Interesting video, but I see things a bit differently, especially with respect to his examples. He mentions the Tomb Raider reboot, Hellblade, and Plague Tale: Innocence.
In the Tomb Raider reboot, the rationale for showing Lara suffering was to illustrate how difficult the transition was from her old, comfortable life to this new one. If you ask me, they jumped through that process far too quickly. Within the first hour or two, Lara is slashing and killing people like it's no big deal. Character arc complete! I think they should have stayed with it a lot longer. I think they squandered an opportunity.
He also complains about Lara "still being a wank doll," only this time the wank is supposedly elicited by seeing her suffer and wanting to rescue her. That seems like a weird way to frame things.
Hellblade is about mental illness; it's about someone who suffers from schizophrenia. A game like that has to show the character suffering, and as a victim at least to some degree. That's how schizophrenia works. It seems like he's asking the game to be something it was never intended to be.
As for Plague Tale: Innocence, I finished that a month ago, and I don't remember any gratuitous suffering piled on Amicia. Sure, she suffers along the way, but so does everyone. She and most of the female cast survive, whereas several of her male compatriots die, often very painfully. How is this piling gratuitous suffering on women?
So I don't agree with several of his examples. I don't think it's nearly as widespread as he seems to think.
Also, the trope in Hollywood action movies, which has infected some games, is the opposite of what he's saying. The trope is for the female character to shrug off violence as if it's no big deal, especially when it comes from men. She plows through waves of opposition without mussing her hair, and then she cracks a joke. Captain Marvel would be one example. I suspect you can find these sorts of counterexamples in games, too.