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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

ebevan91

Member
I feel you, 80% of sidequests are just shit, the bad sidequests design ll burn out everyone and by the end of the game thats when the good shit happens we dont care anymore.

This is how I feel. I'm almost through with the final batch of sidequests and I'm ready to be done with the game. I'm 63 hours in. Sure some of them are decent enough but I really didn't need like 15 more popping up right as I'm about to head towards the end.

There's a couple other games I want to play before Starfield and this one is taking me longer than I thought it would. I'm still enjoying it though.
 

Zephir

Member
Just finished it, what an experience!
Fun, brutal, emotional and epic, definitely satisfied with it and will keep playing it for the platinum.

I can understand the (non-hyperbole) criticisms on the side-quests and the RPG elements, but I didn't mind them and everything else was excellent in my opinion
 

ebevan91

Member
I just realized one of the Phoenix Eikonic abilities I've been using for nearly the entire game hasn't been upgraded yet. Whoops. :messenger_grinning_sweat:
 
I started Final Fantasy mode after finishing all the remaining Hunts and miscellaneous trophies (Jesus, there is a hardcore grind trophy for getting every skill, lots and lots of points needed to get them all) and I thought I should try the English Voice over, I switched back after getting to the Hideout.

It's just bad, I will rather take the out of sync Japanese voices which are at least good.
 

DonkeyPunchJr

World’s Biggest Weeb
I started Final Fantasy mode after finishing all the remaining Hunts and miscellaneous trophies (Jesus, there is a hardcore grind trophy for getting every skill, lots and lots of points needed to get them all) and I thought I should try the English Voice over, I switched back after getting to the Hideout.

It's just bad, I will rather take the out of sync Japanese voices which are at least good.
I thought the VA was mostly pretty damn good. Except why does Clive whisper all the time? He sounds good when he talks normally.
 

hyperbertha

Member
So basically you have no answer.

And yes, country of origin matters because you need to factor in cultural norms and differences.
Japanese dubs typically have bad dialogue because of the horrible translations and voice acting. The issue is solved by selecting japanese voices. This game was written for the western audiences first, unlike pretty much any other jp game, which is why it's dialogue sounds better for English dub listeners.
16 ranges from mediocre to mind-blowingly awesome. It's a very inconsistent game. Most people will take the highs and a vocal minority will go for the lows.

Most of the complains levied against this game can be levied at pretty much every other RPG. Especially FF game. Easy easy combat except for boss battles. Basic af side quests. Inconsistent visuals. Etc.

I find it hilarious that anyone is trying to compare this to the FF13 and 15, both which have far worse battle systems and quests.
13 is consistently medicore, and has absolutely no side content or any depth in the battles until grand pulse. It's just a giant linear tutorial for most of the game.
While 15 is even more inconsistent than 16. Having worse highs and even worse lows. Same with FF7R.


Anyway. Just did the titan boss fight and that may have been one of the best boss battles I've ever experienced. Absolutely amazing 🤩
13 had a really good combat system and a much betters story. It was not a button masher.
And it's fine that you like the over the top action sequences but many if us really hate qte and Marvel esque action scenes. Literal style over substance, really shallow and played out at this point
 

Lokaum D+

Member
I thought I should try the English Voice over, I switched back after getting to the Hideout.

It's just bad, I will rather take the out of sync Japanese voice.
Slap Heresy GIF by DrSquatchSoapCo
 

Madflavor

Member
I started Final Fantasy mode after finishing all the remaining Hunts and miscellaneous trophies (Jesus, there is a hardcore grind trophy for getting every skill, lots and lots of points needed to get them all) and I thought I should try the English Voice over, I switched back after getting to the Hideout.

It's just bad, I will rather take the out of sync Japanese voices which are at least good.

You speak Japanese?
 

Go_Ly_Dow

Member
Japanese dubs typically have bad dialogue because of the horrible translations and voice acting. The issue is solved by selecting japanese voices. This game was written for the western audiences first, unlike pretty much any other jp game, which is why it's dialogue sounds better for English dub listeners.

13 had a really good combat system and a much betters story. It was not a button masher.
And it's fine that you like the over the top action sequences but many if us really hate qte and Marvel esque action scenes. Literal style over substance, really shallow and played out at this point
"it was not a button masher" someone forgetting AUTO BATTLE? 🙄

"much better story" I can hardly recall a single town or village in that where you could actually talk to other characters and learn about the world, the culture, the history, the feelings of citizens etc. A lazy story that took shortcuts and skipped the best bits of the FNC saga.

You hate qte sequences but then go on to claim FF13 is better despite the game design essentially playing like a QTE with it's one track game design in all aspects.

"Marvel action scenes" again lol. Over the top sequences has been part FF DNA ever since it went 3D. Which is just a visual evolution of sequences in FF1-6. The reaction is very positive and you're just using some disgruntled fans comments as confirmation bias. All they've done is made what would be CGI in an older FF have a playable component. Why is that a problem exactly and not something to applaud?

Anyway, I can see you'll be in this thread non stop projecting, rather than just move on from an experience that didn't click with you, so I'll leave it here.
 
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hyperbertha

Member
"it was not a button masher" someone forgetting AUTO BATTLE? 🙄

"much better story" I can hardly recall a single town or village in that where you could actually talk to other characters and learn about the world, the culture, the history, the feelings of citizens etc. A lazy story that took shortcuts and skipped the best bits of the FNC saga.

You hate qte sequences but then go on to claim FF13 is better despite the game design essentially playing like a QTE with it's one track game design in all aspects.

"Marvel action scenes" again lol. Over the top sequences has been part FF DNA ever since it went 3D. Which is just a visual evolution of sequences in FF1-6. The reaction is very positive and you're just using some disgruntled fans comments as confirmation bias.

Anyway, I can see you'll be in this thread non stop projecting, rather than just move on from an experience that didn't click with you, so I'll leave it here.
'reaction is very positive' look up the metacritic score for ff15. Will you say that game had a positive reception as well despite having a pretty good meta score?
And no final fantasy has had nonstop pointless battle sequences the way this game has. They had high budget presentation to show the story, that's it. There's a difference.
 

Komatsu

Member
"much better story" I can hardly recall a single town or village in that where you could actually talk to other characters and learn about the world, the culture, the history, the feelings of citizens etc. A lazy story that took shortcuts and skipped the best bits of the FNC saga.

Absolutely agree. XIII is absolutely hot garbage. The dual system of Cocoon/Pulse is probably the worst setting in the whole franchise, the dialogue makes you want to gauge your eyes out ("SERAH, I AM YOUR HERO.") and, unlike FFXVI, it contains a glaring example of boneheaded and offensive racial stereotyping (remember Sazh, who had a bird living in his afro?).
 

Punished Miku

Human Rights Subscription Service
I'm actually on chapter 4 of XIII right now and I honestly think a whole lot of people would be shocked by how much of it holds up extremely well if they ever revisited it.

I'd just give two caveats.
1) Play one chapter then take a day off. Its basically a story heavy dungeon crawler so the constant battling will burn you out if you never take a break.
2) Turn off the mini-map. Explore it on your own.
 

Raonak

Banned
13 had a really good combat system and a much betters story. It was not a button masher.
And it's fine that you like the over the top action sequences but many if us really hate qte and Marvel esque action scenes. Literal style over substance, really shallow and played out at this point
It was a not a button masher because it practically played itself. It was a interesting battle system, but it was not deep nor engaging or creative in any way.
Shift your paradigm to the optimal one depending on the situation and just wait. Do I want physical damage, elemental damage, defense, enemy defbuff, party buff, or healing.
It automated and streamlined so much of the decision making that goes into a turn based RPG.

In 16, you can easily mash against fodder enemies, but you do the same in every FF game, and especially in 13 where you're literally healed at the end of every battle.
Set up a balanced paradigm set and you've basically solved 90% of all battles.
Atleast 16 allows you to use the fodder battles to get creative with your combos and practise dodging/parrying.

Bosses in FF16 are legitimately fun to fight. Where in FF13 boss battles are just something you want to end.

--

Having epic action sequences isn't a new concept to FF, every 3D era FF game has had them, and often they are the highlight of the game, sometimes in the form of CG cutscenes, and sometimes in the form of qte-like minigames. From the escape bike sequence in FF7 to spider, train and garden wars in FF8, to wedding crashing and every sin encounter in FFX.
FF has never been some sort of grounded RPG game. The games are heavily inspired by shonen anime. FF16 leans into it more, but it executes it perfectly.

If anything, it's a gigantic missed opportunity of FF13 you literally have summons that can transform into vehicles, and
yet you never actually get to ride them or do anything remotely interactive with them.
There's like 1 epic CG racing scene and that's it.
 
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Madflavor

Member
13 had a really good combat system and a much betters story. It was not a button masher.
And it's fine that you like the over the top action sequences but many if us really hate qte and Marvel esque action scenes. Literal style over substance, really shallow and played out at this point

The entirety of FFXIII was style over substance, a particularly aggressive example of style over substance. The story was incomprehensible, requiring you to read codex entry after codex entry to make heads or tails of the plot. Much of the story was full of cliches, big events happened with little to no context, most of the characters were unlikeable, and the villains were underutilized with little development to who they were. Relative to it's budget and the experience of the company that developed it, FFXIII is one of the worst JRPGs I've ever had the displeasure of experiencing. It wasn't enough I wasted 50 hours of my life on that game, I had to suffer Toriyama's Waifu Fantasy for the entire 7th Console Gen, by making a trilogy out of it. I had to wait 6+ years for FFXV, and when it came out, it was another monumental disappointment.

FFXVI may not be perfect, and it may have some considerable flaws, but goddamn was it nice to play a Final Fantasy with a comprehensible story and a likeable Protagonist for a change.
 
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Raonak

Banned
And no final fantasy has had nonstop pointless battle sequences the way this game has. They had high budget presentation to show the story, that's it. There's a difference.

That's some crazy revisionist history. Every classic FF has been filled with countless random encounters.

And 80% of FF13 is going through tedious linear "dungeons" filled with unavoidable enemies using a battle system that doesnt not give you any options or agency until the end. It's like if you took the ancient ruins of FF16 and made you play through 8 hours of them in succession. 16's sidequests may be generic, but atleast they gave you the oppotunity to take a break from the main story path. FF13 had none of this until the end. No backtracking, no optional bosses. No nothing until you were finished most of the game. Not even a town where you could take a breather and talk to NPCs to learn about the world.
 
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All I'll say is that the auto-battle meme for FFXIII is complete nonsense.

The battle system is incredibly fast and engaging once it opens up a bit. The role system is basically a job system and it's a constant juggle with switching paradigms to make sure the stagger meter fills up and your characters are buffing, debuffing, absorbing damage/blocking for the rest of the group, healing, curing, etc. The stagger meter is actually dynamic in FF13, it's not just a shield bar that gradually depletes like in XVI. <-- I only point that out to give a better idea of what I mean when I say Dynamic. I'm not saying that XIII has a better battle system, the games are completely different. You also have to cast Libra for auto-battle to even be effective. The auto-battle button in the Japanese version translates to 'Attack', Digital Foundry goes over this in their retrospective. You can go all manual if you want and sometimes have to to efficiently heal/raise, but the later game battles are so fast when everyone has access to Haste that it's hard to keep up with the flow of things. You're also scored/timed and how well you do affects the loot you get. It's very arcadey and really engaging if you enjoy how the paradigm system works.

Complain about anything else (outside of the OST), that's fine and understandable for the most part, but people who say the battle system is purely auto-battle legitimately don't know what they're talking about. The game will mop the floor with you if you don't know what you're doing and most of the best paradigms aren't one of the options to select within the menu, you have to go in there and customize it yourself. The game is constantly switching up characters on you and it really forces you to understand and master all the various roles and how they play off each other. There's also hardlocks with the summons. If you can't figure out to stagger them and you run out of time, try it again, game isn't letting you past. The game is anything but mindless/easy when it comes to the battle system.
 
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FoxMcChief

Gold Member
F04IU4SaQAIbaBF


Just purchased the Official Sony Pulse 3D headphones, as a last ditch effort to get rid of the high pitch noises from the audio bug I’ve run into. No luck, I still hear it. I’ve messed around with the EQ settings and nothing helped. I did try them out though and I like them a lot. Feel great. As you can see, I also have the Xbox headset. Both are great. FF16 is just the problem. I think I like the ease of use with the Xbox headset a little more, with the volume dial.
 
F04IU4SaQAIbaBF


Just purchased the Official Sony Pulse 3D headphones, as a last ditch effort to get rid of the high pitch noises from the audio bug I’ve run into. No luck, I still hear it. I’ve messed around with the EQ settings and nothing helped. I did try them out though and I like them a lot. Feel great. As you can see, I also have the Xbox headset. Both are great. FF16 is just the problem. I think I like the ease of use with the Xbox headset a little more, with the volume dial.

Do you just have weird earbuds sensitive to frequencies no normal human can comprehend?

Are you part canine?
 
I thought I should try the English Voice over, I switched back after getting to the Hideout.

It's just bad, I will rather take the out of sync Japanese voices which are at least good.
You prove my internal theory that whatever voiceover a person hears first is what they stick with, regardless of the level of quality or intent.

The main issue people have with your post lies with the fact that you are calling the intended language 'bad' instead of just admitting you simply prefer Japanese and leaving it at that. Let's reverse the roles here and pretend that this game was created with JP language first and foremost, then dubbed over in English and you use this same statement...you'll quickly see that you're doing the very thing that many anime and video game fans hate about overly opinionated English dub fans, which is listening to something that isn't the original audio and claiming superiority over it, instead of simply stating that the dub-over was nice too.
 

linko9

Member
Just purchased the Official Sony Pulse 3D headphones, as a last ditch effort to get rid of the high pitch noises from the audio bug I’ve run into. No luck, I still hear it. I’ve messed around with the EQ settings and nothing helped. I did try them out though and I like them a lot. Feel great. As you can see, I also have the Xbox headset. Both are great. FF16 is just the problem. I think I like the ease of use with the Xbox headset a little more, with the volume dial.
I'm sure there's a hardware low pass filter you can buy to run your audio through. No experience with this myself, but seems like it would work if there is truly a high pitched noise present.
 
Been following a few friends' progression on the game, and it seems a couple of them quit playing it for some reason. I should probably pm them and ask why. I know one of them to be a pretty hardcore jrpg fan, so he probably didn't like the combat.
 
SE couldn’t even get the fire damage speeding up the bomber self-implosion. In fact, it deals more damage than wind 😂

Several aspects of the game feel rushed.
 
You speak Japanese?
No, I can read though.
You prove my internal theory that whatever voiceover a person hears first is what they stick with, regardless of the level of quality or intent.

The main issue people have with your post lies with the fact that you are calling the intended language 'bad' instead of just admitting you simply prefer Japanese and leaving it at that. Let's reverse the roles here and pretend that this game was created with JP language first and foremost, then dubbed over in English and you use this same statement...you'll quickly see that you're doing the very thing that many anime and video game fans hate about overly opinionated English dub fans, which is listening to something that isn't the original audio and claiming superiority over it, instead of simply stating that the dub-over was nice too.
I just didn't like it, it was bad for me. That is my opinion.
It could be because I started with the Japanese voiceover first, I can't say anything against that claim now.

What I liked was from the short time I did use the English voice over, Clive did a more heavy voice when I used Titan. Japanese didn't have that.

Edit: I will play my remaining (as in whole second playthrough, only main missions though) in English. Maybe I just need to get used to it. Fine? :p
 
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adamsapple

Or is it just one of Phil's balls in my throat?
F04IU4SaQAIbaBF


Just purchased the Official Sony Pulse 3D headphones, as a last ditch effort to get rid of the high pitch noises from the audio bug I’ve run into. No luck, I still hear it. I’ve messed around with the EQ settings and nothing helped. I did try them out though and I like them a lot. Feel great. As you can see, I also have the Xbox headset. Both are great. FF16 is just the problem. I think I like the ease of use with the Xbox headset a little more, with the volume dial.


That is a much neater setup than mine lol, I just have the consoles plopped on an end-table. PS5 is also vertical cause there's no space to keep it horizontal.
 
No, I can read though.

I just didn't like it, it was bad for me. That is my opinion.
It could be because I started with the Japanese voiceover first, I can't say anything against that claim now.

What I liked was from the short time I did use the English voice over, Clive did a more heavy voice when I used Titan. Japanese didn't have that.

Edit: I will play my remaining (as in whole second playthrough, only main missions though) in English. Maybe I just need to get used to it. Fine? :p
I personally am not asking you to choose a certain dubover. I think you should play in whatever language you want. I just wanted to point out the issue of painting the Japanese voiceover as the superior one and saying the intended VO is worse or terrible, even when the title is meant to be experienced in English.

I would have the same take if you played Death Stranding in Japanese and came into the |OT| saying that the English VO is worse than the JP one even though it’s literally supposed to be Norman Reedus and Mads Mikkelsen.
 

Madflavor

Member
No, I can read though.

Quick story. I met a Japanese guy a couple years ago who plays a lot of Jrpgs and watches Anime. Dubs were brought up and he informed me that most western Jrpg/Anime fans always make the assumption the Japanese dub is superior, when in reality a lot of them are trash. We just assume it's better because we don't understand the language and many times can't tell if the voice actor is overacting, underacting, or delivering emotions poorly.
 
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Arsic

Loves his juicy stink trail scent
I’m hoping tonight the game hooks me. The same issue I had with Hogwarts is present here. The pacing is just awful in the beginning.

I’m at the part early on where it let me know it’s a point of no return. Buddy hyped up this stuff coming up so we will see.

The game so far has a lot of “check out this cool moment” followed by hours of god damn nothing.

Otherwise I’ll have to shelf this until a gaming lul with nothing better to play.
 
Played with japanese voices for full weeb cred— is the ending song in japanese in all languages? Was prett gud.

edit: another random, unrelated question: what's that big crystal structure you can see to the northwest of the Sanbreque coastline, in the nothern territorries? Drake's eye? But that was destroyed before the game. I was sure we were going to go there at some point, but it's never a thing.
yep you never visit it at all during the whole game.
 

Raonak

Banned
There's a couple things the game needed to make the combat perfect:
  • Timed combo variations (e.g. attack, attack, pause, attack = different combo)
  • Generic launcher + higher jump.
  • Make the charge attack and aerial downslash match the element of the eikon you have equipped instead of always being fire.
  • And make fodder enemies more aggressive.
Basically just copy DMC more pls.
 
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Finally finished the game. Overall, I enjoyed it but I've got some major issues with it:
- Combat is too simple, resulting in little to no difficulty for 99% of content... which I suppose isn't surprising, considering the current state of FFXIV.
- Major pacing issues... which is also not surprising as a player of XIV... but in that game, the pacing issues are due to the nature of being an MMO. They NEED to slow down and throttle players in an effort to prevent players from overloading zones as they progress through the story (which is also why they split the beginning of expansions into two zones). In XVI, the pace slowing down to a series of sidequests just feels wrong and jarring.
- MMO quest design. Don't think I need to elaborate on that one.
- Generic Antagonist (by Final Fantasy standards)

I'm half convinced they designed the game this way as a primer for players to jump into XIV afterwards lol

I don't know... like I said, overall I still enjoyed it but I wish the aforementioned aspects were better. Had high hopes since I absolutely loved XIV Heavensward (still the best expansion, don't @ me), and they fell a bit short unfortunately. That said, I did love learning about the world they created through Active Time Lore, which is the single best feature in this game.
 
Finally finished the game. Overall, I enjoyed it but I've got some major issues with it:
- Combat is too simple, resulting in little to no difficulty for 99% of content... which I suppose isn't surprising, considering the current state of FFXIV.
- Major pacing issues... which is also not surprising as a player of XIV... but in that game, the pacing issues are due to the nature of being an MMO. They NEED to slow down and throttle players in an effort to prevent players from overloading zones as they progress through the story (which is also why they split the beginning of expansions into two zones). In XVI, the pace slowing down to a series of sidequests just feels wrong and jarring.
- MMO quest design. Don't think I need to elaborate on that one.
- Generic Antagonist (by Final Fantasy standards)

I'm half convinced they designed the game this way as a primer for players to jump into XIV afterwards lol

I don't know... like I said, overall I still enjoyed it but I wish the aforementioned aspects were better. Had high hopes since I absolutely loved XIV Heavensward (still the best expansion, don't @ me), and they fell a bit short unfortunately. That said, I did love learning about the world they created through Active Time Lore, which is the single best feature in this game.
It is going to be tough to top Emet as a villian tbh. Hard disagree on XIV difficulty level.... i am still wreaking my brain on how to tacket p12s p1 after taking 2 weeks break for xvi
 
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It’s honestly baffling thinking back about it. So much money spent on billboards/ads, a CG movie, an animated show, a prequel 2d game, a pocket edition, books, exclusive demo content, DLC campaigns, a novella, a PSVR game, a city builder mobile game, a manga, a festival, and an opening concert.

Final Fantasy 16 by comparison just gets one video game release and a demo that’s technically the intro of the game. And this is a team that is technically earning Square a ton of money on a monthly basis, because they have the second place best selling MMO of the past decade.

Either Tabata is a hell of a businessman, or Square Enix saw something a lot of people didn’t when it came to Final Fantasy 15.
Thats on CB3 and yoshi there is nothing extra you can do with FF16 period FF16 looks to generic to be an anime or manga the plot is paper thin, Clive wouldn't fit or work as a guest in a fighting game unlike Notics, cant do a 2d game because it wouldn't fit unless square wants to have a legal battle with konami over castle Vania since he looks striaght up ripped from there, Music in FF16 is 2 bland for a concert and that one of the bigger complaints along side the empty world, Already shot down the idea of DLC and there not going to make a spin off game for switch because sony paid for it. Really FF16 is a tie into between GOT and a Standard Sony exlusive you can only do so much with either FF15 was way more versatile with japanese entertainment and media by leaps and bounds compared to 16.
 
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May have already been asked.....are you able to skip the awkward, cringe "sex" scenes when they come up? I may be alone here, but i don't care for them at all in games. I'm sure you can't get rid of them completely, but i've seen snippets of them online and they look major cringe and i'd prefer the option to skip past them when they come up.
yea u can skip all cutscneeses
 
It is going to be tough to top Emet as a villian tbh. Hard disagree on XIV difficulty level.... i am still wreaking my brain on how to tacket p12s p1 after taking 2 weeks break for xvi
Oh, I wasn't talking about High-End duties (Savage/Ultimates). Of course that's difficult - it's designed to be, similar to fighting superbosses in older FF games.

I was talking about the majority of content in XIV (MSQ/Normal raids/Alliance/Overworld content), which is rather braindead at the moment... but really, that's a discussion for another thread so I'm not going to get into it further.

My point is: the design philosophy of making the MSQ easy has carried onto XVI because it's not a difficult game in any way. Well, maybe Final Fantasy mode is difficult, but I'm not in the mood to replay the game so soon so I won't know for some time.
 
This is what i ll never understand, FF games have aways focused on story, the world where it takes place, the characters, the plot and then gameplay.

Every FF game is a mix of cutscenes, walk, battle, cutscenes, this is the formula of FF since 1, the only difference is that back in the days we didnt have full voice acting so every bit of the plot or sidequests where told by text box, i can agree that 16 is a cutscene heavy game, but how this can be bad thing for a FF game is beyond me.

i can agree that the game has too less RPG mechanics, but i know that every FF is a new take on the franchise, 17 ll probably be another take, that ll make old fans happy and the news fans not so much.
Because the dialogue and the cutscenese dont help example why should you care about this random mail man dropping stuff on his way to the hide out you get no reward, no new ability, barely any money "whole other topic" and nothing of gameplay,monetary or enjoyment worth out of it. All you get is that you find out mid is cid daughter but thats another 30+ hours later until you meet here and thats one of the better ones. You walking 5 step to then be stuck in a monatone dialoge how this sad sap needs woods then you talk to person B who has wood another 3+ minute dialog dump then walk back and deliver it to person A who then dialog dumps again. Neither enhance the gameplay or loot or the rpg aspects of the game you dont get any choices or desisions on anything and you are just running around doing errans in the most boring way possible any open world game like GTA,cyberpunk or saints row will have you run errans but you have a way better gameplay loop when they happen compared to anything in FF16 and FF14. FF14 does this and these quest are there to either A waste time or be fill in world building
 
I'm in the midst of this now and I feel like I missed some explanation of why we are even building this ship. My mind must have wandered at some point or maybe I skipped some dialogue.

The more I play the more I chafe at the limitations of the game. Environments are so small there's not much feeling of exploration, I stopped even picking up the glowy bits because most of the time it's something totally irrelevant like 10 gil or more crafting materials that I have hundreds of already and no use for. Chocobo that feels pointless because almost every place you need to go is like a short run away anyway. Can't go in water, can't climb stuff, can't go in most buildings.
Mid is cids daughter and they for the longest were trying to build the best ship around dumped alot of funding into it ect the ship they build you use the "airship" quest in this game goes nowhere and thats the quest your on I could spoil it
 
13 had a really good combat system and a much betters story. It was not a button masher.
And it's fine that you like the over the top action sequences but many if us really hate qte and Marvel esque action scenes. Literal style over substance, really shallow and played out at this point
Thats on CB3 and yoshi there is nothing extra you can do with FF16 period FF16 looks to generic to be an anime or manga the plot is paper thin, Clive wouldn't fit or work as a guest in a fighting game unlike Notics, cant do a 2d game because it would fit unless square wants to have a legal battle with konami over castle Vania since he looks striaght up ripped from there, Music in FF16 is 2 bland for a concert and that one of the bigger complaints along side the empty world, Already shot down the idea of DLC and there not going to make a spin off game for switch because sony paid for it. Really FF16 is a tie into between GOT and a Standard Sony exlusive you can only do so much with either FF15 was way more versatile with japanese entertainment and media by leaps and bounds compared to 16.
Guys, guys, I know 16 has it’s issues and I agree with some of your criticisms, but let’s not get ahead of ourselves here and try to sell people on FF13 or FF15 as good alternatives. At least try to recommend to people one of the other 12 mainline games as a good alternative.

Also 009EspadaSageJay 009EspadaSageJay , Clive would fit in Soul Calibur. Being able to change ability type on the fly would make his kit unique, like Shulk from Smash. Also, a prequel story starring Cid could work really well. As for the rest it’s up in the air. I still to this day think that FFXV pocket edition was a waste of development money, but if it sold well I guess it worked out for them.
 

Outlier

Member
I've so far played up to the point shortly after where Ifrits Dominant is reveal... and I have so big issues with this game.

I won't spoil, but this should be a straight up linear story and action game, with NO side quests or diversions. I've almost already run out of steam to continue playing after HOW Ifrits Dominant is revealed. I had already guessed, but thanks for taking the winds out of my sails of anticipation. So STUPID.

Ngapa GIF


I'm talking about older Joshua, not when Clive transforms for the second time. Joshua should have been revealed to Clive and NOT US first.
 
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