catfish said:
took me friggin ages to beat monkey ball 1 master, master 3 is murderous.
How did you get good? Read strategies or just practice? I had to learn a few tricks to beat master 3 I think it is (long skinny triangle ramp at the start, then you can kind of fall off and pass through the goal).
Going to go on a monkey ball 2 run soon I think. haven't done the expert level to completion. Arthropod and launchers put me off the game for a while.
Mine is monkey ball 1 and 2 anyway.
SSBM if there is anyone else that wants to play.
There's no secret to getting that good. Just lots and lots (and lots) of practice. Just like anything else, you'll keep getting better if you do it over and over and over again. Monkey Ball proves this and rewards this more than any other game I've ever played. It's so weird how levels that used to seem IMPOSSIBLE (like literally 'I'm never EVER going to beat this' impossible) are a cinch after you've had the game a month. You can see yourself getting better more clearly in monkey ball than anything else.
If you play the master levels enough, maybe you die 100 times the first time you beat one. The next time it only takes 80. Before you know it, you're beating it within 5 or 10 tries, consistently. That's a big improvement. For those with the inclination, they can eventually get to the point where they consistently *never* die. Then it's just a matter of getting a good run together.
Arthropod, wait until about 30 seconds. The goal will circle up to the top. Then you can hold about straight foward and (eventually) make it in.
Launchers, get in front of a launcher and face the cylinder. When it launches you, pull back (or away, to put it another way) from the cylinder. Then use your radar to land on the top of the cylinder, and again to fall into the goal.
EDIT: I've heard soooo many people say they quit SMB2 because launcher pissed them off too much. It's really not that bad, and I'm not just saying that b/c I'm really good at the games. If launchers turned YOU off to SMB2, try it using that strat. The pulling back thing keeps you close to the cylinder, and makes it much easier. Even without much natural skill you'll get it after some tries.