Gamegeneral
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I agree with most people here that Killer Instinct had a pretty good model. There hasn't been a perfect model yet, though.
That would only make sense if Fighting games were single player games.
But they're local mp games so not having the whole roster would be silly. Because even tho you may only want one or 2 characters your friends might not.
F2P SFV wouldn't have FANG or Dhalsim
"I agree. Fighting game should follow the model of Dota2, now that it's proven to be vastly profitable."
I've said this for ages, particularly for 3D fighting games (VF, Tekken, etc.) that already have significant character customization. Give the game away, monetize cosmetics and non-competitive modes.
Dota 2 has way of monetizing their game that others just can't reproduce. Ignoring it being backed as the current flagship product of one of the largest developers on a platform they own. They have a system in place that allows them to monetize SPECTATORS of their game.
I imagine if Capcom really got their socks on right, they could easily get into tournament level monetisation as well. I doubt they ever will, but everyone loves a good fighting game tournament. I'd chip in for a curated experience, for sure.
Capcom is copying league with their model lol
Without nearly as much invested in developing and marketing a steady stream of content, so it's not really working.
SFV is still my go to example for why fighting games shouldn't adopt Moba models.
I agree with most people here that Killer Instinct had a pretty good model. There hasn't been a perfect model yet, though.
If op doesnt like the way fighting games are priced and plays them for story then clearly this genre isnt for him
I literally just tested it on W10, that's why I posted. But it's worth pointing out I own all the characters. It's possible that as warp says, you need to own the characters to record.
Cool, thanks for the clarification.I can confirm this is the case on both Windows and Xbox. I only own Season 1 and 2. Any season 3 characters I can use as a training dummy but cannot record or set to human input.
Agreed. It would be a nice option, but I feel this argument could be applied to almost any game with multiple characters that you aren't required to switch between (i.e. "I only pick my team, why do I have to pay full price for Madden, FIFA, etc?").
If you bothered to read my first post, you'd know it has nothing to do with story modes or any other single player modes (they've all been crap since SC2 anyway).
It has to do with the fact that I'm a player that's only really going to seriously learn one or two characters, so only buying one or two characters to play online with would be nice for my wallet.
How will you know which 1 or 2 you want to play with if you don't have access to all of them?
God damn, no one plays LOCAL multiplayer anymore?
You need a full roster for that.
Again, no one is suggesting that there wouldn't be a way to buy all of the characters for a reasonable price. This would just an option for people.
God damn, no one plays LOCAL multiplayer anymore?
You need a full roster for that.
God damn, no one plays LOCAL multiplayer anymore?
You need a full roster for that.
Sucks for when you are trying to find a character you like by playing them, or you buy a character and don't like them thinking you would. It also sucks for playing against your friends at home.
Basically, I'm at the point where I no longer want to pay $60 for a fighting game.
OP is a cheapskate, if I were a game developer I'd be insulted.
At 5 dollar a pop, you get 12 char to play around ( plus the freebies). That ought to be good for the most of time.
They charged full price for KOF14 on Steam and only got 20k sales for first month. Dead game year late port with fast diminishing representation in tournaments (faster than kof13). Even a major France tournament dropped that game in favor of Guilty Gear this year.
France, the mecca of fighting games.
Except the pricing of these characters is never reasonable. For $60, I get 30+ characters, 15+ stages, several costumes, story mode extra content, yet they want you to pay more than half that for 6 characters and some costumes in microtransactions. The same problem exists in DLC in general. The price they ask you to pay for a fraction of the content compared to the full game is completely absurd.
The option is always fine, but for it to interest me, characters would have to be $2 a piece in a game that gives you 30+ characters plus stages, costumes, story mode, survival etc for $60, only way it makes sense to me.
I can't say I agree. I've been playing FG's since I was a wee lad, but still. Just because YOU only play a few characters, lots and lots of others can and do play multiple characters at a given time. The amount of gameplay and mastery involved in modern fighting games takes hundreds of hours to become a true export at (I'm not saying I am), but the value is definitely there.
Would you want to charge less for OverWatch because people main one character?
D'oh. I am a moron, nearing 5pm at work on a Friday. My brain is fried. And I didn't think about multiple types of types available for a game. Like a founders pack, or the bare bones one.I want to charge less for Overwatch because they locked all of the cosmetics behind fucking loot boxes, but that's a topic for another thread.
Also, why are options a bad thing? If you want all of the characters, buy the founder's pack + the season pass or whatever. EVERY F2P game with individually purchasable characters lets you do that.
God damn, no one plays LOCAL multiplayer anymore?
You need a full roster for that.
That would only make sense if Fighting games were single player games.
But they're local mp games so not having the whole roster would be silly. Because even tho you may only want one or 2 characters your friends might not.
$1.99 day pass. Easy.
Maybe you should just wait to buy fighters when they are cheap...