But it is still true. Clive struggles with his choices and mortality wanting to pay with his life, and through friendship he overcomes his hurdles and the power of friendship allows him to beat up the big bad boss god.
And Jill is a misstep even if you don't mind her being esentially a "Yes Clive" weak ass woman character. But if you do mind it, it's even worse. She's almost always invisible in the background while she's there, and despite being the dominant of Shiva, she is too weak to do much of anything without Clive. But Jill isn't really the problem I had with the story, it just was too wordy and dragged on too much. All the sidequests if you do them all, really get to be tediously voiced and the line 1, line 2, line 3, back and line 1, line 2, line 3 forth is about as fun as nails on a chalkboard as it follows the exact same routine every time you speak to anyone. Then then when they finally get together and Jill drops all her clothes on the beach... you expect her to have these horrible scars from using her power like everyone else has / is turning to stone, etc, but no, she's just a perfectly healthy looking pretty little object for us to gaze at nude, while the story claims she's too weak to draw on her ability.
There are times in the very beginning when I felt the story had promise, and a few other instances, but damn the sidequest dialog really killed the game for me.
This is basically the sidequest dialog for me:
NPC: I need you to go and find these chickens for me, there are 3 of them.
NPC: The chickens were left behind by my parents for my sister and I don't know what to do anymore she's not been herself.
Clive: I will be very happy to go and find those chickens for you, all 3 of them.
Clive: Finding those chickens left behind by your parents for your sister would be the least I could do with the Blight killing everyone these days.
NPC: It would mean so much to me if you could look behind the lake for these chickens Clive, and return them to me.
Clive: I will go and find those chickens, and return them to you, you have my word.
That's pretty much how 90% of the sidequests play out, in that exact back and forth structure. And each one takes like 3 minutes to listen to all that cringe wordy dialog.
lol I get triggered just reading this. This is so on the money.
Reminds of the quest near the end that's like this:
Villager 1 - Old Man Thomas
"Hello there, traveler. I'm in a bit of a bind. I need to get a message to Mary, but I'm too old to make the trip myself. Could you help me? Mary lives just down the road. She'll know what to do next."
Villager 2 - Mary
"Oh, a message from Thomas, you say? Well, that's interesting. Could you do me a favor and take this to Henry? He should be at the market right now. He'll have more information for you."
Villager 3 - Henry
"Ah, Mary sent you? Wonderful. I actually need to get in touch with Sarah about this. She's usually at the riverbank around this time. Could you find her and let her know?"
Villager 4 - Sarah
"Henry sent you, did he? Of course, I expected as much. Please, could you relay a message to my brother, George? He's working at the blacksmith's shop. He'll be expecting you."
Villager 5 - George
"So, Sarah needs my help? Very well. But first, could you visit Claire at the bakery and tell her what's happening? She'll need to prepare something for us."
Villager 6 - Claire
"George sent you? I see. This is turning into quite the chain. Could you please inform Robert at the inn? He'll know what to do next."
Villager 7 - Robert
"A message from Claire, eh? Alright, this is getting interesting. Head over to Emily at the apothecary. She'll have the final piece of the puzzle."
Villager 8 - Emily
"Robert sent you? Excellent. Now, could you deliver this to Martin at the stables? He'll be waiting for you."
Villager 9 - Martin
"Emily sent you? Right, right. The last step. Could you please inform Lucy at the watchtower? She needs to know about this immediately."
Villager 10 - Lucy
"Martin sent you with this news? I see. Thank you. Now, I need you to go back and inform each person that their part is done. Start with Martin again and work your way back to Old Man Thomas."
Villager 1 - Old Man Thomas
"Ah, you've returned and everything is settled. Thank you for your patience and diligence, traveler. Here's a little something for your troubles. It may not be much, but you've certainly earned it."
Supreme bore building!