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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458
Just wanted to toss out that FFXIII is legit difficult at times. You can't brute force your way through anything in that game, even regular enemies. If you don't have the right paradigms in place you'll get your ass handed to you.
Never found any FF games difficult maybe besides exvius but then again, needed the right items and units for it
 

Macaron

Banned
If it's too easy as some people complain then why restarting with potions during a boss fight is a problem for them?

Shouldnt of died during the boss fight in the first place, it's too easy 😎
Dude ain't no one dying playing this game lol you'd have to be SO bad at vgs. I've encountered one boss who had one ability that almost one shots you. From my understanding there will be a couple more before end game. This is basically the only chance anyone decent at games has at dying lol
 

Lokaum D+

Member
Dude ain't no one dying playing this game lol you'd have to be SO bad at vgs. I've encountered one boss who had one ability that almost one shots you. From my understanding there will be a couple more before end game. This is basically the only chance anyone decent at games has at dying lol
Key word "decent" most ppl cant even handle Dogo during combat.

Ppl say that is easy, but the same ppl cried a lot when FF7R hard mode didnt let u use itens at all lol
 
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Dynasty8

Member
If it's too easy as some people complain then why restarting with potions during a boss fight is a problem for them?

Shouldnt of died during the boss fight in the first place, it's too easy 😎

C'mon man, you know that's a silly argument 🤣. I mentioned it before, died once while intentionally equipping the weakest equipment and barely using any potions to force challenge in the game.

As soon as the game told me it'll give me max potions...I rolled my eyes.

I am way more interested in NG+ with the harder difficulty, which is sad since the first playthroughs experience feels tarnished. Adding a hard mode before NG+ should have been a no brainier.
 

Dynasty8

Member
The whole arc with Benedicta is great. Some real high-octane stuff there. It's been awesome so far, but they should have allowed for higher difficulty level right out of the gate, and when you die in a boss fight you should have to start over or "pay" for the continue with a rare or expensive special item. That's my only gripe so far. In the Elden Ring era, players want to be challenged and punished. Danger should be lurking around every corner.

Could not have said it better.

Handshake Bros GIF
 

Macaron

Banned
Key word "decent" most ppl cant even handle Dogo during combat
Na even decent is an exaggeration though. You can be flat out BAD at vgs, play on Action mode with only the slow down evasion ring, and i'd be surprised if you died once. Unequip that ring, be bad at vgs, and you're still rarely gonna die. Its very basic. Actually a great introduction game for anyone who has never played this style of action game. The window on r1 evading is beyond forgiving, and enemy attacks are extremely easy to read. EDIT hell, some bosses have the NAME of the attack pop up on screen before they do the attack 🤣
 
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Na even decent is an exaggeration though. You can be flat out BAD at vgs, play on Action mode with only the slow down evasion ring, and i'd be surprised if you died once. Unequip that ring, be bad at vgs, and you're still rarely gonna die. Its very basic. Actually a great introduction game for anyone who has never played this style of action game. The window on r1 evading is beyond forgiving, and enemy attacks are extremely easy to read. EDIT hell, some bosses have the NAME of the attack pop up on screen before they do the attack 🤣
So not really playing the game? Anyone using these accessories and saying the game is easy is confused. That's game journalist mode.
 
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Macaron

Banned
So not really playing the game? Anyone using these accessories and saying the game is easy is confused. That's game journalist mode.
Why are you picking and choosing what I said? Are you really so into FF you feel the need to do that to pretend this game is difficult in any way?
 

Dr. Claus

Banned
Lol. They're growing food like anyone would grow food, with ingredients, that I had to go fetch. Where is the lore in grabbing ingredients for food? Lmfao. There are MANY more examples like that so far than anything that actually adds anything at all to the story or world, and they are all extremelyyyyyyy basic.


Lol anyone who has played as much as I have and thinks this has any shot at GOTY is smoking that good

The Hideout is located
in the blight, an area of zero aether. life physically should not be able to grow and that has been the common theory for centuries within this world. The fact they can grow *anything* is surprising. Youc ontinue to help with further research into growing hence the side quests.

It is becoming very clear you didn't pay attention, read, or listen to anything going on.
 

Macaron

Banned
The Hideout is located
in the blight, an area of zero aether. life physically should not be able to grow and that has been the common theory for centuries within this world. The fact they can grow *anything* is surprising. Youc ontinue to help with further research into growing hence the side quests.

It is becoming very clear you didn't pay attention, read, or listen to anything going on.
Dude its a quest where you go fetch ingredients and come back. If you think "omg it wasn't supposed to grow there but it can" is fascinating enough to make it a entertaining sidequest, good for you. If you don't see a valid criticism in SkillUp and anyone else saying a lot of the side quests are pretty meaningless and meh, idk what to tell you.
 
Why are you picking and choosing what I said? Are you really so into FF you feel the need to do that to pretend this game is difficult in any way?
Almost 30 hours in, the difficulty of the game is good. It is not as easy as you are suggesting and the only thing that I have encountered that is actually "hard" are a few of the hunts. I'm not picking and choosing shit, that is what you said and my response was appropriate. If you are dying using the ring you are definitely going to die without it. Are you even playing the game?
 

Dr. Claus

Banned
Dude its a quest where you go fetch ingredients and come back. If you think "omg it wasn't supposed to grow there but it can" is fascinating enough to make it a entertaining sidequest, good for you. If you don't see a valid criticism in SkillUp and anyone else saying a lot of the side quests are pretty meaningless and meh, idk what to tell you.

Already moving goalposts? Mate, you claimed that there was no lore. I proved to you that there is. Take the L.

Also I get you have a hate boner for the game, but at least be honest in its criticisms.
 

Macaron

Banned
Almost 30 hours in, the difficulty of the game is good. It is not as easy as you are suggesting and the only thing that I have encountered that is actually "hard" are a few of the hunts. I'm not picking and choosing shit, that is what you said and my response was appropriate. If you are dying using the ring you are definitely going to die without it. Are you even playing the game?
No, I said a lot more. You bolded one thing and ran with it to create your own narrative. Bit weird but anyways.....
 

Lokaum D+

Member
The whole arc with Benedicta is great. Some real high-octane stuff there. It's been awesome so far, but they should have allowed for higher difficulty level right out of the gate, and when you die in a boss fight you should have to start over or "pay" for the continue with a rare or expensive special item. That's my only gripe so far. In the Elden Ring era, players want to be challenged and punished. Danger should be lurking around every corner.
The same Elden Ring that respaw you at the closest statue of marika with all of ur estus when u die ? The only diference is that ER make u fight the entire fight again. Not talking about difficult here, but "the die, start over with all ur consumables" that a lot of ppl see as a problem
 
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I can understand why a lot of FF fans would be put off by the pure action focus but for me it is just so refreshing to finally see a mainline FF entry commit to a clear vision. I can barely remember the last time this franchise didn´t feel like some frankenstein-esque hybrid compromise.

The combat system has been alot of fun just to dick around with since unlocking the third eikon. Though I do wish there was a hard mode available from the get-go.
 

adamsapple

Or is it just one of Phil's balls in my throat?
2nd hub town (the night one) feels like it's running in the mid 20s in Quality mode.
 

Myths

Member
Interesting…

The scenario at Eastpool sweeps me back into games like IV and V, from the town theme on repeat to the townsfolk working in the background of the rural middle age setting. It’s as though they took a sheet straight out the 2D FF’s where you’d stop by a town with the lulling score playing, a light pit stop in between rising tension.

Also, the idea of only the Dominant being able to enter the Apodytery is a directly inspired by FFX Summoner Trials. Of course, it has its own twist to fit in within the world of Valisthea. “Shields” being the equivalent of Guardians to the Summoner. Had they added some position and time based puzzles, I might’ve felt as though I were inside the Pharos at Ridorana Cataract (in terms of the feel of the setting).

I must have the name of the tracks after locating the Bearer at Eastpool, quite ominous. Adding to that, the track that plays while Jill and Clive initiate a series of battles during their descent in the Phoenix Gate Apodytery. There’s a bit of mystique to the subtle advanced technological yet magic-powered ruins paired with the track that reminds me of Star Wars. Must be the horns.

Phoenix Gate Appdytery is definitely a top 5 best location design in FF. I could see the aesthetic fitting right into a full blown FFIV 3D remake.

Clive vs Infernal Shadow of himself? Cecil be Dark Knight Cecil anyone? Reminds me Olathe entirety of Cecil’s arc as he battles with himself for redemption.

With regard to Clive, I can appreciate the delicate care given to his manners and movements based on his background. Instead of running with angst from partial mistreatment as an adolescent, it’s made him more gritty and rugged around the edges. Simple things such as kicking chests open to more grave expressions of mortally dispatching an enemy shifts much weight toward the grim of his persona. I’d be waiting for a character much like his in FF, one that we can control and call our own. Clearly he had the guilt trip going on, but it’s acted more as a means of drive
 
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Meicyn

Member
I've been saying its a great fun game. No hate boner, you just don't realize not everyone masturbates to FF like you. "Food shouldnt grow here, it can" is not going to be some meaningful revelation that made the incredibly basic "go, fetch, return" side quest which has been the nature of almost ALL side quests without criticism.

You and some ppl in here are so desperate for a good game to be "omg this is the best shit everz!". Relax, there is a lot of valid criticisms to be had.
If you had said the mechanics of the side quests were bad, I’d have agreed with you. They’re 2004 era MMO side quests featuring the most basic level of design.

I gave one example but there are plenty of others. I dunno man, I found the side quests that emphasize the extent the imperial citizens’ dehumanization of bearers goes, to be pretty meaningful. It’s one thing to read a description about or look at a photo of the Sistine Chapel. It’s another to witness its wonder in person. Seeing the citizenry actively doing heinous shit to bearers in the game versus hearing “imperial citizens treat their bearers poorly” doesn’t quite have the same effect.
 

Danjin44

The nicest person on this forum
The normal quests isn't all bad especially compare to original Xenoblade, I LOVED that game but you had 100 up on 100 of generic quests like material quest 1, 2, 3. Thankfully they VASLY improved it on Xenoblade 3.
 

Roufianos

Member
I'm enjoying it but man, first few hours are just way too easy. The combat is flashy but completely lacking in tension. I haven't come close to dying once, and I'm far from a pro gamer.
 

Nankatsu

Member
Just made it to the forest. Holy shit, the landscapes in this game.

Question: why doesn't the FF fanfare always play after a battle? Is it somehow related at how well you perform in the battle?
 
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Azurro

Banned
Loving the game, it's fantastic so far, even if I'm just at maybe an hour into the game. Loving the characters, loving the graphics and the music. Just started the first few real battles but I'm enjoying those too, even if it's far from the typical FF battle system.

Also, I am sorry, but I can't play in quality mode, the framerate is too low.
 
Just made it to the forest. Holy shit, the landscapes in this game.

Question: why doesn't the FF fanfare always play after a battle? Is it somehow related at how well you perform in the battle?
Yea, the environment (to me at least) is the most impressive thing in the game. The foliage is downright stunning. I'm even playing on a 1080p Panasonic Plasma. Wifey hordes the Bravia OLED but I do plan on playing it on that screen at some point.
 

Macaron

Banned
If you had said the mechanics of the side quests were bad, I’d have agreed with you. They’re 2004 era MMO side quests featuring the most basic level of design.

I gave one example but there are plenty of others. I dunno man, I found the side quests that emphasize the extent the imperial citizens’ dehumanization of bearers goes, to be pretty meaningful. It’s one thing to read a description about or look at a photo of the Sistine Chapel. It’s another to witness its wonder in person. Seeing the citizenry actively doing heinous shit to bearers in the game versus hearing “imperial citizens treat their bearers poorly” doesn’t quite have the same effect.
Idk how you can realize the extremely bare bones nature of the side quests deserves criticism, but you draw the line at "there is lore in food shouldn't grow there but it can". Its just lazy. All of the side quests thus far feel this way.
 

Myths

Member
Oh wow.
The entirety of the Phoenix Gate, Ifrit battle, Clive vs. Infernal spawns, when he finally submits to belief/disbelief (however you want to see it), the motif kicking in and finally unlocking an additional battle mechanic (Limit Break Gauge)! This is one of the best scenarios in the entirety of the series, perhaps the peak of the game but there’s a lot more to go.


Fast forward, track that plays during the cutscene at Oriflamme in the Holy Empire of Sanbreque, yeah going to need that one also.

Track that plays en route to Sanbreque via Dragon’s Aery Obelisk under Cid’s plan. Sirenic…

The Veil in Claireview? FF16’s Wall Market.
Also, the insane amount of hits, chains, and combos going off at once while enemies are getting hammered by Ice spells is euphoric.
 
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Listen

I know I’m one of the haters because this doesn’t have CG cutscenes that includes characters in it (that’s honestly my only big gripe minus the dearth of RPG elements)

However:


I just listened to the music for the last part of a 3-part boss fight that occurs later in the game. And oh my god. I almost wanted to faint from how grandiose it sounds. Wow wow wow.
 

Boneless

Member
I would be thankful if Clive did not say "you know what to do boy" every 2 seconds. You'd think repeating voicelines would be easy to avoid. Also, I find the menu, menu sound effects etc. not fitting to the design of the game, it feels very futuristic and not nice, would've much preferred a classic approach. Also, QTE's really suck.

Other than that, awesome cinematics, great voice acting, enjoyable combat.
 
Surprised that the FF14 team managed to create absolutely terrible sidequests and the game is 75% cutscenes (Im not)
Still excited to play this on PC later on, combat looks good.
But yeah. As someone that thinks FF14 is okay and MASSIVELY overrated, after watching a bunch of videos and reviews I can see why their ideas wouldnt click with so many people.
 
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T_LVPL

Member
I broke down and went to the store to buy my copy. Hell with waiting until next week shit. I'm weak guys.

Should have just done this yesterday morning. 🤦

If it’s a game I care about playing on release day I go digital. No point having a lovely little box if you’re sat there til Sunday or Monday after the game is out to play it. it’s just days of frustration seeing everyone else enjoying the game. Amazon UK don’t even ship til release day now. Obviously if it’s just a backlog game I don’t plan on playing for a few weeks I will still preorder a physical copy as cheap as possible.
 
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If it’s a game I care about playing on release day I go digital. No point having a lovely little box if you’re sat there til Sunday or Monday after the game is out to play it. it’s just days of frustration seeing everyone else enjoying the game. Amazon UK don’t even ship til release day now. Obviously if it’s just a backlog game I don’t plan on playing for a few weeks I will still preorder a physical copy as cheap as possible.
I mostly refuse to use digital. Only in rare cases or digital exclusive and even then I resist it pretty hard. But this is the occasional price to pay.
 

DenchDeckard

Moderated wildly
Hmm, skillup did not like it


Brutal..exactly what I felt like seeing it and playing it in the demo and how I thought some, like myself who wanted square to evolve their game in a traditional turn based hybrid style like FF7 Remake which I loved.

I think I'd line up with this review but I will still give it a go as the combat and bombast may grab me.

I'm treating it like asuras wrath without the qtes.

I said that I'd be interested to see how the hard-core fans base take to this game...and it doesn't look good. I feel making a character action game is going to completely back fire on them.
 
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Nankatsu

Member
What are your takes on the parry system? Been using training mode to get the grasp of it and...its difficult to land.
 
Brutal..exactly what I felt like seeing it and playing it in the demo and how I thought some, like myself who wanted square to evolve their game in a traditional turn based hybrid style like FF7 Remake which I loved.

I think I'd line up with this review but I will still give it a go as the combat and bombast may grab me.

I'm treating it like asuras wrath without the qtes.

I said that I'd be interested to see how the hard-core fans base take to this game...and it doesn't look good. I feel making a character action game is going to completely back fire on them.
Not even FF diehards but also gamers who enjoy challenging videogamey type games.

XVI is baby's first action game. I honestly feel like the main focus was creating a hyper cinematic game that would be as approachable as possible for a mass audience. The more I play it, the dumber it gets. Don't get me wrong, it's fun but man this game is shallow. It's staggering how shallow it is. It's the most bizarre game I've played in ages.
 
The more of this game I play the more I don't understand the 9/10 & especially the 10/10 reviews.

It's way better than FF15 for sure but outside of the combat, which is legit awesome, the game feels so hollow.

I don't have a problem with the action focus of the game, in fact that's the bit I'm enjoying the most, but there's zero good equipment, no elemental weaknesses or status effects, no build variety - just pick a a couple of skills per Eikon out of a very small selection. Even GOW has good build variety due to the equipment really changing your playstyle.

The world feels like a PS3 game or something with tiny towns, few NPCs and almost zero buildings to enter and is really boring to explore. The last JRPG I played was Xenoblade Chronicles 3 which is running on a tablet and still has a more ambitious world. Maybe the side quests pick up but so far they are MMORPG level.

I will admit that I was 100% wrong about the combat as I said it looked like a spammy & confusing mess from the previews but I'm really enjoying it. I get that some people are finding it too easy but it's about right for someone like me that doesn't play DMC type stuff albeit I only died once and only after changing the controller mode but I'm not exactly dominating every fight.

The Eikon fights so far though have basically been cut scenes so while they look spectacular the they also feel kind of pointless.

The story is well presented so the core of the game is really solid but it feels so dated in so many ways that I'm surprised people have been going so wild.

Definitely an 8/10 for me.
 
I can understand why a lot of FF fans would be put off by the pure action focus but for me it is just so refreshing to finally see a mainline FF entry commit to a clear vision. I can barely remember the last time this franchise didn´t feel like some frankenstein-esque hybrid compromise.

The combat system has been alot of fun just to dick around with since unlocking the third eikon. Though I do wish there was a hard mode available from the get-go.
ffxvi ain't for me, but i appreciate what you're saying. i really loved everything about ffxii, & thought the combat, if nothing else, was good in ffxiii. but ever since? as you say, weird hybrid stuff. for better or worse, at least ffxvi looks to be all of a piece...
 
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