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FINAL FANTASY XVI |OT| Ifrit Bleeds We Can Kill It

Are you playing in Quality or Performance mode?

  • Quality

    Votes: 274 59.8%
  • Performance

    Votes: 184 40.2%

  • Total voters
    458

hyperbertha

Member
Once again you're lying and misrepresenting the game, you said standard non-boss encounter has been a button masher. Well guess what, that's the case with every final fantasy. Hell, for 15 you can just hold attack the entire time. Except that 16 has an amazing array of bosses that are really fun to fight.

Why work overtime to bullshit about a game? Like if you don't like it why are you obsessed about it?
And you accuse others of lying and misrepresenting. Atb systems cannot be played as buttonmashers in the first place. Previous games always had challenging non boss encounters.
And by amazing array of bossfights do you mean the ridiculously easy qte fests that were outdated in 2010?
 

Agent_4Seven

Tears of Nintendo
It literally does do much damage, parry enhanced attacks are often substantially stronger than their normal ones.
I'm not talking about regular enemies, which you can wipe out from the face of the map after like using 1-2 skills, I'm talking about bosses and fat enemies with trillions of HP and all of the skills are completely worthless against them and only doing so much. I'm talking about bosses the same level as you and not underleveled and big enemies. It makes no difference whether you parry or avoiding attacks, even pressing L3+R3 only restoring your HP and doing fuck all damange the same as regular sword. If you like this shit, good for you, but I don't. Gameplay wise this game is brainless and worthless POS. The purpose of parry and avoiding attacks in this game is nothing more but cool looking moves, cuz you simply can't die in this game and there's no life and death situations which could encouridge you to use these moves to get through the fights, it's simply not required AT ALL.
It's quite simple. Parring is satisfying, and both the feedback and the enhanced counters they allow you to perform are a great implementation of the system.
Again, what's the point in all this if combat is brainless shit? It's nothing more than flashy moves and skills. Have you forgot how it was in one of the best game in this genre such as DMC or Bayonetta? Go and install these games, play them for at least an hour or two to remind yourself how it was and then go back here and say to me that combat in these games is the same as in FFXVI, let alone better.

I remember how it was in Bayonetta, each fight was life and death situations the more you play the game and closer to the end it's simply unforgiving if you don't use your brain, what you've learned so far and think. In FFXVI you can turn of your brain completely cuz it's not required and just cycle through flashy moves and skills, wait for cooldowns and do that for the whole game without much thought with zero progression, cuz the game was not designed to be anything else but brainless button masher in which life and death situations are completely absent in favor of specticle and cool looking stuff.
If you can't wrap your brain around that, then maybe the game is a bit too complicated for you 😂
There's nothing to wrap the brain around in this game gameplay and combat wise, it's pure and brainess turd for people who can't or refuce to think and do anything but press X and like cool looking shit with lots of particles on the screen.
 
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hyperbertha

Member
Yeah

Reading about the epic battles in the lore, all the kingdoms histories. How different kingdoms were making tactical moves on one another. Building up the leaders of each kingdom. And then it's like we're going to clean slate and pivot to this whole other aspect of the plot. Honestly, I think the story would've been so much more interesting if they never introduced Ultima.
The biggest issue with ultima is he made the story entirely predictable. Then he essentially removed most characters from the equation by turning them into puppets. Then the game relied on various plot contrivances to get characters to do his agenda. Kupka and dion going insane was entirely contrived and stupid, just to make them eat the crystals.
 

Agent_4Seven

Tears of Nintendo
The more I play this game the more I think that if it had the party depth and mechanics of Tales of Arise it would be insanely better. And they would work pretty well in FFXVI.
Constant banter aside, Arise is far better in terms of combat and the fact that you've a party of characters and you can switch between them if you like one more than the other, makes a world of difference as well as the fact that you need to think a lot in this game and use your brain while in FFXVI you don't and there's no need for that. Combat even looks and feels great in Arise.
 
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Lokaum D+

Member
And you accuse others of lying and misrepresenting. Atb systems cannot be played as buttonmashers in the first place. Previous games always had challenging non boss encounters.
And by amazing array of bossfights do you mean the ridiculously easy qte fests that were outdated in 2010?
Yeah, nowadays i don't even need to mash, ATB games just plays itself if u want, but YES i can MASH only attack and beat the game if thats how i want to play.
 
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hyperbertha

Member
Yeah, nowadays i don't even need to mash, ATB games just plays itself if u want.

The dude admitted in the video he needs to grind to be overleveled and then attempt it whenever he dies. I already said earlier, any RPG is easy once you grind for hours and come back overpowered breaking the balance. There are commenters in the video attempting the challenge and dying too many times, which proves my point spectacularly. The point is ff16 is too easy the first time through. There is NO BALANCE.
 

Raonak

Banned
Wow, the 5th Eikons is so interesting, I'm having a real fun time seeing how much it's changing up my playstyles, rotating between focusing on parrying vs dodging really mixes up the gameplay.

I really love how different the eikon feats are, based on the first two, I thought they would all be movement/spacing based, but 3rd one is completely different and 4 and 5 are different too.

I'm not talking about regular enemies, which you can wipe out from the face of the map after like using 1-2 skills, I'm talking about bosses and fat enemies with trillions of HP and all of the skills are completely worthless against them and only doing so much. I'm talking about bosses the same level as you and not underleveled and big enemies. It makes no difference whether you parry or avoiding attacks, even pressing L3+R3 only restoring your HP and doing fuck all damange the same as regular sword. If you like this shit, good for you, but I don't. Gameplay wise this game is brainless and worthless POS. The purpose of parry and avoiding attacks in this game is nothing more but cool looking moves, cuz you simply can't die in this game and there's no life and death situations which could encouridge you to use these moves to get through the fights, it's simply not required AT ALL.

Again, what's the point in all this if combat is brainless shit? It's nothing more than flashy moves and skills. Have you forgot how it was in one of the best game in this genre such as DMC or Bayonetta? Go and install these games, play them for at least an hour or two to remind yourself how it was and then go back here and say to me that combat in these games is the same as in FFXVI, let alone better.

I remember how it was in Bayonetta, each fight was life and death situations the more you play the game and closer to the end it's simply unforgiving if you don't use your brain, what you've learned so far and think. In FFXVI you can turn of your brain completely cuz it's not required and just cycle through flashy moves and skills, wait for cooldowns and do that for the whole game without much thought with zero progression, cuz the game was not designed to be anything else but brainless button masher in which life and death situations are completely absent in favor of specticle and cool looking stuff.

There's nothing to wrap the brain around in this game gameplay and combat wise, it's pure and brainess turd for people who can't or refuce to think and do anything but press X and like cool looking shit with lots of particles on the screen.
That's complete nonsense, bosses with large health pools are a normal part of the character action genre. And there are so many ways to vary your damage output, following up attacks with timed magic bursts, the 4th and 5th Eikons which completely reward parrying and dodging in completely different ways, counter abilities that become way more powerful using their enhanced versions. There's so many other ways to play besides stagger ability spam

If you're just mindlessly mashing square and not actually experimenting with the combat engine in the game. then it probably explains why you are having so much trouble.

I've platinumed Bayonetta, I'm a DMC veteran. And I'm telling you that FF16 has a fantastic combat engine. It isn't as deep as a dedicated character action game, but it's pretty close. It's easily the best Action RPG combat out there.

Yeah sure, there's plenty of ways to avoid dying, but death isn't what makes these games fun. It's about fun enemies with great movesets, which this game has lots of.

Plus you can easily modulate the difficulty as you want which is one of the cool things about the RPG mechanics. If you think you're overpowered, then just equip lesser gear.

In addition to that going for the risk reward of aiming for perfect dodges and perfect blocks not only makes the game more fun but more difficult.

The games combat is as mindless or as creatively fun as you make it.
 
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Lokaum D+

Member
The dude admitted in the video he needs to grind to be overleveled and then attempt it whenever he dies. I already said earlier, any RPG is easy once you grind for hours and come back overpowered breaking the balance. There are commenters in the video attempting the challenge and dying too many times, which proves my point spectacularly. The point is ff16 is too easy the first time through. There is NO BALANCE.
soooo ?

ur point was "Atb systems cannot be played as buttonmashers in the first place. Previous games always had challenging non boss encounters." and i proved that u are wrong.

yes FF16 is easy i agree but the games BALANCE is tied to how u actively play the game, there is no grind, u want to beat a 15lvl higher hunt ? if u are good and play well u can do it.

The old FF games are just difficult as u want then to be, u can grind ur way to be the strongest person in the game in disc 1 if u want and just breeze through the game. The balance is that difficult on older games is directly tied to how much u wanna farm, "oh that enemie is 10lvl stronger then me, no metter how good i m in this game i have no change to beat him right now, let me just grind for 3 hours straight is order to beat him next time", u need to grind, all the game balance is tied to grind, so if u want to be stronger u go and farm EXP.
 
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hyperbertha

Member
soooo ?

ur point was "Atb systems cannot be played as buttonmashers in the first place. Previous games always had challenging non boss encounters." and i proved that u are wrong.

yes FF16 is easy i agree but the games BALANCE is tied to how u actively play the game, there is no grind, u want to beat a 15lvl higher hunt ? if u are good and play well u can do it.

The old FF games are just difficult as u want then to be, u can grind ur way to be the strongest person in the game in disc 1 if u want and just breeze through the game. The balance is that difficult on older games is directly tied to how much u wanna farm, "oh that enemie is 10lvl stronger then me, no metter how good i m in this game i have no change to beat him right now, let me just grind for 3 hours straight is order to beat him next time", u need to grind, all the game balance is tied to grind, so if u want to be stronger u go and farm EXP.
You proved nothing wrong. Atb games still can't be buttonmashers, even if you grinded to hell. The system itself is the antithesis of button mashing. I don't really understand what point you are trying to make. All you proved is earlier games were more challenging.
 

Lokaum D+

Member
You proved nothing wrong. Atb games still can't be buttonmashers, even if you grinded to hell. The system itself is the antithesis of button mashing. I don't really understand what point you are trying to make. All you proved is earlier games were more challenging.
Brady Bunch Jan GIF by MOODMAN
 

Raonak

Banned
The old FF games are just difficult as u want then to be, u can grind ur way to be the strongest person in the game in disc 1 if u want and just breeze through the game. The balance is that difficult on older games is directly tied to how much u wanna farm, "oh that enemie is 10lvl stronger then me, no metter how good i m in this game i have no change to beat him right now, let me just grind for 3 hours straight is order to beat him next time", u need to grind, all the game balance is tied to grind, so if u want to be stronger u go and farm EXP.

Yep. Some people have like 9 layers of nostalgia goggles equipped.

Old FF games allow you to get OP very easily and you can stack unlimited healing items. 7 was never challenging. 8 was easily broken (but also very fun to break). X allowed you to party swap meaning you could easily avoid getting wiped out. 13 literally healed you after every battle in addition to having no MP cost for healing in battle, so fodder enemies absolutely posed no threat.

These games are as mindless as you make it.
 
All it does is make you turn your brain on, can’t have that.
I think it would be pretty bad too. You can have elemental weakness when you have access to all elements early, but it would be a real pain when you realize that you get a new element only every 10ish hours. And even in late game you would have to adjust the design to make the player understand what kind of enemies to expect next to adjust slots accordingly. Basically in what I understand the game would became a slot management simulator. It would just not work well imo, it seems out of place
 

EviLore

Expansive Ellipses
Staff Member
I think it would be pretty bad too. You can have elemental weakness when you have access to all elements early, but it would be a real pain when you realize that you get a new element only every 10ish hours. And even in late game you would have to adjust the design to make the player understand what kind of enemies to expect next to adjust slots accordingly. Basically in what I understand the game would became a slot management simulator. It would just not work well imo, it seems out of place
Without any other design changes, certainly. But that could be solved for.
 

DonkeyPunchJr

World’s Biggest Weeb
You proved nothing wrong. Atb games still can't be buttonmashers, even if you grinded to hell. The system itself is the antithesis of button mashing. I don't really understand what point you are trying to make. All you proved is earlier games were more challenging.
Give me a break, the ATB FF games have the most mindless battles I’ve ever played in an RPG. Even calling them “button mashers” is giving them too much credit since you can literally win almost every non-boss battle just by holding X (or using auto-battle in the remasters). It’s actually a mild annoyance on the rare occasion when you have to do something besides your basic attack in non-boss battles.

And even the boss battles rarely get more complex than “don’t attack while the enemy is doing their counterattack stance”, “heal the guy with low HP”, “use the element that can hurt this enemy” etc.

About the only good thing I can say about ATB is it’s so mindless and uninvolved, you can just switch your brain off and pay only half attention, letting yourself get hypnotized by all the numbers and getting your little dopamine hits watching your party members gain levels and unlock spells and stuff.

XVI may not be as well crafted as a proper character action game like DMC or Bayonetta but it’s in a completely different league from ATB. At least in XVI I am spending the non-boss battles experimenting with different combos and challenging myself to figure out the most efficient way to wipe out the enemies. That’s way more than I can say for ATB
 
D

Deleted member 1159

Unconfirmed Member
I’m definitely relating to the comments about how mid the game can be for hours at a time between the big story beats. I’m still enjoying it, still going to finish it. The big DBZ style eikon battle I just finished was dope as hell, and I keep wanting to see what’s next. But the MMO style quests in between, and battles against scrubs are pretty boring. I find myself just cycling through abilities as they cool down most of the time, but using the free respec to try new things which keeps it interesting.

It’s definitely the most fun I’ve had with final fantasy since like XII or something, but I think it’s fallen out of the GOTY contender category since the demo blew me away.
 

DragoonKain

Neighbours from Hell
The enemy designs leave a lot to be desired, too. This wasn’t one of my major gripes since a lot of RPGs do this and FF has done this the past, but I was a little disappointed when some of the S ranked hunts, which are basically the hardest battles in the game to just be the same enemies you’ve faced before in a slightly different skin with just more HP. I was hoping for something unique and cool especially when the hunt names on the board have really cool names.
 
Reasonable take. Plus the combat in this game resembles the depth you'd expect in a 10 hour game. Even dmc has more depth.

My advice? Skip all side quests like the plague. Try to rush through to the next main objective. Skip the low budget mannequin cutscenes as well. And keep low expectations regarding story. Don't expect character development or satisfying resolutions for most characters.
What you can look forward to: spectacle. Lots of it to the point even some graphics whores in here got numb to it.
That is horrible advice. But sure. Miss out on great worldbuilding and character interactions. Some incredibly memorable quests exist, but they build up over time.

Don't get me wrong, I am mostly enjoying the game. But it's this generations Dragon's Lair or Space Ace, Some of the QTE battles are so over the top. The music is amazing. I'm so conflicted with this game.
But where are the secrets, the puzzles, actual party members, and that exploration the franchise is known for. I really would love to see the version that didn't fit on the retail disc. I appreciate the mature nature, swear words etc. Is this really going to be the main line direction?

These sides quests are worse than Warcraft fetch quests. Forcing these into the main story quest really kills the pace too, it's almost criminal. The game still wins out though.
Ah, gaming hyperbole. Game has a couple of QTEs, it's Dragon's Lair. Also since when is Final Fantasy known for puzzles? Been playing since FF1 on NES and not ONCE have I had a memorable puzzle in the games hell, in those 33 years I can't even remember one. Secrets I can give you, the game is far from perfect, and the loot needs work.

The campaign is paced similarly to stuff in FFXIV, which works well for some parts and not for others. And that's fine, every FF has its own strengths and weaknesses.
 

hyperbertha

Member
Give me a break, the ATB FF games have the most mindless battles I’ve ever played in an RPG. Even calling them “button mashers” is giving them too much credit since you can literally win almost every non-boss battle just by holding X (or using auto-battle in the remasters). It’s actually a mild annoyance on the rare occasion when you have to do something besides your basic attack in non-boss battles.

And even the boss battles rarely get more complex than “don’t attack while the enemy is doing their counterattack stance”, “heal the guy with low HP”, “use the element that can hurt this enemy” etc.

About the only good thing I can say about ATB is it’s so mindless and uninvolved, you can just switch your brain off and pay only half attention, letting yourself get hypnotized by all the numbers and getting your little dopamine hits watching your party members gain levels and unlock spells and stuff.

XVI may not be as well crafted as a proper character action game like DMC or Bayonetta but it’s in a completely different league from ATB. At least in XVI I am spending the non-boss battles experimenting with different combos and challenging myself to figure out the most efficient way to wipe out the enemies. That’s way more than I can say for ATB
We must not have played the same games. I know I was challenged in earlier games, to the point I had to grind to make it an even fight. And what time do you get to experiment in 16? They all die in 2 seconds, except the fat sponges, but against them experimentation is practically worthless as it everything deals fuck all damage, even after staggering.
 

hyperbertha

Member
That is horrible advice. But sure. Miss out on great worldbuilding and character interactions. Some incredibly memorable quests exist, but they build up over time.


Ah, gaming hyperbole. Game has a couple of QTEs, it's Dragon's Lair. Also since when is Final Fantasy known for puzzles? Been playing since FF1 on NES and not ONCE have I had a memorable puzzle in the games hell, in those 33 years I can't even remember one. Secrets I can give you, the game is far from perfect, and the loot needs work.

The campaign is paced similarly to stuff in FFXIV, which works well for some parts and not for others. And that's fine, every FF has its own strengths and weaknesses.
What world building? This game's kingdoms and politics are all throwaway. None of it matters in the story. The kingdoms are all laughably underdeveloped. And the later sidequests have the same mannequin low budget delivery, making them impossible to take seriously. The only thing worth it in this game are the spectacle boss fights. Skipping side quests to improve the pace is much better.
 

Lokaum D+

Member
We must not have played the same games. I know I was challenged in earlier games, to the point I had to grind to make it an even fight. And what time do you get to experiment in 16? They all die in 2 seconds, except the fat sponges, but against them experimentation is practically worthless as it everything deals fuck all damage, even after staggering.
I think you may be mistaking the meaning of the word challenging if you think that spending hours farming experience to kill an enemy is challenging, in my point of view it's simply boring to keep walking and walking repeating the same battles over and over until you get the desired level to kill a boss.

It would be challenging if even you with a lower level managed to somehow circumvent this difference and still defeat the boss using strategies and skills, which cannot be done in 99% of the battles if the level gap is too high.

like I said, go and try to kill Svarog 15 levels below him, guess what? you can, you will probably die a lot until you master his attack patterns, this is challenging, now go and try to kill, for example, Midgar Zollon (sand snake) in FF7, you can't, no matter how good u are at the game , unless you spend hours and hours farming xp, that's not challenging, that's just boring.
 
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hyperbertha

Member
I think you may be mistaking the meaning of the word challenging if you think that spending hours farming experience to kill an enemy is challenging, in my point of view it's simply boring to keep walking and walking repeating the same battles over and over until you get the desired level to kill a boss.

It would be challenging if even you with a lower level managed to somehow circumvent this difference and still defeat the boss using strategies and skills, which cannot be done in 99% of the battles if the level gap is too high.

like I said, go and try to kill Svarog 15 levels below him, guess what? you can, you will probably die a lot until you master his attack patterns, this is challenging, now go and try to kill, for example, Midgar Zollon (sand snake) in FF7, you can't, no matter how good u are at the game , unless you spend hours and hours farming xp, that's not challenging, that's just boring.
IF a fight wipes the floor with me, I go and grind, and then come back for an EVEN FIGHT. If I choose to grind for hours to be OVERLEVELED, it will be easy. RPGs are generally judged based on how it's combat looks like when you are relatively even levelled. The reason some enemies are overpowered is to encourage exploration so you can come back stronger. Svarog may be challenging when you are 15 levels below him but that's not how anybody experiences the game.
 
I think you may be mistaking the meaning of the word challenging if you think that spending hours farming experience to kill an enemy is challenging, in my point of view it's simply boring to keep walking and walking repeating the same battles over and over until you get the desired level to kill a boss.

It would be challenging if even you with a lower level managed to somehow circumvent this difference and still defeat the boss using strategies and skills, which cannot be done in 99% of the battles if the level gap is too high.

like I said, go and try to kill Svarog 15 levels below him, guess what? you can, you will probably die a lot until you master his attack patterns, this is challenging, now go and try to kill, for example, Midgar Zollon (sand snake) in FF7, you can't, no matter how good u are at the game , unless you spend hours and hours farming xp, that's not challenging, that's just boring.
You don't have to spend hours to be able to take out the Midgar Zolom.
 

Lokaum D+

Member
IF a fight wipes the floor with me, I go and grind, and then come back for an EVEN FIGHT. If I choose to grind for hours to be OVERLEVELED, it will be easy. RPGs are generally judged based on how it's combat looks like when you are relatively even levelled. The reason some enemies are overpowered is to encourage exploration so you can come back stronger. Svarog may be challenging when you are 15 levels below him but that's not how anybody experiences the game.


a lot of ppl did try to hunt Svarog being below his lvl, a lot of ppl wanted the challenge ( including me ), remember what i already have said, like old FF games you choose how difficult u want the game to be, the difference is that in 16 u need skills instead of grind to kill a overleveled boss.
 
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Dynasty8

Member
What world building? This game's kingdoms and politics are all throwaway. None of it matters in the story. The kingdoms are all laughably underdeveloped. And the later sidequests have the same mannequin low budget delivery, making them impossible to take seriously. The only thing worth it in this game are the spectacle boss fights. Skipping side quests to improve the pace is much better.

This annoyed me too. The kingdoms and the world in this game feel VERY miniscule, which is unfortunate.

The whole Empire turned out to be nothing but a linear action level at the end of the day with a small tiny town in the outskirts. I was really hoping to explore some of these massive, high density cities with the giant mothercrystals.

I still remember playing Witcher 3 and entering Novigrad for the first time. I was absolutely blown away by the scope, the exploration of the city ranging from the lower class sections to the upper class areas, all the good quality side quests and Gwent you can play... and that incredible music. Wow.

In FFXVI, we only get tiny areas like Eastwatch with side quests that ask you to talk to 3 uninteresting mannequins characters and get a "QUEST COMPLETE!" screen as if you accomplished something....and to make matters worse, here's your reward of 12 Gil and a Sharp Fang you're never ever, ever going to use.

I remember reading this a few months ago:

Pretty fucking hilarious....
 
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Agent_4Seven

Tears of Nintendo
I think it would be pretty bad too. You can have elemental weakness when you have access to all elements early, but it would be a real pain when you realize that you get a new element only every 10ish hours. And even in late game you would have to adjust the design to make the player understand what kind of enemies to expect next to adjust slots accordingly. Basically in what I understand the game would became a slot management simulator. It would just not work well imo, it seems out of place
Great combat and game design as a whole, would've allowed you to mix and match different abilities and create your own play styles from multiple Eikons to be ready for all situations and combat scenarios, instead of switching Eilons back and forth. Sadly though, great design is not about FFXVI, at least when it comes to gameplay, combat and many other gameplay systems.

This annoyed me too. The kingdoms and the world in this game feel VERY miniscule, which is unfortunate.

The whole Empire turned out to be nothing but a linear action level at the end of the day with a small tiny town in the outskirts. I was really hoping to explore some of these massive, high density cities with the giant mothercrystals.

I still remember playing Witcher 3 and entering Novigrad for the first time. I was absolutely blown away by the scope, the exploration of the city ranging from the lower class sections to the upper class areas, all the good quality side quests and Gwent you can play... and that incredible music. Wow.
You can even go much deeper into the past and see what FFXII offered - almost exactly what you're describing, be it on a much less impressive technical level, but that's beside the point.
 
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I think I'm close to the end
About to enter inner sanctum of last mother crystal

How much do I have left? Do a bunch of side quests pop up after this or have I already gone through them all if they're cleared by now?
 
On NG+ FF mode I cant believe even on this mode they didnt buff the trash mobs so instead of doing half of a launcher combo to kill them you maybe get to do the whole thing before they did literally you can still kill these mobs in a few hits. This is suppose to be the hardest mode and enemies are still easy to kill if your going to take from character action games or even the new god of war IDK maybe make them last longer then 1 combo if you hated how the bosses have crazy health and stagger resistance on normal you will hate this mode the bosses are buffed like crazy atleast you can do longer combos on bosses but between those sections everything else is almost the same. Crafting has somewhat changed so all the RARE items that are complete gone in normal are in NG+ weirdest design choice ever it would be like playing nioh 2 or wolong and you cant get anything above blue until you beat the game in 50+ hours. That alone just screams CBU3 dated design choices FF14 does this constantly espeically if you want to grind for special dungeon outfits you will have to go through the easy AF normal section before you play the slight hard part. IN terms of new moves and stuff some of the enemies get new moves you nope why I cant think of a single character action games in the past 5+ years or arpg that didnt give you more moves or new moves on NG+ or on a second run for a game that chose a genre such as "character action/ arpg" they sure didnt put too much thought into the NG+ gameplay for you they somewhat the easy enemies that dont attack you but the other problems from normal are still present problem.
 
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Bojji

Member
I think I'm close to the end
About to enter inner sanctum of last mother crystal

How much do I have left? Do a bunch of side quests pop up after this or have I already gone through them all if they're cleared by now?

After (what you do now) you have last chance to do missing stuff and all (new) side quests before ending.
 
On NG+ FF mode I cant believe even on this mode they didnt buff the trash mobs so instead of doing half of a launcher combo to kill them you maybe get to do the whole thing before they did literally you can still kill these mobs in a few hits. This is suppose to be the hardest mode and enemies are still easy to kill if your going to take from character action games or even the new god of war IDK maybe make them last longer then 1 combo if you hated how the bosses have crazy health and stagger resistance on normal you will hate this mode the bosses are buffed like crazy atleast you can do longer combos on bosses but between those sections everything else is almost the same. Crafting has somewhat changed so all the RARE items that are complete gone in normal are in NG+ weirdest design choice ever it would be like playing nioh 2 or wolong and you cant get anything above blue until you beat the game in 50+ hours. That alone just screams CBU3 dated design choices FF14 does this constantly espeically if you want to grind for special dungeon outfits you will have to go through the easy AF normal section before you play the slight hard part. IN terms of new moves and stuff some of the enemies get new moves you nope why I cant think of a single character action games in the past 5+ years or arpg that didnt give you more moves or new moves on NG+ or on a second run for a game that chose a genre "character action/ arpg" they sure didnt put too much thought into the NG+ gameplay for you the fix somewhat thr easy enemies problem but do nothing for you.
Pretty much. I think the crafting is a decent improvement (combining accessories to make better, etc) but that should have even been in the base game. Otherwise... Yep. It's not much harder.
 

SCB3

Member
Getting to the end I think now (just beat
Barnabas
) and the game is really stepping up in terms of pacing and Difficulty
 

Bojji

Member
Pretty much. I think the crafting is a decent improvement (combining accessories to make better, etc) but that should have even been in the base game. Otherwise... Yep. It's not much harder.

Yeah I watched YouTube video about Ng+, it's fucked up that base game lacks some features.

Ratchet games were doing stuff like that but they were much shorter.
 

GooseMan69

Member
This is such a quirky game. It’s so weird how often it switches between S tier content and low budget PS3 quality filler. I’m still having fun though. Combat, world, characters, and soundtrack are top notch. I feel like it will be better in new game plus when I can just skip the side quests. Some of them are actually decent, but it fucks up the pacing because some of the main quests already feel like filler. So you end up with extended lulls between the big setpieces and boss fights.
 
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Bojji

Member
This is such a quirky game. It’s so weird how often it switches between S tier content and low budget PS3 quality filler. I’m still having fun though. Combat, world, characters, and soundtrack are top notch. I feel like it will be better in new game plus when I can just skip the side quests. Some of them are actually decent, but it fucks up the pacing because some of the main quests already feel like filler. So you end up with extended lulls between the big setpieces and boss fights.

Final Fantasy XVI:

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I love this game overall but it has issues...
 

Raonak

Banned
I didn't realise this, but you can actually use precision torgal attacks to chain combos more.


I've only really used torgal for healing, so i'm keen to experiment with this.

--

I also tried one of the trials. Got wrecked. that's gonna take a while to complete I think.
 
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fallingdove

Member
I think I'm close to the end
About to enter inner sanctum of last mother crystal

How much do I have left? Do a bunch of side quests pop up after this or have I already gone through them all if they're cleared by now?
A bunch of side quests pop up.

After destroying all the mother crystals, there won’t be another dungeon but you do have one final boss encounter.
 

hyperbertha

Member


a lot of ppl did try to hunt Svarog being below his lvl, a lot of ppl wanted the challenge ( including me ), remember what i already have said, like old FF games you choose how difficult u want the game to be, the difference is that in 16 u need skills instead of grind to kill a overleveled boss.

You can't claim the game let's you choose level of challenge when Svarog is literally the only potentially challenging enemy in this game. You can't really be very underlevelled against the story bosses. Handicapping yourself to be underlevelled against side bosses shouldn't count. At that point why not just choose not to perform the best attacks to and make it even more challenging? Where does it end?
 
It took me almost a month to finish it (something that tends to happen when you have kids) and I must say that, even with the bunch of lowpoints the game may have, especially regarding some side-quests, this game falls easily within my Top 5 favorite Final Fantasy games. And may be my Top 1 regarding only the story.

I love bittersweet endings
 
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