Having proper button mapping would dramatically improve this feature on a scale of magnitudes for many games.
Currently you have 3 presets to choose from. The first makes good sense. It maps the L2/R2 and L3/R3 buttons to the back touch pad. This is a solid baseline, it's the bare minimum that they needed. The other options are really half-baked. The second has you doing button combos with the select button to trigger what should be simple button presses. The third option I believe just doesn't map those missing buttons at all.
So while the baseline can work well for slow paced, less frantic titles, such as rpgs. It is really annoying to play reflex intensive games with your hands desperately trying to retain their grip on the vita, without bumping the back panel and still maintaining the ability to properly use the physical controls.
Free-form button mapping should have been offered at the hardware or OS level on next-gen consoles. Though most games are designed with the best controls for the controllers they use. The vita isn't meant for any of those console games, and thus players need the option to map the controls to best suit their grip and comfort as well as meet the games demands. Because the game doesn't change what it demands of the players.
It doesn't even let you map them to the front touch panel!!!
I would actually be able to maintain a grip and play the GoW HD collection on my vita if the baseline could be applied to the front panel. With all PS4 titles being capable of remote play on PS4 even more control issues are going to be showing up. Unless Sony offers us a "trigger pad pro" for the vita, we will constantly be fighting with these detrimental control schemes.
Sony needs to allow us to map our own buttons to the touch panels where they would best suite us. I would say go even further and have it all be completely customizable. Because right now remote play is a feature that should be exciting and worth while. Instead it is comes across as a gimmicky ill implemented experience. I don't expect it to be on par with a DS3 or DS4. But in it's current state, it is a mess and is unbecoming of Sony's intentions.
Currently you have 3 presets to choose from. The first makes good sense. It maps the L2/R2 and L3/R3 buttons to the back touch pad. This is a solid baseline, it's the bare minimum that they needed. The other options are really half-baked. The second has you doing button combos with the select button to trigger what should be simple button presses. The third option I believe just doesn't map those missing buttons at all.
So while the baseline can work well for slow paced, less frantic titles, such as rpgs. It is really annoying to play reflex intensive games with your hands desperately trying to retain their grip on the vita, without bumping the back panel and still maintaining the ability to properly use the physical controls.
Free-form button mapping should have been offered at the hardware or OS level on next-gen consoles. Though most games are designed with the best controls for the controllers they use. The vita isn't meant for any of those console games, and thus players need the option to map the controls to best suit their grip and comfort as well as meet the games demands. Because the game doesn't change what it demands of the players.
It doesn't even let you map them to the front touch panel!!!
I would actually be able to maintain a grip and play the GoW HD collection on my vita if the baseline could be applied to the front panel. With all PS4 titles being capable of remote play on PS4 even more control issues are going to be showing up. Unless Sony offers us a "trigger pad pro" for the vita, we will constantly be fighting with these detrimental control schemes.
Sony needs to allow us to map our own buttons to the touch panels where they would best suite us. I would say go even further and have it all be completely customizable. Because right now remote play is a feature that should be exciting and worth while. Instead it is comes across as a gimmicky ill implemented experience. I don't expect it to be on par with a DS3 or DS4. But in it's current state, it is a mess and is unbecoming of Sony's intentions.