Wow, I'm calling shenanigans on this one.
For one, I agree with DM, the game is just out and out bad. First and foremost, the passing game is broken. I don't know if it was done to up difficulty or make it seem 'more realistic', but the number of passes that receivers drop is horrendous. As an example, FMT and I played a game over the weekend (I think most of you will agree that we aren't newbs to pigskin games, that we can call good plays and hit the open man) I ended up that game with 2/17 passes completed, FMT was I believe around 5/20. That's absolutely hideous. Not that I was using a horrible team either, it was OSU. Considering that passing is half of a balanced player's offense, this is totally inexcusable. Balls bounced off the receiver's helmets and even off of their numbers on their chests. Receivers not even running backs or tight ends, the players that are out there because they can supposedly make catches.
ANother issue that the review totally missed is the new feature of the homefield advantage, it's a fairly big addition too. So big in fact, it decides between winning and losing depending on the stadium in which the game is being played. Forget about playing as the away team at LSU, OSU, Ole Miss, etc. the players on your team will be so rattled they will be wothless. I played a game against the CPU, Oregon (me) versus Ole Miss. At one point, my offensive line was so rattled that the defensive line of the other team was on top of me before I can hand off for a run, or plant my feet for a pass. It's totally game breaking, and playing a balanced game becomes nigh impossible.
On paper, it sounds real good. The execution leaves a lot to be desired. The flaws are just too big to ignore. I ended up quitting more games halfway through because of them than I ever actually completed.