Tesseract said:you is bias.
:lol
if you don't go with the crowd you are either bias or trolling for a tag
Tesseract said:you is bias.
voady said:is the game really that bad? Can't even imagine reviewing a Final Fantasy with a 4/10.
I have to try this one out at a lower price point or over at my friends place. It just can't be.
Sebulon3k said:Just curious, for the long standing FFXI players.
Did Absolute Virtue ever get killed in a legit manner after SE dropped the video hints?
Shouta said:Yeah, there's a host of problems. Great base, but it's just done so awfully. I'd say the game should've had more development time just based on the usability, design, and programming side of it, alone. Then you toss on the problem with the content side, and well...
Sebulon3k said:Just curious, for the long standing FFXI players.
Did Absolute Virtue ever get killed in a legit manner after SE dropped the video hints?
Salaadin said:This is pretty much it.
Still, Im having a blast with it and am holding out for 6 months. Ive done my fair share of bitching in the OT.
Theres a great game to be had underneath all of these problems. Im holding onto the hope that they get ironed out quickly. Really, if the market becomes searchable, inventory becomes sortable, and items become deliverable, I dont think Ill have many issues left.
demosthenes said:Pretty much me here.
One other thing I'd like to see...though sorted inventory may fix this. If I want to equip a head piece, don't show me all 80 items of my gear. Show me my head pieces.
Londa said:To the person who said FFXIV is tunnles and corrdors has not played the game.
Salaadin said:I cant remember how FFXI worked, but i think that when you sorted your inventory, all of your equips lumped together by type so all of your weapons were at top, followed by head pieces, body, arms, etc. I might be mis-remembering though. I dont remember it being so complicated in FFXI.
Effect said:Have you run around the forest area around Gridania? The whole forest area is a maze of corridors with some open spaces in between. Walls to the left and right. The underground areas aren't much different.
http://www.ffxivmaps.com/img/region-the_black_shroud-small.png
By comparison Final Fantasy XI has true open areas the way a real MMO would. Even Guild Wars has open areas.
Effect said:Have you run around the forest area around Gridania? The whole forest area is a maze of corridors with some open spaces in between. Walls to the left and right. The underground areas aren't much different.
http://www.ffxivmaps.com/img/region-the_black_shroud-small.png
By comparison Final Fantasy XI has true open areas the way a real MMO would. Even Guild Wars has open areas.
GregLombardi said:It's not about how respected they are, it's about how if Gamespot gives the game a 4.0, statistically speaking I can tell you that pretty much all review sites will be 7 or less for the most part. The game won't survive that wave of bad publicity.
FFXI has always been a source of controversy among fans of the series, simply because it's the first game in the series proper to stray from Final Fantasy's roots. However, FFXI still had the air and allure of a Final Fantasy game to attract a fiercely loyal following, and the gameplay hooked them. Yet whatever mystique there was surrounding FFXI is gone now, and what's left is a great, big game that's almost intolerably cumbersome. If you're very brave, masochistic, or stubborn, you might find some rewarding experiences in FFXI. But chances are good that you won't.
EVE offers little in the way of instant gratification, and progress in the game is slow and often unnoticeable. If you manage to join a player corporation--the game at least makes it easy to find one seeking new members--things can be better, and you and your corporate colleagues can find new ways to make money and entertain yourselves. However, it would take a dedicated player with a lot of free time to get to this point. In the end, there's something to be said for EVE's unusually slow-paced approach to this genre, but a strong recommendation isn't it.
Like most online role-playing games, EVE Online has matured and changed in significant ways since its original release. You can visit the EVE Insider for the most recent patch notes and content updates.
Effect said:Have you run around the forest area around Gridania? The whole forest area is a maze of corridors with some open spaces in between. Walls to the left and right. The underground areas aren't much different.
http://www.ffxivmaps.com/img/region-the_black_shroud-small.png
By comparison Final Fantasy XI has true open areas the way a real MMO would. Even Guild Wars has open areas.
Londa said:XI has the same kind of designs when it started out, so no I'm not disappointed. The people that complain about copy and paste also play WoW and don't even mention how copy and paste to shit that game is. Matter a fact, show me one game that isn't copy and paste terrain? Thats right you can't show me.
There are areas with tunnels and corridors because there suppose to be there. Just like XI there were areas with tunnels in corridors, matter a fact all games have tunnels and corridors but FF gets shit for it because people love to hate on the game. There are so many open areas in FFXIV, how long have you been playing the game?
Open Areas in FFXIV:
Outside of Uldah
Outside of Limsa
Limsa itselfUldah city
Grid City
The place with that big ass airship crashed in the middle of the zone
the area outside of jeuno 2.0
Places with corridors and tunnles:
dungons (yes there are these, you just have to, you know explore)
Outside of Grid
caves and shit
looks like more open areas than tunnels and corridors.
By comparison Final Fantasy XI has true open areas the way a real MMO would. Even Guild Wars has open areas.
Kintaro said:You're a silly person.
Reviews of MMOs generally mean nothing. Remember Warhammer Online? Remember its reviews? IGN gave it a 9.0. Gamespot gave it a 8.5. Boy, that sure helped its survival. Hanging by a thread. Lord of the Rings Online is now free to play. 8.4 from Gamespot. How about Final Fantasy XI? Gamespot didn't review it until it hit 360 w/ 3 expansions... 6.0.
Yet, FFXI is still going...
No AH? What the fuck? That was an integral part of FFXI. I really can't imagine how the game can function and have a proper economy without it...Amneisac said:Some people may like this game, but it's a hot mess. You can't sort your inventory, there's no AH, mail system, only 5 zones and there's no variation in the zones other than arbitrary pockets of the zones being populated with much higher level mobs that aggro.
DaBuddaDa said:So are tunnels and corridors inherently bad things now?
Matrix Online got a 7.3?! Any reviewer on IGN that gives a game a 7.2 or lower should ask "is this game worse than the Matrix Online?"Kintaro said:Well, yes. Truly, Gamespot is the beacon and marks the end of FFXIV. Wait, I forgot one more. The Matrix Online! Gamespot gave it... a 7.3. Ever played The Matrix Online? Even at the time a 7.3 was...just.. wow.
FFXIV will be fine.
Aurora said:No AH? What the fuck? That was an integral part of FFXI. I really can't imagine how the game can function and have a proper economy without it...
How do you find and buy items you want then? Is it all just random bazaars?
GregLombardi said:My point is that terrible reviews can mean something. Just because good games didn't survive doesn't mean that bad games ARE going to survive.
YOU are a silly person. <3
Ploid 3.0 said:Yes with blood weapon drks with kraken burn. SE deemed this to be an exploit and quickly fixed it like they quickly fix and improve everything else in the game... that works in the player's favor. The drk's burning AV made SE realize that the 2hr was too effective against HNMs.
:lolCoverly said:Agree with the GS review, the game is awful. I just couldn't believe how bad it was. After a few days with the game I had enough, uninstalled, and threw the special edition in the trash.
No. It is still just a videogame, and they should be reviewed when they come out.DaBuddaDa said:MMO reviews should require:
At least one months time from the day the servers go live.
A screenshot of all of the reviewer's characters, items, levels, crafts, etc.
A /timeplayed screenshot.
A screenshot of the reviewer's guild/linkshell (other player's names can be censored of course) including a number of people in the shell during a peak play time.
DaBuddaDa said:MMO reviews should require:
At least one months time from the day the servers go live.
A screenshot of all of the reviewer's characters, items, levels, crafts, etc.
A /timeplayed screenshot.
A screenshot of the reviewer's guild/linkshell (other player's names can be censored of course) including a number of people in the shell during a peak play time.
Ultimately a review should stand as a review of the state of the game at that time - with a review's value to a curious consume decreasing as time since the game's release passes meaning that the review should get out near the game's launch. Waiting for patches to go in is kind of silly - if a game is currently shit then a review should certainly act as a warning that in its current the game is indeed shit.Zomba13 said:While I think the scores the game is getting are right (or close to right) on a true 10 point scale (10 being fucking amazing and 1 being god awful, with 4 being below average and only get if you are a fan of the genre or franchise) there does seem to be an awful lot of just plain wrong opinions about the game.
Also I think MMOs shouldn't get reviewed until a month or so after retail release so that some bugs can be cleared up and people have had time to explore some of the later content because they've had time to level up and experience it themselves. That or reviwers should get accounts with higher leveled characters so they can experience the higher level content sooner (maybe give reviewers a boost of exp so they can experience the leveling and game progression at an accelerated rate).
Because if you cant attack the message then attack how the message was delivered.Kintaro said:Oh, THAT is your point now. :lol
My point? Reviews for MMOs are absolutely, 100% meaningless in the big picture.
theMrCravens said:No. It is still just a videogame, and they should be reviewed when they come out.
It's the developers fault for not delaying it to fix bugs or polish it properly.
Xiaoki said:Because if you cant attack the message then attack how the message was delivered.
I highly doubt if the review was 9/10 you would be going to such lengths to proclaim MMO reviews as worthless.
Salaadin said:MMOs are long term efforts. They should not be reviewed days after release like any other game. This guy waited 2 weeks from the LE, 1 week from the SE. To me, thats plenty of time to get a feel for the game but Im also rolling with the assumption that he spent a good deal of time this past week or two playing it.
If he put 10 hours in and quit at rank 8, then his opinion is worth shit.
KaYotiX said:Agree...so many ass backwards shit in the game you could of sworn it was made during the EQ days
People (dataminers) have reported that no, it does not. At the moment it appears to be mostly half-empty zones and leves.Darkness said:Does the game change at all or is there more content at higher levels? If there's hardly anything at low levels I'd imagine it's not going to get better at high levels.
Darkness said:Does the game change at all or is there more content at higher levels? If there's hardly anything at low levels I'd imagine it's not going to get better at high levels.
Completely disingenuous argument. MMOs are not the same as other videogames and should be treated different accordingly. The social aspect, the main purpose of an MMO, is something that cannot be reflected on appropriately after only a week or two of playing.theMrCravens said:No. It is still just a videogame, and they should be reviewed when they come out.
It's the developers fault for not delaying it to fix bugs or polish it properly.
DaBuddaDa said:Completely disingenuous argument. MMOs are not the same as other videogames and should be treated different accordingly.
Darkness said:Does the game change at all or is there more content at higher levels? If there's hardly anything at low levels I'd imagine it's not going to get better at high levels.
I'm not defending FFXIV. I think it is a terrible game and needed a years worth of work before releasing it. However, you cannot accurately state "the problems go beyond the superficial" in such a short period of time.FieryBalrog said:The reviewer specifically said the problems go beyond the superficial, and they do.
If SE patches in hand-designed zones, completely overhauls the interface, adds an Auction House, changes the fact that your character can't navigate 8-inch changes in elevation, and adds something to do other than grind mobs and leves... well, then it might be time for a re-review.
Salaadin said:Story missions unlock at rank 1, 8, 15, and 20. Class specific quests are also unlocked at 20. Faction leves are also rank 20. As you approach 20, youll start earning guild rewards for leves that can then be used to unlock abilties and skills to further your character.
It starts to become much more exciting once you get there and have the lure of new stuff breathing down your neck.
Yeup. The beta was enough. I don't understand how people are giving this game a free pass. 4 is really generous for the money spent.We'd all be laughing at it like we did Dark & light, vanguard and recently APB.
Reallink said:The worst part is they had every bit of this feedback for 6+ months--repeated hundreds of thousands of times--and didn't do shit about it. Several people deserve to lose their jobs in a humiliating and public manner over this cause it took some mighty big and stubborn ego's to go retail in this state.
twofold said:It looks like the grind gets exponentially more tedious past 25+, though. Videos of higher level play (for example, this one - http://www.youtube.com/watch?v=ju05AYvclV4&feature=player_embedded) look infuriatingly dull with xp gain being slavishly slow.
SE has a lot of work ahead of them if they want to turn this into a fun game.