Nothing1234
Banned
I don't think the spectacle of this game will be matched for a long time with these boss fights and set pieces.
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I’m on 2 somehow when at 5 it seems too bright and washed bahDefault brightness (5).
I’m on 2 somehow when at 5 it seems too bright and washed bah
On HGIG? Whoa that shouldn't be the case at all. Did you make sure to calibrate the PS5 HDR while in the HGIG mode? You have to in order to maintain accuracy. Level 2 brightness with hgig calibration would be very very dark
I still quite early in the game but here my input.I only wants a combats game if the combats is deep and challangings
Should I get this?
Her voice acting is the horniest shit ever. Love itSome of those Benedikta scenes... This game
Still can’t decide what’s better on my LG C9 HDR settings damn! HGIG or DTMit’s driving me nuts
I have the C9. Long ago I did quite of a bit of testing with various game and HGIG is definitely the way to go. I’d have to dig up old posts of mine from avsforum for details.Still can’t decide what’s better on my LG C9 HDR settings damn! HGIG or DTMit’s driving me nuts
In the end I think it's just how the lighting in this game works, sometimes it's really, really ugly especially with distance objects and makes everything look muddy and loose details. Probably by darkening the brightness I got tricked in thinking I reacquired details when it was just a matter of not seeing all those browns and muds especially during daylight in game hours... or so is my guess. I switched back to HGIG and 5 brightness instead of 2 and I hope I'll grow accustomed eventually...I have the C9. Long ago I did quite of a bit of testing with various game and HGIG is definitely the way to go. I’d have to dig up old posts of mine from avsforum for details.
You mention it is too dim. Either you have adjusted something improperly, or you just need to acclimate to not having your retinas seared by DTM. I’d suggest resetting your picture “game” mode to defaults, go through the PS5‘s HDR calibration, and reset the game’s brightness to default. This is what I have done and every game looks perfect.
Are you running the game using performance mode? Because my first thought when I tried ”performance” was how muddy the game appeared with a lack of detail.In the end I think it's just how the lighting in this game works, sometimes it's really, really ugly especially with distance objects and makes everything look muddy and loose details. Probably by darkening the brightness I got tricked in thinking I reacquired details when it was just a matter of not seeing all those browns and muds especially during daylight in game hours... or so is my guess. I switched back to HGIG and 5 brightness instead of 2 and I hope I'll grow accustomed eventually...
Are you running the game using performance mode? Because my first thought when I tried ”performance” was how muddy the game appeared with a lack of detail.
WTF we love 30fps now.Quality mode seems better. Performance is too rough.
WTF we love 30fps now.
Performance goes lower than 30 in lots of areas it feels. It's really rough.WTF we love 30fps now.
I’m sure we’ll have 10 outrage threads about this right?Performance goes lower than 30 in lots of areas it feels. It's really rough.
He is useful for launching ennemies in the air with charge attacks, but I agree that his gameplay on the d-pad is kinda clunky, I barely use it as a resultThink I will put on the dog ring. He does nothing and all I do is get damage or waste my potions because using this guy on dpad is nonsense.
Quality mode is inconsistent too though. Last night during a big scene it felt like my PS5 was chocking on a ham sandwich.To be fair, based on how wildly fluctuating the Performance mode has been, it's kind of a no brainer if you value consistency.
I'm about 5 hours in, overall it seems good so far but I don't think I'm near as hot on it as some here. It has that Sony first party formula vibe of Hallway->Battle->Cutscene->Rinse/Repeat that I'm really getting tired of. Luckily the story and environments are intriguing enough to keep me going. Battles are fun but easy so far.
It has that Sony first party formula vibe of Hallway->Battle->Cutscene->Rinse/Repeat that I'm really getting tired of.
This isn't a "Sony first party formula" thing, this is the final fantasy formula.
Any time they've attempted to depart from that formula it's been a disaster.
I'm not sure, but it seems like God of War has had a greater impact on this game than traditional Final Fantasy. Elements like Clive navigating tight spaces and being obstructed by insurmountable rubble are reminiscent of gameplay with Kratos.This isn't a "Sony first party formula" thing, this is the final fantasy formula.
Any time they've attempted to depart from that formula it's been a disaster.
Wellll ...... FF12 is an amazing game and probably my most replayed of the PS2 gen, and that game is decidedly a huge departure from what the franchise was till that point.
I'm not sure, but it seems like God of War has had a greater impact on this game than traditional Final Fantasy. Elements like Clive navigating tight spaces and being obstructed by insurmountable rubble are reminiscent of gameplay with Kratos.
Edit: cleaned up post
My entry point was Final Fantasy I when it was released. FF16 does not feel like the classic FF gameplay loop. Most of the older Final Fantasy games, even the cutscene heavy ones you'd have to earn your way to those scenes through long dungeons, major battles, etc. This is exactly like modern AAA games where simply walking down a hallway and cutting down an enemy earns you another 5 minute scene.Personal point but FF12 is one of my least favourite games in the series.
The only way I'd understand you saying this is if it were your first FF experience. That gameplay loop was there long before God of War came onto the scene.
My entry point was Final Fantasy I when it was released. FF16 does not feel like the classic FF gameplay loop. Most of the older Final Fantasy games, even the cutscene heavy ones you'd have to earn your way to those scenes through long dungeons, major battles, etc. This is exactly like modern AAA games where simply walking down a hallway and cutting down an enemy earns you another 5 minute scene.