" GameGen-O: Open-world Video Game Generation" by Tencent

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There's no gameplay and otherwise this looks too good to be true. So I'll remain skeptical.

But then again I wouldn't have believed that OpenAi Video thing was real, so what do I know.
 
I honestly still miss "soul" in most contemporary games and open-world games are probably the biggest offenders.

Remember painted backdrops? Remember timeless games/titles like Viewtiful Joe, classic FF games? Diablo 2? Vanilla WoW? Windwaker? Art direction is everything.

Back in the GBA era, and before that, developers used creativity and passion to make worlds come to life with a minimum of tools/memory available.

I don't think we need AI to help us get out of this AAA slop. We need a different direction all together. Back to basics.

Look at huge titles like Stardew Valley and Vampire Survivors. Doing more, with less.
 
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All generative AI does is takes existing stuff and remixes it.

How far are we from AI that can actually create new stuff from scratch without any training data? That is what I am more curious about.
 
All generative AI does is takes existing stuff and remixes it.

How far are we from AI that can actually create new stuff from scratch without any training data? That is what I am more curious about.
Without any training data, you just get noise. The question is, are we expected to believe that nobody is going to make any new 3d graphics ever again, once they have fully trained their "copyright free game generation models" on Red Dead Redemption 2? Are we expected to believe a generative model purely trained on footage of gameplay is going to have object persistence, damage models, objectives that make sense?
 
I honestly still miss "soul" in most contemporary games and open-world games are probably the biggest offenders.

Remember painted backdrops? Remember timeless games/titles like Viewtiful Joe, classic FF games? Diablo 2? Vanilla WoW? Windwaker? Art direction is everything.

Back in the GBA era, and before that, developers used creativity and passion to make worlds come to life with a minimum of tools/memory available.

I don't think we need AI to help us get out of this AAA slop. We need a different direction all together. Back to basics.

Look at huge titles like Stardew Valley and Vampire Survivors. Doing more, with less.
If you suggest going back to SNES/GBA level stuff... Yeah, not happening. Our best bet right now is to reduce development costs no matter the cost with technology at the frontrunner, either through AI or increasingly more advanced middleware. We're already seeing the early signs of this with UE5, where many independent studios (some even starting up) have managed to ship some of the prettiest games ever while not breaking the bank.
 
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If you suggest going back to SNES/GBA level stuff... Yeah, not happening. Our best bet right now is to reduce development costs no matter the cost with technology at the frontrunner, either through AI or increasingly more advanced middleware. We're already seeing the early signs of this with UE5, where many independent studios (some even starting up) have managed to ship some of the prettiest games ever while not breaking the bank.
Maybe if we can redefine pretty and move away from the AAA/investor/focus group- idea of "pretty", we can embrace alternative aesthetics and cut dev costs drastically without relying on expensive engines or AI?

Dead Cells? Hades? Hollow Knight? Slay The Spire? Those low poly boomer shooters?

Not all games have to look like AAA cinematic experiences. I personally would love to see AAA studios doing something different. Similar, but different enough in the territory of AA budget. Smaller dev cycles. More games. Possibly more fun too.
 
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I wonder how long it'll take to get video generation in real-time. Some people in the field say it's happening pretty soon (a few years).

If it gets real-time, I can see a good enough video-to-video model being able to completely remaster a game's visuals. It'll happen on PC first, but I'm sure we'll have something in the next 5 years. Maybe some in-game things with the PS6. Then at the PS7, I'd bet lots - if not most - games will have an 'AI filter', sometimes to completely create a visual style, sometimes just to add the small consistencies needed to get the game really looking like real life.

The future is weird.
 
Maybe if we can redefine pretty and move away from the AAA/investor/focus group- idea of "pretty", we can embrace alternative aesthetics and cut dev costs drastically without relying on expensive engines or AI?

Dead Cells? Hades? Hollow Knight? Slay The Spire? Those low poly boomer shooters?

Not all games have to look like AAA cinematic experiences. I personally would love to see AAA studios doing something different. Similar, but different enough in the territory of AA budget. Smaller dev cycles. More games. Possibly more fun too.
Unfortunately (or fortunately, depending who you ask) that's not where the industry as a whole is headed. I believe in a few years these claims about rising dev costs will slowly fade into obscurity, as the proof is already on the puddling. For the matter, just a few weeks ago an startup Chinese studio shipped a game with an estimated 70$ million budget that embarrasses AAA studios as it is... You'll see a lot more of this in the future, extremely pretty games more efficiently and quickly made and honestly, I'm all in for this. Regressing gens in technical prowess is not necessary to solve this problem, we just need to give more AA/indie studios the tools to stand up to their peers and UE5 is fulfilling this goal magnificently.
 
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