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From AI bosses to AI teammates - NVIDIA ACE | KRAFTON introduces PUBG Ally, first Co-Playable Character

Digity

Member
Seems more annoying than helpful honestly. For a game that has a fair number of bots in lobbies depending on your region and game type, this would seem better suited to replace the AI the game currently uses rather than making it an option for a teammate.

 

kevboard

Member
The future of gaming is watching your AI allies fight AI bosses. The ultimate cinematic experience because it's about as interactive as watching a movie.

Sony devs just got wet reading that

aroused ryan GIF
 

ReyBrujo

Member
The future of gaming is watching your AI allies fight AI bosses.

Personally one of the best games ever made is Final Fantasy: My Life as a King where you dealt with the kingdom management and left the dungeon crawling for the "AI" (back then, random dice throws).
 

BennyBlanco

aka IMurRIVAL69
lol so we have AI to write stories, draw art, and play videogames, leaving us more time to do laundry, wash dishes, and run errands.

Truly these retards have lost the plot.

You act like videogames don’t have retarded NPCs and bots in multiplayer games already

Anything that can improve that should be celebrated. Remember fuckin escort missions that were in every game for no reason a decade ago?
 

Xdrive05

Member
What are we doing, people? What are we doing to ourselves...

"My best friend is a video card. He plays games with me.

I just want to feel again." 🤡
 

Bluecondor

Member
OK, while the PUBG and INZOI videos are rather hokey, let's think back to games that had meaningful/helpful NPCs that played along with you.

One of the most memorable for me was MGS V. You started off with D-Horse and then eventually Quiet and D-Dog, and they had interesting backstories and were very helpful in missions and engaging in the open world. While Quiet was controversial because of her over-the-top appearance, there were so many challenging missions in MGS V in which she saved you and added incredible cover fire. LOL, toward the end of MGS V, I actually switched off of Quiet to D-Dog because Quiet was so OP (with the tranquilizer sniper rifle).

That game is going on 10 years old. I am really looking forward to a great game creator like Hideo Kojima taking the time to develop the backstory and playstyle of coplayer NPCs using this type of technology. It will really deepen the immersion of the gameworld, while also extending the gameplay possibilities. Again, going back to some of the more difficult missions in MGS V, having Quiet to back you up and save you in very difficult parts was almost like playing multiplayer.

This is the type of thing that will probably be a gimmick now, but in a couple years, games will really start to take advantage of this and give us the 2027 version of D-Horse/Quiet/D-Dog coplayer NPCs.
 
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