Wow, the 5th Eikons is so interesting, I'm having a real fun time seeing how much it's changing up my playstyles, rotating between focusing on parrying vs dodging really mixes up the gameplay.
I really love how different the eikon feats are, based on the first two, I thought they would all be movement/spacing based, but 3rd one is completely different and 4 and 5 are different too.
I'm not talking about regular enemies, which you can wipe out from the face of the map after like using 1-2 skills, I'm talking about bosses and fat enemies with trillions of HP and all of the skills are completely worthless against them and only doing so much. I'm talking about bosses the same level as you and not underleveled and big enemies. It makes no difference whether you parry or avoiding attacks, even pressing L3+R3 only restoring your HP and doing fuck all damange the same as regular sword. If you like this shit, good for you, but I don't. Gameplay wise this game is brainless and worthless POS. The purpose of parry and avoiding attacks in this game is nothing more but cool looking moves, cuz you simply can't die in this game and there's no life and death situations which could encouridge you to use these moves to get through the fights, it's simply not required AT ALL.
Again, what's the point in all this if combat is brainless shit? It's nothing more than flashy moves and skills. Have you forgot how it was in one of the best game in this genre such as DMC or Bayonetta? Go and install these games, play them for at least an hour or two to remind yourself how it was and then go back here and say to me that combat in these games is the same as in FFXVI, let alone better.
I remember how it was in Bayonetta, each fight was life and death situations the more you play the game and closer to the end it's simply unforgiving if you don't use your brain, what you've learned so far and think. In FFXVI you can turn of your brain completely cuz it's not required and just cycle through flashy moves and skills, wait for cooldowns and do that for the whole game without much thought with zero progression, cuz the game was not designed to be anything else but brainless button masher in which life and death situations are completely absent in favor of specticle and cool looking stuff.
There's nothing to wrap the brain around in this game gameplay and combat wise, it's pure and brainess turd for people who can't or refuce to think and do anything but press X and like cool looking shit with lots of particles on the screen.
That's complete nonsense, bosses with large health pools are a normal part of the character action genre. And there are so many ways to vary your damage output, following up attacks with timed magic bursts, the 4th and 5th Eikons which completely reward parrying and dodging in completely different ways, counter abilities that become way more powerful using their enhanced versions. There's so many other ways to play besides stagger ability spam
If you're just mindlessly mashing square and not actually experimenting with the combat engine in the game. then it probably explains why you are having so much trouble.
I've platinumed Bayonetta, I'm a DMC veteran. And I'm telling you that FF16 has a fantastic combat engine. It isn't as deep as a dedicated character action game, but it's pretty close. It's easily the best Action RPG combat out there.
Yeah sure, there's plenty of ways to avoid dying, but death isn't what makes these games fun. It's about fun enemies with great movesets, which this game has lots of.
Plus you can easily modulate the difficulty as you want which is one of the cool things about the RPG mechanics. If you think you're overpowered, then just equip lesser gear.
In addition to that going for the risk reward of aiming for perfect dodges and perfect blocks not only makes the game more fun but more difficult.
The games combat is as mindless or as creatively fun as you make it.