouldn't I just buy those characters and not the whole roster?