A Black Falcon
Member
The GB/GBC line is indeed amazing. They are of course two separate consoles, just like the DS and DSi, but because they're similar, and because there are a lot of dual-mode games that work on both systems, they are usually mixed. That actually annoys me a bit -- I think that the three categories (GB games, GB/GBC dual-mode titles, and GBC-only games) ARE different, and should be each listed separately -- but yes, they're both great systems. The original GB's only matched by the DS for best handheld system, I would say, and the GBC, while its life was short and its hardware dated, has a quite impressive library considering how short it lasted.
As for my favorite games...
Original GB
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Top 10
The Legend of Zelda: Link's Awakening (still my favorite 2d Zelda and handheld game ever)
Wario Land: Super Mario Land 3 (my favorite Wario game and a great platformer)
Donkey Kong ['94] (SGB enhanced) (great, great puzzle/platformer classic)
Kirby's Dream Land 2 (SGB enhanced) (my favorite Kirby platformer)
Gradius: The Interstellar Assault (a bit easy, but otherwise one of the best Gradius games)
Final Fantasy Adventure (the first and still my favorite game in the Mana series.)
Kirby's Pinball Land (one of the greatest 8-bit pinball games)
Mega Man IV and V (V is SGB enhanced; these are two of the best Mega Man games ever.)
Micro Machines (great version of the classic! Has link cable support for 1-4 player separate-screen multiplayer, too -- it's not only single-screen stuff like the series usually only has.)
Mole Mania (great Lolo-inspired puzzle game. Nintendo needs to make more of this. SGB enhanced.)
Honorable mentions: There are of course far more good GB games than this, but I haven't played everything. That said: Donkey Kong Land 1-3 (1 and 3 are entirely original games; 2 is an adaptation of the SNES game. As a result I'd recommend 1 and 3 first. All three are SGB enhanced, with the same border.), Ninja Gaiden Shadow (very fun but short and easy), Wave Race (impressive game, really, and battery save), F1 Race (battery save is nice.), Super R.C. Pro-Am, Nemesis (Gradius), Quarth (quite good, original shmup/puzzle game), Batman, Super Mario Land (yes, it's a great game), Super Mario Land 2: Six Golden Coins, Looney Tunes, Taz-Mania, Speedy Gonzales, Duck Dodgers (Sunsoft's GB Looney Tunes games are all good), Revenge of the Gator (HAL's first handheld pinball game), Balloon Kid, Alleyway (so addictive...), Solar Striker, Aerostar (somewhat interesting), Kirby's Dream Land, Kirby's Block Ball, Kirby's Star Stacker, Bionic Commando (pretty good game), Mega Man in Dr. Wily's Revenge, Mega Man III (IV and V outshine this, but it's a great, tough Mega Man game), Operation C, Castlevania Adventure II: Belmont's Revenge, Battle Arena Toshinden (SGB enhanced with 2 player on SNES. This game's more fun than you'd think... it's actually probably my favorite Toshinden game, even if it is incredibly easy.), James Bond 007 (It's a Zelda-style Bond game! SGB enhanced.), Metroid II: Return of Samus, Lazlo's Leap (challenging Solitaire (the stone-jumping one) title with battery save), The Incredible Crash Test Dummies (I know, this probably should be in the next category down, but I've always been amused by this game...), Radar Mission (simple but fun Battleship/shooter game), DuckTales 1 and 2 (NES adaptations, but good ones), Yoshi's Cookie, Tetris, Motocross Maniacs, Rolan's Curse (super simple but fun Zelda-ish game with passwords), Rolan's Curse 2 (battery this time, and more ambitious. Uncommon.), Adventure Island I and II (these are adaptations of the NES Adventure Island II and III games, but the level designs are different -- these aren't straight ports. I mostly find this series bland and not that great, but these are among the better ones.), Milon's Secret Castle (with password save in this version), Out of Gas (interesting, unique action/puzzle/racing title), Gargoyle's Quest (great early GB platformer/RPG classic!), Kwirk (tough but interesting maze-style puzzle game), Tetris Blast (Bombliss, good puzzler), Wario Blast Featuring Bomberman (SGB enhanced, with four player support on SNES. The first GB Bomberman game.), Bomberman GB (the second GB Bomberman game. Again SGB enhanced with 4-player on SNES only. Very good Bomberman game, this is one of my favorite versions. Note there is a code to play the battle mode in 1-player mode. That AI... :lol), Bonk's Revenge (solid Bonk game. SGB enhanced.), Amazing Penguin (fun version of an arcade classic)
Okay games I got enjoyment out of: Super Return of the Jedi (not amazing, but a fun little game, and I think it's far better than those first two GB Star Wars games, the ones also on NES.), the three Ninja Turtles games and Zen: Intergalactic Ninja (all four run on the same engine and are fairly average but amusing; TMNT III is tough, the others on the easy side.), The Castlevania Adventure (slow and dull but not awful), Torpedo Range (minigame-ish title maybe inspired by Radar Mission, but not quite as good as that game; still worth a try. Battery!), Tiny Toon Adventures (both games are decent but not amazing), Monster Truck Wars (easy and lacking variety, but I like simple topdown racers like this), Tarzan: Lord of the Jungle (GAH THIS NEEDS SAVING! Otherwise interesting.), Yoshi (this was the only GB puzzle game I had in the '90s... it's alright, but not great.), Brain Drain (SGB-enhanced rotate-the-tiles matching puzzler. Depends on if you like this style of game.)
Dishonorable Mentions: Mega Man II (I don't know what happened here, but this is both one of the easiest, worst sounding, and least fun Mega Man games ever.), Toy Story (in retrospect it's probably just below average, but in the '90s I considered this the worst GB game I owned.), The Lion King (AMAZING music, some of the system's best, and great graphics, but horrible play control! Do play this for the great soundtrack, but there's nothing much else good here. Easier levels than the SNES by far, but worse play control.)
Game Boy / Game Boy Color Dual-Mode titles
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Top 10
Survival Kids (also has SGB support for the GB version. Same game either way, and it's an outstanding game, better than most of the "Lost in Blue" games that are its spiritual sequels. It's really sad that this game's sequel (for the GBC) was only released in Japan and still doesn't even have a translation patch!
R-Type DX (GBC version is FAR better and more complete, with battery save for scores, level select, colorized versions, and more. On an original GB it's just a straight "collection of the two original GB carts" thing, with no saving or anything.)
Montezuma's Revenge (this is one of the best GB games most people have never heard of. An absolute must-play for anyone who likes '80s-style platforming. Super hard but awesome.)
Wario Land 2 (this was also released for the original GB, but this is the version I've played, and I do think the color makes it better. Note both are very nicely SGB enhanced for tbe GB version. I've always had somewhat mixed feelings about this game, but it IS good.)
Hexcite (SGB enhanced, with 2-player mode there or with link. This boardgame conversion is one of the most addictive games on the GB -- After buying the game early that year, I probably played more of this game in 2011 than anything else, period.)
Conker's Pocket Tales (this is two entirely different top-down platform/action games, one for GB/SGB, and the other for GBC. You can only have a save file for one or the other on the cart at any time, but both are fun. I think I actually like the GB version more.)
Shanghai Pocket (no saving, but it's otherwise pretty good. SGB enhanced.)
Mega Man Xtreme (it was disappointing that it's a SNES port instead of entirely original like the GB Mega Man games, but otherwise it's great.)
Ghosts 'n' Goblins (password save! Yes!)
The Legend of Zelda: Link's Awakening DX (I prefer the original version, but this is great too. Has SGB support and a dungeon only playable on a GBC.)
Honorable Mentions: Asteroids (Fun remake of the original classic, with new gameplay, an ending, etc. Nice graphics.), Shamus (expanded remake of an Atari-era classic, this time with passwords, an ending, etc, but with the classic gameplay. It's decent but very hard.), Tetris DX (Tetris, but color, SGB and SGB2 support, some different music, and battery backup for scores.), Looney Tunes (colorized port, essentially; still a good game), Speedy Gonzales: Aztec Adventure (very similar to the original), Pocket Bomberman (it's a Bomberman sidescroller! Easy game, but fun while it lasts. Jump mode's great too. SGB support.), Bomberman Quest (the first RPG-ish Bomberman. Bomberman Tournament on GBA's another one.), Power Quest (SGB support, with 2-player. Fighting game RPG. Not the best, but not too bad either!)
Okay but can be fun: Ballistic (now better known as Zuma and such, this a version of Mitchell's original. If this had saving, it'd move up a category for sure, but as is, with no battery, I can't quite recommend it. I mean, it's fun, but be prepared to write down scores, and do the whole challenge mode in one sitting.)
Game Boy Color Only games
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Top 10
The Legend of Zelda: Oracle of Ages (probably my second favorite 2d Zelda after LA)
Bionic Commando: Elite Forces (my favorite Bionic Commando game)
Super Mario Bros. Deluxe (awesome package with some exclusive content)
The Legend of Zelda: Oracle of Seasons (not as good as Ages, but still good)
Micro Machines V3 (no link cable support, but otherwise a great port)
WarLocked (extremely simplistic but impressive for the system)
Kirby Tilt 'n' Tumble (not as original now as it was in 2000, certainly, but a fun game anyway)
Donkey Kong Country (fantastic port, amazing visuals, one new exclusive level, but it is a port)
Mega Man Xtreme 2
Heroes of Might & Magic (there's a sequel too, but I only have the first one. It's HoMM2-inspired, which is awesome.)
Honorable Mentions (again, I can only cover ones I've played...): Lufia: The Legend Returns (Good dungeon-crawler RPG with great graphics), Rayman, Rayman 2 (both of these are solid fun; note that the second one has battery save, the first passwords.), Project S-11 (pretty shmup, decent but not amazing gameplay), 1942 (good port, passwords added, but it's kind of dull as always), Scooby-Doo: Classic Creep Capers (graphic adventure game), Wario Land 3, Pokemon Puzzle Challenge (Puzzle League/Tetris Attack in good form), Top Gear Pocket, Top Gear Pocket 2, Armorines (this got poor reviews, but I like it), Frogger 2 (great, simple original Frogger title)
Okay games I got enjoyment out of: Snow White (ridiculously easy but decent), Inspector Gadget (platformer with all 3 main characters playable, each with different abilities), WDL Thunder Tanks (decent 8-bit Battletanx), Army Men Air Combat, Portal Runner, Lemmings (decent port, with battery and lots of levels, but there are fewer Lemmings here, and there's no speed-up, so it's very slow. The backgrounds don't animate at all either -- it's all static.), San Francisco Rush 2049 (like 10% as good as the exceptional console game, but it's an okay-ish topdown racer.), Lucky Luke (it's a colorized GB rerelease, but looks nice enough. Alright sidescroller.), Magical Drop (this is the worst Magical Drop game ever, I think, with only one mode -- endless -- and no saving, but... Magical Drop's such a great game that I don't regret spending a few dollars for it. No one should pay anything more than that for this game though.)
Dishonorable Mentions: Micro Machines 1&2: Twin Turbo (mediocre port, both games are better on the original GB, no link cable support, and some bad color choices), Pokemon Pinball (it's not just the Pokemon, it's that both tables are awful compared to Kirby's Pinball Land or Revenge of the Gator.), M&Ms: Minis Madness, Commander Keen (a shamefully subpar take on one of the best PC shareware series ever), Cruis'n Exotica (very nice graphics, and it could have been good, but they BADLY messed up the gameplay. Essentially, in order to not lose every race, you must tap the accelerator at all times, or something like that -- hold it down and you'll finish last every time. Yeah, it's broken junk. Too bad, because there was a lot of promise here.), Pong: The Next Level (the PS1/PC game's good, but this... this is not.)
GBAs display GBC games darker than they are supposed to be, actually. So do GBA SPs, GB Players, and all the rest of them -- yellows are almost brown, and all the other colors are too dark as well. You get used to it, sure, but if you want GBC games the way they're supposed to look, you need an actual GBC; nothing else except for emulators gets it right. Apparently there are some GBCs that even have the too-dark screens, too, but most have the better lighter screens.
Second, Kirby Tilt 'n' Tumble (motion controlled game, remember) requires a system with the cart port up top, so if you want to play that game without reversed controls, you must play it with either a GBC, or an original GBA. On an SP up will be down and vice versa.
The final reason to consider getting an actual GBC is that Bionic Commando Elite Forces, in my opinion one of the best GBC games, has a very odd bug when playing on any GBA/GBP hardware -- the game crashes if you play a topdown truck mission, and then enter a regular sidescrolling level. The way around this is that after turning the game on (and yes, you must do this every time), you have to start a new game, get game over, and THEN load your file. On a GBC, however, the bug doesn't occur, and you can play as normal.
As for my favorite games...
Original GB
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Top 10
The Legend of Zelda: Link's Awakening (still my favorite 2d Zelda and handheld game ever)
Wario Land: Super Mario Land 3 (my favorite Wario game and a great platformer)
Donkey Kong ['94] (SGB enhanced) (great, great puzzle/platformer classic)
Kirby's Dream Land 2 (SGB enhanced) (my favorite Kirby platformer)
Gradius: The Interstellar Assault (a bit easy, but otherwise one of the best Gradius games)
Final Fantasy Adventure (the first and still my favorite game in the Mana series.)
Kirby's Pinball Land (one of the greatest 8-bit pinball games)
Mega Man IV and V (V is SGB enhanced; these are two of the best Mega Man games ever.)
Micro Machines (great version of the classic! Has link cable support for 1-4 player separate-screen multiplayer, too -- it's not only single-screen stuff like the series usually only has.)
Mole Mania (great Lolo-inspired puzzle game. Nintendo needs to make more of this. SGB enhanced.)
Honorable mentions: There are of course far more good GB games than this, but I haven't played everything. That said: Donkey Kong Land 1-3 (1 and 3 are entirely original games; 2 is an adaptation of the SNES game. As a result I'd recommend 1 and 3 first. All three are SGB enhanced, with the same border.), Ninja Gaiden Shadow (very fun but short and easy), Wave Race (impressive game, really, and battery save), F1 Race (battery save is nice.), Super R.C. Pro-Am, Nemesis (Gradius), Quarth (quite good, original shmup/puzzle game), Batman, Super Mario Land (yes, it's a great game), Super Mario Land 2: Six Golden Coins, Looney Tunes, Taz-Mania, Speedy Gonzales, Duck Dodgers (Sunsoft's GB Looney Tunes games are all good), Revenge of the Gator (HAL's first handheld pinball game), Balloon Kid, Alleyway (so addictive...), Solar Striker, Aerostar (somewhat interesting), Kirby's Dream Land, Kirby's Block Ball, Kirby's Star Stacker, Bionic Commando (pretty good game), Mega Man in Dr. Wily's Revenge, Mega Man III (IV and V outshine this, but it's a great, tough Mega Man game), Operation C, Castlevania Adventure II: Belmont's Revenge, Battle Arena Toshinden (SGB enhanced with 2 player on SNES. This game's more fun than you'd think... it's actually probably my favorite Toshinden game, even if it is incredibly easy.), James Bond 007 (It's a Zelda-style Bond game! SGB enhanced.), Metroid II: Return of Samus, Lazlo's Leap (challenging Solitaire (the stone-jumping one) title with battery save), The Incredible Crash Test Dummies (I know, this probably should be in the next category down, but I've always been amused by this game...), Radar Mission (simple but fun Battleship/shooter game), DuckTales 1 and 2 (NES adaptations, but good ones), Yoshi's Cookie, Tetris, Motocross Maniacs, Rolan's Curse (super simple but fun Zelda-ish game with passwords), Rolan's Curse 2 (battery this time, and more ambitious. Uncommon.), Adventure Island I and II (these are adaptations of the NES Adventure Island II and III games, but the level designs are different -- these aren't straight ports. I mostly find this series bland and not that great, but these are among the better ones.), Milon's Secret Castle (with password save in this version), Out of Gas (interesting, unique action/puzzle/racing title), Gargoyle's Quest (great early GB platformer/RPG classic!), Kwirk (tough but interesting maze-style puzzle game), Tetris Blast (Bombliss, good puzzler), Wario Blast Featuring Bomberman (SGB enhanced, with four player support on SNES. The first GB Bomberman game.), Bomberman GB (the second GB Bomberman game. Again SGB enhanced with 4-player on SNES only. Very good Bomberman game, this is one of my favorite versions. Note there is a code to play the battle mode in 1-player mode. That AI... :lol), Bonk's Revenge (solid Bonk game. SGB enhanced.), Amazing Penguin (fun version of an arcade classic)
Okay games I got enjoyment out of: Super Return of the Jedi (not amazing, but a fun little game, and I think it's far better than those first two GB Star Wars games, the ones also on NES.), the three Ninja Turtles games and Zen: Intergalactic Ninja (all four run on the same engine and are fairly average but amusing; TMNT III is tough, the others on the easy side.), The Castlevania Adventure (slow and dull but not awful), Torpedo Range (minigame-ish title maybe inspired by Radar Mission, but not quite as good as that game; still worth a try. Battery!), Tiny Toon Adventures (both games are decent but not amazing), Monster Truck Wars (easy and lacking variety, but I like simple topdown racers like this), Tarzan: Lord of the Jungle (GAH THIS NEEDS SAVING! Otherwise interesting.), Yoshi (this was the only GB puzzle game I had in the '90s... it's alright, but not great.), Brain Drain (SGB-enhanced rotate-the-tiles matching puzzler. Depends on if you like this style of game.)
Dishonorable Mentions: Mega Man II (I don't know what happened here, but this is both one of the easiest, worst sounding, and least fun Mega Man games ever.), Toy Story (in retrospect it's probably just below average, but in the '90s I considered this the worst GB game I owned.), The Lion King (AMAZING music, some of the system's best, and great graphics, but horrible play control! Do play this for the great soundtrack, but there's nothing much else good here. Easier levels than the SNES by far, but worse play control.)
Game Boy / Game Boy Color Dual-Mode titles
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Top 10
Survival Kids (also has SGB support for the GB version. Same game either way, and it's an outstanding game, better than most of the "Lost in Blue" games that are its spiritual sequels. It's really sad that this game's sequel (for the GBC) was only released in Japan and still doesn't even have a translation patch!
R-Type DX (GBC version is FAR better and more complete, with battery save for scores, level select, colorized versions, and more. On an original GB it's just a straight "collection of the two original GB carts" thing, with no saving or anything.)
Montezuma's Revenge (this is one of the best GB games most people have never heard of. An absolute must-play for anyone who likes '80s-style platforming. Super hard but awesome.)
Wario Land 2 (this was also released for the original GB, but this is the version I've played, and I do think the color makes it better. Note both are very nicely SGB enhanced for tbe GB version. I've always had somewhat mixed feelings about this game, but it IS good.)
Hexcite (SGB enhanced, with 2-player mode there or with link. This boardgame conversion is one of the most addictive games on the GB -- After buying the game early that year, I probably played more of this game in 2011 than anything else, period.)
Conker's Pocket Tales (this is two entirely different top-down platform/action games, one for GB/SGB, and the other for GBC. You can only have a save file for one or the other on the cart at any time, but both are fun. I think I actually like the GB version more.)
Shanghai Pocket (no saving, but it's otherwise pretty good. SGB enhanced.)
Mega Man Xtreme (it was disappointing that it's a SNES port instead of entirely original like the GB Mega Man games, but otherwise it's great.)
Ghosts 'n' Goblins (password save! Yes!)
The Legend of Zelda: Link's Awakening DX (I prefer the original version, but this is great too. Has SGB support and a dungeon only playable on a GBC.)
Honorable Mentions: Asteroids (Fun remake of the original classic, with new gameplay, an ending, etc. Nice graphics.), Shamus (expanded remake of an Atari-era classic, this time with passwords, an ending, etc, but with the classic gameplay. It's decent but very hard.), Tetris DX (Tetris, but color, SGB and SGB2 support, some different music, and battery backup for scores.), Looney Tunes (colorized port, essentially; still a good game), Speedy Gonzales: Aztec Adventure (very similar to the original), Pocket Bomberman (it's a Bomberman sidescroller! Easy game, but fun while it lasts. Jump mode's great too. SGB support.), Bomberman Quest (the first RPG-ish Bomberman. Bomberman Tournament on GBA's another one.), Power Quest (SGB support, with 2-player. Fighting game RPG. Not the best, but not too bad either!)
Okay but can be fun: Ballistic (now better known as Zuma and such, this a version of Mitchell's original. If this had saving, it'd move up a category for sure, but as is, with no battery, I can't quite recommend it. I mean, it's fun, but be prepared to write down scores, and do the whole challenge mode in one sitting.)
Game Boy Color Only games
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Top 10
The Legend of Zelda: Oracle of Ages (probably my second favorite 2d Zelda after LA)
Bionic Commando: Elite Forces (my favorite Bionic Commando game)
Super Mario Bros. Deluxe (awesome package with some exclusive content)
The Legend of Zelda: Oracle of Seasons (not as good as Ages, but still good)
Micro Machines V3 (no link cable support, but otherwise a great port)
WarLocked (extremely simplistic but impressive for the system)
Kirby Tilt 'n' Tumble (not as original now as it was in 2000, certainly, but a fun game anyway)
Donkey Kong Country (fantastic port, amazing visuals, one new exclusive level, but it is a port)
Mega Man Xtreme 2
Heroes of Might & Magic (there's a sequel too, but I only have the first one. It's HoMM2-inspired, which is awesome.)
Honorable Mentions (again, I can only cover ones I've played...): Lufia: The Legend Returns (Good dungeon-crawler RPG with great graphics), Rayman, Rayman 2 (both of these are solid fun; note that the second one has battery save, the first passwords.), Project S-11 (pretty shmup, decent but not amazing gameplay), 1942 (good port, passwords added, but it's kind of dull as always), Scooby-Doo: Classic Creep Capers (graphic adventure game), Wario Land 3, Pokemon Puzzle Challenge (Puzzle League/Tetris Attack in good form), Top Gear Pocket, Top Gear Pocket 2, Armorines (this got poor reviews, but I like it), Frogger 2 (great, simple original Frogger title)
Okay games I got enjoyment out of: Snow White (ridiculously easy but decent), Inspector Gadget (platformer with all 3 main characters playable, each with different abilities), WDL Thunder Tanks (decent 8-bit Battletanx), Army Men Air Combat, Portal Runner, Lemmings (decent port, with battery and lots of levels, but there are fewer Lemmings here, and there's no speed-up, so it's very slow. The backgrounds don't animate at all either -- it's all static.), San Francisco Rush 2049 (like 10% as good as the exceptional console game, but it's an okay-ish topdown racer.), Lucky Luke (it's a colorized GB rerelease, but looks nice enough. Alright sidescroller.), Magical Drop (this is the worst Magical Drop game ever, I think, with only one mode -- endless -- and no saving, but... Magical Drop's such a great game that I don't regret spending a few dollars for it. No one should pay anything more than that for this game though.)
Dishonorable Mentions: Micro Machines 1&2: Twin Turbo (mediocre port, both games are better on the original GB, no link cable support, and some bad color choices), Pokemon Pinball (it's not just the Pokemon, it's that both tables are awful compared to Kirby's Pinball Land or Revenge of the Gator.), M&Ms: Minis Madness, Commander Keen (a shamefully subpar take on one of the best PC shareware series ever), Cruis'n Exotica (very nice graphics, and it could have been good, but they BADLY messed up the gameplay. Essentially, in order to not lose every race, you must tap the accelerator at all times, or something like that -- hold it down and you'll finish last every time. Yeah, it's broken junk. Too bad, because there was a lot of promise here.), Pong: The Next Level (the PS1/PC game's good, but this... this is not.)
For the most part the GBA SP is the best way to play GBC games, yes, but there are a couple of factors that make an actual GBC a good idea for anyone who likes the system.I can't wait for it to arrive! I actually paid a very decent price for a near mint unit. I am excite.
So, that's my OG Game Boy player sorted. I'm gonna go ahead and repeat my question though. The optimum display for a GBC game would be a GBA SP+, right?
GBAs display GBC games darker than they are supposed to be, actually. So do GBA SPs, GB Players, and all the rest of them -- yellows are almost brown, and all the other colors are too dark as well. You get used to it, sure, but if you want GBC games the way they're supposed to look, you need an actual GBC; nothing else except for emulators gets it right. Apparently there are some GBCs that even have the too-dark screens, too, but most have the better lighter screens.
Second, Kirby Tilt 'n' Tumble (motion controlled game, remember) requires a system with the cart port up top, so if you want to play that game without reversed controls, you must play it with either a GBC, or an original GBA. On an SP up will be down and vice versa.
The final reason to consider getting an actual GBC is that Bionic Commando Elite Forces, in my opinion one of the best GBC games, has a very odd bug when playing on any GBA/GBP hardware -- the game crashes if you play a topdown truck mission, and then enter a regular sidescrolling level. The way around this is that after turning the game on (and yes, you must do this every time), you have to start a new game, get game over, and THEN load your file. On a GBC, however, the bug doesn't occur, and you can play as normal.