It's not just having a roster to play as, it's also having a roster to play against.
Always an option, but not a great one for fighters, because it seems like 9 times out of 10 you'll end up with either:
- a game that's basically dead;
or
- a game where all of the players of low skill level have moved on to something else meaning you're just going to get paired against killers over and over again in ranked.
While I didn't come even close to implying such terms, I don't see the issue with giving consumers more options. The pubs would be the ones naming whatever price they offer.I only pick a few cars, shouldn't I get Forza for $1?
I only pick one class/race, shouldn't I get Dragon Age for a couple bucks?
I only pick one a couple weapons, shouldn't I get DOOM for half off?
KI and DOA5 have it right with their f2p models. Id like to see others follow suit. Would help the genre grow as well.
This thread is a trash opinion.
If they can charge price-insensitive enthusiasts in a niche market full price, why on earth wouldn't they?
- a game where all of the players of low skill level have moved on to something else meaning you're just going to get paired against killers over and over again in ranked.
Basically. Fighting games aren't a fast growing genre and they haven't been since the 90s. The market isn't going to get much bigger, no matter what devs do. The goal should be slow, steady, sustainable growth of the enthusiast crowd.
If they can charge price-insensitive enthusiasts in a niche market full price, why on earth wouldn't they?
I'm not sure if that is a solved problem.Again, this is never a problem in any other game where you purchase individual characters. You can play against every character, even the ones you don't buy.
Shit, this was solved in fighting games with fucking MK9.
Ive figured out a model to save fighting games, yall.
The game is free...to download.
But you have to purchase a token every time you play.
The tokens cost 25 cents a piece.
Each token gives you full access to the game (minus cosmetics like premium costumes and stages) for 15 minutes.
Once youve purchased $60 worth of tokens you unlock the game forever.
Youre a casual who only wants to play for an hour or two with your friends? Pay a couple dollars and have a party. Wanna just play through arcade mode with 20 characters? Itll cost you five or ten bucks, depending on how good you are.
Im a genius. No need to tell me.
I'm not sure if that is a solved problem.
Anytime you get bopped by X character, the first advice from the FG community would be to record X character doing the troublesome moves in training mode so you can learn to deal with them.
I've been ruminating on this for a while now, and haven't been able to gather my thoughts into a coherent form, but I feel like I have something to work with now.
Basically, I'm at the point where I no longer want to pay $60 for a fighting game, and it has nothing to do with story modes, production values, or anything like that.
I just know that, with a few exceptions, for any given fighting game, I'm not going to be able to seriously play the game at a competent level with any more than 1 or 2 characters. And yet, I'm paying $60 or so for a full roster of characters that I know I'll never use seriously.
Fighting games are complicated beasts. The amount of time it takes to even learn 1 character is incredibly daunting, and for games complicated inputs (basically everything that isn't Pokken or Smash) it's incredibly difficult for a casual player like myself to learn more than 1 character and remember the inputs for all of their moves, not to mention actually learning combos for that character that aren't just super basic "Jumping medium kick -> crouching medium kick -> Hadoken" nonsense. Then amplify this by tenfold for any team-based game where I now have to learn team specific combos, and suddenly it starts to look impossible to be able to freely switch around from character to character on a whim and still be expected to play seriously.
And yet, as is the point of this thread, I'm still buying all of these characters. There are characters there that I will never play. There are characters I'll play once in training mode and then say "eh, not for me". There are characters that I'll run through Arcade mode once, barely remembering how to do their special moves, and then never touch them again. And in the era of F2P games, that just doesn't make a lot of sense to me. It seems like an incredibly waste of value for me as a consumer to spend so much money on content that I'll never seriously interact with.
Wouldn't it make more sense if fighters were Free-to-Play? Where you could try out every hero in training mode or arcade mode and then purchase the ones that you actually want to use for online VS mode? It just seems weird to me to spend $60 on a game knowing that there's a roster of 30+ characters and I'll end up using not even a tenth of it online.
TL;DR
-Learning characters in fighting games is hard
-I'm never gonna be able to play well with more than 1-2 characters online
-Shouldn't I just buy those characters and not the whole roster?
It's also worth noting that the game is more than just which character you play; it's also the characters you play against!
Just simply paying for the character you control is a flawed argument because the opposing characters are also a part of the package; fighting games live and die on opponent variety. Imagine if you could only play mirror matches; that'd be terrible!
*slams head on table repeatedly*
FOR GOD'S SAKE! THIS IS NEVER THE CASE WITH GAMES THAT LET YOU PURCHASE INDIVIDUAL CHARACTERS!
You are never limited to playing against the characters you buy. You can always play against the full cast.
People who have clearly never played F2P games really shouldn't be throwing their opinions into the ring.
None of those F2P games have local in mind.
I'm only going to use 6 Pokémon, why should I pay for all those 700+ extras I'll never be competitively viable with?
FYI, the price of the game is more than just the roster fella. It's the game itself too. Some f2p stuff like KI has worked this way, but that's not how everyone wants to design their game.